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Little click at the end of a beatsynced loop
@toimp wrote:
I’ve attached a test song. You can hear in pattern sequence 1 and 2 a small blip. I cant prevent this. When you check the sample, there is no noise at the end of it. I also enabled quick fade, which does nothing here.
Renoise v3.2.1, Windows 10
click_looping_bug.xrns (821.3 KB)
Posts: 1
Participants: 1
Siiko - Grounded
@siiko wrote:
Since ive joined the forum might as well post. Been using renoise for probably 7 years now after using Buzz and other trackers back in the day. Some autonomic DnB for those of you into it… more on my soundcloud, just thought i’d post this as an example of what i’ve been writing lately.
Posts: 1
Participants: 1
How to create a manual duck delay in Renoise?
@idem345 wrote:
Hey Renoisers,
I wanna create a special type of delay called duck delay with a custom assigned volume automation and I need your help.
If you don’t know what a duck delay is then here is a good example in this track:
Time: 1m 45s
A duck delay ducks the wet signal for as long as the dry signal is playing in accordance to its volume.
In the track above you can hear that only the last bit of the dialogue is delayed, not the whole sample.
Now some of you will say that there are special delay plugins on the market that have this feature. That’s correct and I have used some of these plugins but I don’t always like the way they duck the signal.
This is why I wanna create my own duck delay in Renoise using automation on the ‘Send’ parameter of the Delay dsp. However, I want the automation to happen in the instrument itself where it automatically resets with every key stroke so I can play the sample from everywhere in the pattern editor. I know it’s possible to do this with LFO and Key Tracker device but I fail to program this particular type of automation.
Does anyone know what I mean and can help out?
Posts: 1
Participants: 1
Announcing a new album : Dualities (14/1/2020)
@chemeleon wrote:
Hello, thought some of you guys might be interested in this (seeing as I always tend to announce stuff here).
Shortly after releasing You Make Me EP (1/1/2020), I realised that some of imo my best work was getting little attention, thanks to it not being available on streaming / commonly used platforms.
“Dualities” is a 10 track album spanning 2 hours, a collection of my ‘minimixes’ - the culmination of which span most of my back catalogue, which takes on new meaning and generally sounds better to my ears in this context… although, in hindsight, calling them minimixes is kind of misleading. More apt title for them would be ‘megamashups’, as that’s what they are :
strings of multiple mashups of my own eclectic material, usually coupled with the interesting subgenre of drum and bass known as neurofunk (though not exclusively). Have a listen here :
A little exposition : the sequence of mashups in the set is designed to hold meaning and relevance, I’m usually trying to tell a story (which happens to work well, as there’s a common thread throughout a lot of my songs), and re-contextualise songs so that their various elements are enhanced - melodies, harmonies, atmospheres, etc. The sound is a little raw - partly because I did all of these in one take, live with a set of decks - that means no in depth tweaking of the songs to make them more compatible… (and partly because my mastering technique is usually flawed in some regard. I don’t have a set formula so it varies significantly between songs).
Each of the sets has it’s own unique merit, but if I had to pick a favourite, it’d be Minimix : 666 (Developer Edition). Subject matter, atmosphere, cohesion, the whole track is incredibly powerful… and there’s a keychange in one of the songs, so I had to shift it’s paired song a semi-tone and back in conjunction.
Of the mashups on the album, one differs from the others : Matters Of Potential Energies (DJ Set in 3/4).
This takes the plentiful 3/4 songs from the album of it’s namesake, and includes some other releases too. Aside from the unique property of mixing with a 3/4 time signature (I used Traktor 2, and it wasn’t too difficult, just had to manually set loop points), all the mashups in this set are comprised of my own material - pairing my own songs together to create an altogether different musical experience. The first pairing - Optisynapsis (Halomass) and Untitled 2, I’m particularly proud of. They are the most unlikely pair in terms of mood and atmosphere, but are surprisingly cohesive and take on new meaning when played together.
The rest of them differ from each other quite significantly in terms of mood, but are at least 174bpm (nominal neurofunk tempo) and usually have drum tracks which are driving, powerful, hard hitting and sound incredible - a lot of neurofunk drums and bass lines are incredibly well produced, visceral, powerful expressions. I like that, I like neuro, so of course I’m kind of biased.
I get that this might not be everyone’s cup of tea - aside from the imperfections in the mastering, they’re not the usual format, and maybe require a bit of adjustment. The idea is that having the whole series in one collection might make the unusual format a little easier to digest.
Anyway, album available to stream from SoundCloud and to buy from BandCamp now - Spotify and most other online distribution platforms will have it soon.
SoundCloud
BandCamp
Links to some other platforms
Cheers everyone.
Posts: 2
Participants: 2
Imminent State - Slow Down
@cantti wrote:
Hi!
New track of my synthwave project Imminent State. Made in Renoise of course.
Best Regards
Posts: 2
Participants: 2
To Unsettle, by Dry Eyes
@Dry_Eyes wrote:
I made some music that goes from being fairly well ordered to just a bit unsettling. Check it out!
Posts: 2
Participants: 2
Classical and fairy ambience (work in progress)
@Fabrice wrote:
For once a time, no electro stuff into this post! ^^
I thought a lot recently about an atmosphere for peaceful musics. Finaly I tracked this tonight. I think this is interesting, even if based on a classical piece.
This track will be turn into private in a few days, due to the work in progress.
VST used : East-west symphonic orchestra silver
Posts: 3
Participants: 2
Prevent auto assign new pattern sequence number, when patterns are moved / copied / deleted
@toimp wrote:
I currently testing to reuse pattern sequence numbers and pattern muting as fast simple song structuring workflow. How can i prevent that Renoise is assigning a sequence a new number, when i’m moving / deleting or copying patterns?
I’ve checked the preferences, maybe i’ve missed the option?
Posts: 2
Participants: 2
Need help with modifying the viewbuilder after regeneration
@Rent_Demon wrote:
Hi there, i’m working on a very personally oriented tool to control a Fostex VM200 mixer.
This mixer is only “mono” inputs but permit to “pair” channels to form a stereo one.
So in that case i want to modify the view according to “paired groups” variables.
In the following picture, you can see groups 17+18 and 19+20 are paired and the gear “slices” get closer. (this is the default configuration, vb is build on tool starting).
The view with the faders is named “gear_view” and is an unique child of its parent “gear_frame”.
I added an “update_gear_frame” that is invoked on changing the “paired groups” variables (from the down right buttons:
First try to remove the gear-view:
local function update_gear_frame()
gear_frame:remove_child(gear_view)
end
Result is the next picture: it did what i ask…
Then i added more in the update function like this:
local function update_gear_frame()
gear_frame:remove_child(gear_view)
gear_panel()
gear_frame:add_child(gear_view)
end
(the gear_panel() function is the function that build the view “gear_view”)
The result is the next picture:
I understand that the gear_view is removed but not cleared, and i add more childs to it with the gear_panel() function. The newly added ones fit my needs (you can see channels “1+2” are closer on the second generation).
I tried to add a “gear_view = nil” like this:
local function update_gear_frame()
gear_frame:remove_child(gear_view)
gear_view = nil
gear_panel()
gear_frame:add_child(gear_view)
end
Found that on a very old topic…but i got this error:
"attempt to index upvalue ‘gear_view’ (a nil value)
which also makes sense…
Do anybody have an advice or a trick to refresh my “gear_view” in a proper way?
Thanks ahead!!!
Posts: 2
Participants: 2
Pattern sequencer loop shortcut only activates on top pattern
@p.bernth wrote:
In the Pattern sequencer (left side of screen) there is a loop function at each pattern, that I can click with mouse to loop a pattern. Looking through shortcuts tells me that Ctrl+L also does this (when the pattern sequencer is in focus of course). But it only activates the loop function for the pattern at the top. I would have expected that it would enable the specific pattern that is selected. What am I doing wrong. Is it a bug or am I (still) an idiot?
Posts: 1
Participants: 1
I guarantee you will laugh your heart out
Frequency spectrum vertical side ruler display
@4tey wrote:
If I play a pure 100Hz sine wave (full peak to peak +1 -1), 0db track headroom and display this in the frequency spectrum, I get:
I’m no expert in this (I could’ve missed something obvious), but should that drawn peak be a bit more closer to 0db? Rather than graphically displaying about -15.75db according to that ruler(?) I can understand +0.3db or -0.5db off when run through the algorithm and drawn, but -15.75db? Sure it is probably just a graphical thing (no detriment to the sound), I still kinda get the feeling that that is…
Posts: 2
Participants: 2
H_kt [Melodic / Glitch]
@Redman wrote:
Bit of a work in progress, randomly put this together before bed in about 3-4 hours. Needs more variation rhythmically, melodically, and tonally, and a possible B-section with altered fx processing.
Been out of the music production world for a couple months but got back in it the last month or so, and I’ve been really trying to focus on my mixing over the past two weeks to get good clean mixes down, while also trying to practice composing melodies cause I’m brutal at actually making and mixing together melodic content. This track was intended to be something like a Mr. Bill type track with loads of cut up drums and dubstepy type glitch stuff going on, and just loads of aesthetic variation (I just for the life of me cannot seem to produce content like that) but in the end it couldn’t have ended up further from it.
Posts: 1
Participants: 1
Lists of VSTi with "Velocity Sensitivity" and "Program Compatibility"
@Raul wrote:
In this thread I intend to create 2 lists of VST plugins of instruments that meet these premises:
- They must be VST2 (for the moment) of 64bit, specifically with .dll extension for Windows 10 (there will usually be a version for others OS).
- The first list should be plugins compatible with velocity sensitivity. The plugin must have a wheel or something similar to be able to increase or decrease the sensitivity to the pulsation velocity, or at least set to accept the maximum velocity range (0 to 127).
- The second list must be compatible with the programs that Renoise can display on the Plugins tab (drop-down list on the left called “Program”).
Generally, the best plugins for Renoise are the 64bit plugins that are in the 2 lists.
If anyone knows any VSTi that meets both properties, name it in the thread and I will add it to the 2 lists below. These listings can help you find better the complements for instruments that best fit Renoise.
I will also add the 32-bit ones that are still interesting to me (with the hope that Renoise will work well again with the 32bit plugins). There are still many very interesting 32bit VSTi plugins, but I will not add them to the lists.
Those that are not marked are 64bit. It doesn’t matter if they are paid or free, but they must have a minimum quality.
1. List of VSTi with “Velocity Sensitivity”- Pigments [Arturia]
- Massive X [Native Instruments]
- Spire [Reveal Sounds]
- Predator / Predator 2 [Rob Papen]
- Punch / Punch Multi [Rob Papen]
- Gladiator [Tone2]
- Thorn [Dmitry Sches]
- Diva [u-he]
- Hive 1 [u-he]
- Diversion [Dmitry Sches]
- Sawer [Image-Line]
- Xpand!2 [Air Music Technology]
- Philharmonik 2 [IK Multimedia]
- OrchestralCompanion Strings/Brass/Woodwinds (and others) [SONiVOX]
- BassLine-101 [TAL]
- NoiseMaker [TAL]
- Olga [schwa] (32bit)
- Abakos [HERCs Music Systems] (32bit)
- Sylenth1 [LennarDigital] (32bit)
- TranceDrive (32bit)
- ANA2 [Sonic Academy]
- Carbon Electra [Plugin Boutique]
- Dexed [Digital Suburban]
- Predator [Rob Papen]
- Punch / Punch Multi [Rob Papen]
- BIGROOMKIXSYNTH [Alan Hinton] (32bit)
- AvatarST [HGFortunex2] (32bit)
- Ragnarok [Hans Peter Willems + Bjoern Arlt]
- OrchestralCompanion Strings/Brass/Woodwinds (and others) [SONiVOX]
- Elek7ro-II [TAL]
- NoiseMaker [TAL]
- Olga [schwa] (32bit)
- Dune 3 [Synapse Audio]
- Serum [Xfer Records]
- Kontakt Player [Native Instruments]
- Helm [Matt Tylet] (GUI problem)
Do you know any plugin that is not in the lists, to add it?
Posts: 1
Participants: 1
Drinky Drums - work in progress
@AmburgerElper wrote:
Any feedback is much appreciated - still have lots to learn
Posts: 1
Participants: 1
Vertical vs Horizontal
@Redman wrote:
For the past year (maybe even two) I’ve been thinking about switching over to Ableton live for the arrangement part of creating my tracks, while retaining Renoise for sequencing and rendering drum patterns, for two main reason:
[1] I’m beginning to think that vertical visualization of midi sequencing and waveform displays in a top to bottom fashion is superior when dealing with really really dense multi-layered production.
[2] I suck at creating melodic content and the top to bottom approach combined with a piano roll (wah wah he said piano roll, I know I know) looks a lot easier for me to comprehend.
Pretty much all the music I’ve made in Renoise in the past two years hasn’t really exceeded about 6-8 tracks, and a few send tracks, maybe 2-4. Mostly I’ve been working with maybe commands, phrase randomisation, and random lfo’s that turn off and on specific effects and devices to create evolving sounds and progressions which is fine, I can make some really crazy shit that way particularly percussive stuff, but there have been times where I’ve actually attempted to sit and write a track note by note with little to no randomisation and found that I usually end up getting lost in all the tracks. Scrolling left to right through 20-30 or more tracks on a 15" laptop screen full of midi notes can get pretty intense. I’ve actually got an old spare computer monitor that I’m hooking up to my laptop with a HDMI cable to give me an extra 15 inches of screen space so I’ll have loads of room soon enough but I’m still curious about using a vertical DAW like Ableton and if it really is better for arrangement or not?
I know ultimately that one approach isn’t necessarily “better” than another and that really it’s gonna come down to personal preference at the end of the day, but I’d be interested to hear some other peoples thoughts on this topic.
Posts: 2
Participants: 2
Support for chord memorization VSTs (i.e. Cthulhu, Scaler, MidiChords etc.)
@darnellisatwork wrote:
Currently,
If I want to experiment with chord progressions using Cthulhu, I have to use a conventional DAW (Ableton, Logic, blah blah).
In these DAWs I can route the MIDI Output of Cthulhu to another track. It would be awesome to have that functionality in Renoise.
Posts: 2
Participants: 2
Detune Note slightly?
@helltrack wrote:
Is there a way to fine-tune a note? I know you can slide them with U and D, but wondering if it’s possible somehow to play in-between notes
Posts: 2
Participants: 2
Vdrum (roland td50k) with renoise making a kit
@Elrinth wrote:
Is there some go to guide. or maybe a xrnx already setup for this kit?
I’m trying to do it right now and it’s super tedious and it also sounds pretty poorly. Well the kick and snare now sounds great for me, but the hihat is very very hard to get right in renoise.
When playing the hihats on my roland kit there are like a billion notes and commands for each hit in renoise.
Anyway to fix this so there is only ONE actual hit into renoise instead of like 9 per hit?
If I use vsti drumkit superior 3 which one of the guys working there gave me, there are only one audible hit.
But if I simply listen to midi on a sample there is a billion hits.
Here is what recording a simple drum beat looks like in renoise
Posts: 2
Participants: 2
Renoise 202x VST3 support
@jirobata wrote:
Hi Everyone.
Thank you, Renoise team for all your work. Renoise is the best music tool in the world.
I know this subject has been brought up before and you are working hard on it. Still, a lot of responses have been that there are not so many VST3’s and VSTs done using VST2 still work just fine. However, now that Steinberg has completely killed and buried the VST2 framework, it is very difficult for people who want to develop new plugins to do VST2. I just wanted to highlight this perspective. For what it’s worth (exactly 1 avid Renoise user’s opinion…) VST3 support is the number one feature request for me : )
Keep up the great work!
Cheers to all
Posts: 1
Participants: 1