Feed aggregator
Candy Falls (Orch. Hybrid)
Its good to be back in the seat with Renoise, and it inspired me to create whatever this is, but for sure fat brass and bass swells makes everything better, don’t even argue!
https://soundcloud.com/thedamnchicken/candy-falls
It has a lot of ear candy with the synth/hat loops, hence the cheeky name.
1 post - 1 participant
Function keys from F16-F24 are not assignable
On keyboards with 24 function keys, it is only possible to assign F1 - F15.
1 post - 1 participant
Hello World! (first post)
Hi everyone, I’m a new Renoise user, just wanted to pop in and say hello. I also have polyend Tracker, if anyone wants to talk about that as well hit me up. Using Renoise on linux with Vital and hopefully my Tone2 plugins if I can get them working. I’m looking forward to joining the community, maybe I’ll have something positive to contribute!
1 post - 1 participant
MIDI Drag and Drop with Roland TB303, 808 et al
Hey guys,
i am pretty new to renoise. Recently i managed to include my Roland Cloud Effects into Renoise.
Normally, after building sequences inside the plugin, you drag and drop your new pattern (“variation” in TB303) into a channel. At least, that’s how i am understanding the Plugin. The data-transfer works perfectly fine in Acid Music Studio, for example. Its really easy to create patterns - pull them into the timeline - arrange or rearrange them with other patterns, automate knobs etc…
With renoise however, the drag and drop function seems broken. The data included seems to be uncorrelated Salad - with no connection to the Plugin Whatsoever. Moreover, renoise creates a “Midi-Instrument” which is completely empty, during the drag and drop process. The “uncorrelated garbage” MIDI data is referenced to this new MIDI-Instrument. And yes: The 303 gets triggered “ON” - but cannot be controlled via Renoise - only via the plugin itself.
It is not possible to control the plugin -directly- with Renoise. The same applies to other Plugins e.g. the 808. It uses a similar type of sequencer - and you get the same uncorrelated garbage, when pulling patterns from the Plugin into Channels in Renoise.
That is a serious bug for me. I am not sure, if i am missing something. Having a plugin, you can’t control with the main program is quite pointless. And yes: I am aware of the Audio (=Wave) Downmix of Plugins - but this is not what i want. I do not want to sample my plugin-sounds - i want to control the plugin directly - treating the Plugin as a device.
1 post - 1 participant
Screensaver breaks Renoise 3.4.1 in Windows 10
My Windows 10 screensaver started while I was away from the computer for a moment while Renoise was open and the music was playing.
[“On resume, display logon screen” was enabled.]
After stopping the screensaver and attempting to get back to work in Renoise, my keyboard and mouse were unresponsive for Renoise only. It worked fine for everything else in Windows. I noticed if I clicked the Renoise Icon on taskbar (for the instance that was already open) i could at least press spacebar to stop and start playback, but nothing else worked. And as soon as I clicked in Renoise all mouse and keyboard functions completely stopped again alltogether. I had to End Task in order to get out of Renoise. I could not access the menu to save my project either so it is gone.
I have since turned off screensavers to avoid this happening again, but want to mention this as a bug.
- Enabled Windows 10 screensavers with “On resume, display logon screen” checked.
- Open Renoise and have a project open
- Let screensaver start
- Click or press something on the keyboard to exist screensaver. and Notice that Renoise is unresponsive to mouse and keyboard>
1 post - 1 participant
Renoise 3.4.1 No Drag and Drop?
Hello,
i have problems with the Drag and Drop function of Renoise. In past i could drag & drop Songs from the files section into the pattern resulte in loading song. No i get a Denied Icon on this action and song is not loaded.
Any suggestions for me? I install a very old renoise 2.8 Version last days. could this cause the failure?
happy tracking
1 post - 1 participant
MacOS: Massive X 1.4 VST3 crashes when re-opening editor window a second time
Massive X 1.4 VST3 crashes when the editor window is opened a second time. I noticed it after updating to version 1.4. The VST2 version is unaffected. I’ll report it to NI as well.
From the log:
Vst3Plugs: Editor window for plug ‘Native Instruments: Massive X’ was closed
Vst3Plugs: Opening custom editor window for plug ‘Native Instruments: Massive X’…
CrashLog: Caught signal: SIGSEGV (11) …
Vst3Plugs: Plugin ‘Native Instruments: Massive X’ crashed while calling one of its plugin view functions!
Vst3Plugs: Failed to attach plugin editor (4). FAILED to open the editor…
Error Message: Failed to create the plugin GUI. See the log for details.
Warning Message: Ouch. The VST3 plugin ‘Native Instruments: Massive X (from Native Instruments)’ crashed in event, function or class: ‘IPluginView’, Thread: ‘GUI’
Warning Message: IMPORTANT: This is a fatal error. Please save the current document under a !new! name to prevent losing important data. Renoise will silently ignore any following errors from this plug-in.
Warning Message: DO NOT IGNORE THIS ERROR; DO NOT CONTINUE USING THE PLUGIN. THIS CAN DESTROY YOUR SONG OR CAUSE OTHER RANDOM CRASHES AND PROBLEMS!
Warning Message: It’s most likely that this is a bug in the VST3 plugin, so please also report this problem to the authors of this plugin in order to get the problem fixed!
1 post - 1 participant
Loading Time GIFs - Various Trackers - Sequencers >>>
Over at KVR there was a question thread of what is fastest loading DAW?..Well, one would have to eliminate plug scanning 'cause everybody have different amount of plugs, plus one would have to account for machine speed, etc…
So in a way kinda pointless but since I make short Vids & GIFs I decided to record some of the faster ones in a ‘put up or shutup’ statement…
Of course nobody interested there as none were ableton, or cubase, or logic or many other the mainstream crap-ass DAWs so many think they gotta have but would probably be better off with way less…
So I post here just for fun…No GIFs were sped up in any way but the Aodix one is running a bit fast so add half-second or so…
Aero Studio & Aodix are parsing plugins directory for new DLLs as they start, LUNA & Cakewalk Project5 simply reading pre-compiled listed from pre-scanned or wrapped VSTs (Project5)…
PROTREKKR 2.6.2 (fastest)-
LUNA 8.4 PR (early MuLab)-
CAKEWALK PROJECT5 1.5 (from 2003)-
IONEO AERO STUDIO 1.11-
ARGURU AODIX 4.2-
These all done in Dell D820 Laptop Dual-Core 2.0 GHZ 3GB RAM 32bitz (Yup, I know it’s old but that should add to the factor, not take away)…
1 post - 1 participant
Gamelan Mecanique - Flash Based Gamelan Spectacle Win32, Mac OS9-OSX>>>
Here’s a very cool one if you have not seen it…
VERY NICE flash based projector of different gamelans with animated strikes in form of colors going on & nice sounding too…
Somebody did ALOT of work on this…Variable BPMs & other facets to make you giggle like a schoolgirl…
Win-Mac & Either as attachment or you go waybacking-
oldschooldaw.com Gamelan Mecanique - Flash Based Gamelan Spectacle Win32, Mac OS9-OSX>>>Gamelan Mecanique - Flash Based Gamelan Spectacle Win32, Mac OS9-OSX>>>
1 post - 1 participant
Modwheel creates notes delay
I recorded modwheel directly into track fx (default). I know that I can do it using automation, but that was not anything comples. And Renoise saves it as:
M0 EC -101
(for example - different values)
using delay column as parameter.
Problem is that for some reason it creates notes delay too.
1 post - 1 participant
Any way to mimic the AudioThing Type A plugin?
So, I downloaded this plugin as a trial, and I really like it! It does over-modify some of the frequencies a bit more than I’d like, so I wondered if some variation of this could be designed with native Renoise tools?
AudioThing Type A - Dolby A Trick Plugin - Vintage Enhancer (VST)Type A is a plugin inspired by the famous Dolby A Trick technique. It emulates the encode stage dynamically increasing the top end of a signal.
Price: €59
It’s layout is documented here (on page 6):
audiothing.net AudioThing_Type_A.pdf235.51 KB
The reason I’m curious to know if this can be emulated is because the idea of this working as a single Doofer versus setting up a chain to 4 individual sends makes this seem ideal as another ‘spice’ device. Spice Device! Slap it on as part of the ‘mastering chain’ kinda ‘spice’. I did think of adding this as 4 separate sends - but then I’d have to add a send device to every track in my song. I’d rather just pop a Doofer in place before my mastering chain.
It really did a nice thing with the overall sound of the track, and while I can afford the plugin, I’d rather stick with Renoise solely and no VST/AU additional plugins.
1 post - 1 participant
Do you have royalty over the samples of the purchased renoise
i made a song and converted it in render to disck to wave and also converted it back to mp3 , i have the song My Way the note of a music book that was released on the internet the notes , and completely distorted to 5.1 dolby sound with also volume and repetition , can someone tell me about releasing a song made with renoise samples , i bought the renoise so i have a license. greetings marc de zeeuw
2 posts - 2 participants
Stuck on a basic function, renoise.app():load_theme()
I’m trying to recreate a tool I had that would apply a theme as a song is loaded (theme named after the song), i lost the tool when migrating from linux to windows.
I’m ok with most of it, but the main function renoise.app():load_theme() is failing to apply the theme, but gives no error:
renoise.app():load_theme(‘full path to theme’)
renoise.app():load_theme(‘theme name only with extension’)
renoise.app():load_theme(‘theme name without extension’)
I can make it error by using an undeclared variable, so i know the function is working:
renoise.app():load_theme(dfghjkl)
*** TestPad.lua:15: variable ‘dfghjkl’ is not declared
Where am I going wrong? Any help, or even ‘go read this’ much appreciated.
1 post - 1 participant
Keyboard shortcut question F9
I thought that F9 jumped to the top of the Edit key list but I cannot get it to do that anymore; I swear that I could before but now I’m unable to do so. I tried starting a fresh Renoise song and doing a Reset in the Preference Keys but it isn’t working either. I don’t know what to do and I’m not really sure what it’s called in the keybinder either.
1 post - 1 participant
About midi import
I was watching this:
https://www.youtube.com/embed/3SmpuV4yQ8I
And I thought: “it’s 2022. we should have normal midi import in Renoise.”
Why isn’t this fixed yet or high on the to-do list?
1 post - 1 participant
Reverse Key Search Preferences
In the Search box in Keys in Preferences it should be possible to press the key and see what it’s already binded to; if that makes sense.
1 post - 1 participant
One of the first breakcore tracks I made in Renoise + project file
https://www.youtube.com/embed/Jf-LeCX1VjU
Maybe you’ll find this helpful if you’re learning to make similar stuff:
nolifer (no synths).xrns (3.9 MB)
The only external plugin you may need is free Valhalla Supermassive
1 post - 1 participant
One of the first breakcore tracks I made in Renoise + project file
https://www.youtube.com/embed/Jf-LeCX1VjU
Maybe you’ll find this helpful if you’re learning to make similar stuff:
nolifer (no synths).xrns (3.9 MB)
The only external plugin you may need is free Valhalla Supermassive
1 post - 1 participant
How do I disable note off on key release from MIDI controller
Hi everyone,
I cannot seem to find a way to have my pad controller play a sample through without physically holding the button for the duration of the sample. The controller I have is a newly acquired Midi Fighter 3D and it does not have a dedicated hold function which I have used on my Keystep to get arround this issue.
Is there a way in Renoise to not equate a midi key-release with a note-off command and have all samples play through once triggered.
Many thanks in advance :))
3 posts - 2 participants