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Cant rewire Renoise and Pro Tools
@nineborn wrote:
I am trying to rewire Renoise 3.2 to Pro Tools 12.0, and I cannot figure it out, or if its even possible. There seems to be very little information on the web.
I used to use Reason, and could rewire easily. I get an rewire error when i load Renoise, after loading Pro Tools.
FWIW im using the demo version. I thought this would be it, but it says it should work on their page (with restrictions).
Im using Renoise 64 bit, and my pro tools is brand new, and i assume its 64 bit.
Anyone?
Posts: 1
Participants: 1
Some VSTi's with tiny GUIs in RN 3.2
@thepathologist wrote:
Hello
Most of my plugins look fine in RN 3.2 on my 4K laptop screen - except Sylenth … can I change this or is it something that needs fixing ?
Posts: 1
Participants: 1
Renoise does not keep tabs in the instrument editor
@Raul wrote:
R3.2.1 W10
Currently, Renoise has a usability problem with the Instrument Editor tabs. It is a problem of design, of behavior.
The Instrument Editor has 3 main tabs:
- Sampler
- Plugin
- MIDI
The problem is that Renoise always retrieves the Sampler tab when the user changes of instrument slot in the instrument box.
The expectedWhat is expected is that the instrument editor remain in the tab it is on. The user should have control over this.
Several examples:- If the user is on the “MIDI” tab, when switching instruments, it should remain on the MIDI tab. This does not happen. Renoise jumps to the “Sampler” tab.
- If the user is in the “Plugin” tab, when switching instruments, it should remain in the “Plugin” tab. This does not happen. Renoise jumps to the “Sampler” tab.
The only case that works correctly is if the user is in the “Sampler” tab, because he will always be forced to switch to this tab, every time the user changes the instrument slot.
If the user only uses samples in his song, Renoise will be a luxury as it is now.
But if the user uses plugins or MIDI, Renoise is very annoying to control, because it forces to change constantly to the Sampler tab.
- Imagine that the user only uses VSTi plugins in a song. This is a perfectly feasible scenario. Then the user will be continuously fighting between the Sampler and Plugin tabs.
- Imagine that the user constantly uses the MIDI tab, for example, to adjust the routing of various instruments. Then the user will be continuously fighting between the Sampler and MIDI tabs.
The conclusion is that Renoise, as it is now, seems to make this message very clear to the user: “Hey, use only samples, do not use VSTi or anything from MIDI, such as routing. Use only samples!”
From the usability point of view, there is no reason for Renoise to always switch to the Sampler tab, every time it changes the instrument slot in the instrument box. This behavior can drive the user “crazy”!
@taktik. I propose that, if you wish to maintain this behavior, at least offer an option in Preferences, to keep the instrument editor tabs when switching between instrument slots.
Posts: 3
Participants: 3
Convolver [visual update maybe]
@rainydayshirts wrote:
Wondering if maybe the Convolver could get an update to add some form of visual representation of the the IR waveform and frequency range like in ReaVerb [Reaper].
This would be neat. Maybe make it a disabled by default view that could be enabled like the graphic full view in native EQ5 DSP.
Posts: 1
Participants: 1
Simple multi-drag and scale operations for Renoise EQ
@ffx wrote:
Hi,
I love the tone of the Renoise EQ. But when it comes to detail work, it is a bit retarded. Here is an idea how to improve workflow with it in a very simple way:
-
Selection of multiple points and then dragging selected points at once. For example, if you transpose something you might simply want to move all eq points accordingly on x-axis. But also on y-axis it might be very helpful.
-
Scaling / stretching of the selected points, by holding down a modifier key and dragging up/down. The mouse position can be the center of the scaling, around which the points will be scaled in distance. Also in x/y-axis.
-
Multi point resonance editing, by selecting mutliple points and dragging while right mouse button drag.
I think these three additions would heavily improve usability and also are only GUI/workflow modifications.
Posts: 1
Participants: 1
Junkyard - TheBellows
@TheBellows wrote:
Long time since i posted a track, so i need to step up my game and i’ll start off with this silly thing:
Posts: 1
Participants: 1
New track previews (breakcore)
@ToybOx wrote:
Hi its been a while!Here are some track previews, if you care…
https://soundcloud.com/sick_puppy7/grind-snippet
https://soundcloud.com/sick_puppy7/9dyde03zppqp
https://soundcloud.com/sick_puppy7/bcnhzagnlwjm
Posts: 1
Participants: 1
Penthouse New Mexico (Bossa Nova / Afro House / Disco)
@EatMe wrote:
Penthouse New Mexico
Free download: http://www.eatme.pro/music?search=penthouse%20new%20mexico
Music by EatMe
http://www.eatme.pro/music
Made, mixed and mastered in Renoise 3.2.1
Gm/Eb Bb/G Eb/C Gm/Bb
VST Instruments:
AAS LoungeLizard EP
Acoustica Pianissimo
Piano (chopped):
1791:Piano, Acoustic, Rhythm DixielandMedium Sw 110 (1 count before beat)
Bass (chopped):
1253:Bass, Electric, PopShiningHeldEv 120 (Double-Time)
Guitars:
873:Guitar, Electric, Rhythm ModernRnbRockFunkyOffbeat Ev 065
3245:Guitar, Electric, Rhythm FunkyBluesSol ev16 090
2618:Guitar, Electric, Rhythm Funk16thsMutedWahWah Ev 16 100
Realdrums (alternated):
SmoothCoolBrushes: a: Snare, Hihat b: Snare, Ride
SambaFull^1-a: Sticks , b:Ride Contemporary (Double-Time)
BossaBrushes: a: Sidestick Brushes b: Sidestick, Ride (Double-Time)
BossaRockPerc^1-a: Congas, b:Percussion Busy (Double-Time)
BossaRock^7-a:Sidestick, Hihat Loud , b:Sidestick Ride (Double-Time)
VST effects:
SupaPhaser by Bram
TokyoDawn Labs TDR Kotelnikov (mastering compressor)
Internal Renoise effects:
Compressor
Analog Filter (w/ Drive)
Maximizer (Limiter)
10-bands Equalizer
A lot of fun to make.
Penthouse New Mexico by EatMe
Free download: http://www.eatme.pro/music?search=penthouse%20new%20mexico
Music by EatMe
http://www.eatme.pro/music
Some rights reserved,
see http://www.eatme.pro/about for info
(CC) BY-NC-ND © § 2020 music by EatMe - www.eatme.pro
Posts: 1
Participants: 1
0UXX behaves strangely with Timestretch
@muckleby wrote:
Brief description
0UXX command has strange behaviour on Timestretched samples
Steps to reproduce
- Load sample / instrument
- Enable Beatsync Timestretch
- Enter 0UXX command values in for that instruments notes in the Pattern Editor
Expected results
Pitch slide up at same speed as 0DXX command
Actual results
Much slower (and delayed?) slide than with the 0DXX command
Posts: 1
Participants: 1
Panning column not working with Timestretch
@muckleby wrote:
Brief description
Pattern Editor Panning column has no effect on Timestretched samples
Steps to reproduce
- Load sample / instrument
- Enable Beatsync Timestretch
- Enter values in Pattern Editors panning column
Expected results
Stereo panning for each note with a panning value
Actual results
Stereo centered audio for all notes
Posts: 1
Participants: 1
Chemical Brothers - No Geography [Unofficial Video]
@midierror wrote:
An interactive music video for the Chemical Brothers - No Geography. Modelled, animated and designed in Unity, with motion capture and additional effects in Resolume controlled by a Novation Launchpad.
midierror
Posts: 3
Participants: 2
TEMPO TRAN on MIDI FILE
@giampablanca wrote:
If I have a song with more BPM … Is possible to save the Tempo Track in *.mid ?
Posts: 1
Participants: 1
Error MIDI In: one octave displaced
@Raul wrote:
R3.2.1. W10
I had not noticed this detail so far, but there seems to be a strange situation in the MIDI input or an error. What happens:
It seems that all octaves are shifted an entire octave up in the MIDI input, something that makes no sense. In the MIDI Output it works correctly. So:
- If you press C-0 or any key on the octave 0 of your physical MIDI keyboard, it will not return any notes (it will not record anything in the pattern editor).
- If you press C-1, it will record C-0
- If you press C-2, it will record C-1
- …
- If you press C-9, it will record C-8
- If you press C-10, it will not return any notes. Then, the whole octave 9 cannot be recorded from the MIDI input. Again, something that makes no sense.
I have tried this with several MIDI devices and they all work the same way.
I wonder if this matter also has something to do with the mess that exists with this other problem:
Frequency tooltip in spectrum panel Help, Support & Bugs I always wondered, why is the frequency tooltip in the spectrum analyzer displaying a note one octave higher than one would expect? [Zwischenablage01]@taktik. Please, I propose that these two issues be reviewed in depth and corrected. Currently, Renoise is confusing as it is now, in the handling of the octaves.
I think I should start recording at the eighth 0, and the spectrum should also start at the eighth 0 (with A-4 = 440Hz). Renoise should be more consistent here, and not make strange transpositions, and it is also confusing when it comes to building tools related to this topic.
It would be nice if someone else confirmed this issue…
Posts: 1
Participants: 1
The Ferryman By PanosK
@stoiximan wrote:
A very dark piece.Sorry if the mix doesn’t sound good i just cant do it,its not my thing.
Charon , the ferryman who conveyed souls across the river that divided the world of the living from the world of the dead
Posts: 1
Participants: 1
Lemn8 & Hal Walker TikTok Duet but not on TikTok
@lemn8 wrote:
Hi Peeps!..
This is something really special. I installed TikTok which is more addictive then i thought though but besides that.
Swiping along i came across this magical sound. 1st few seconds i though it’s fake because some parts reminded me of a SNES. But then it strikes me i need to do something with this melody!
Posts: 1
Participants: 1
New open source synth coming by Helm developer
@stoiximan wrote:
Looks fantastic.
SYNTH ANATOMY – 24 Jan 20 Vital, New Open-Source Wavetable Synthesizer Plugin Is Coming SoonMatt Tytel, the brain behind the free Helm Synth, is working on a new open-source wavetable Synthesizer plugin called Vital that will come out this year.
Posts: 1
Participants: 1
Quickest way to render a loop to audio?
@helltrack wrote:
What’s the quickest way to render a single pattern loop to audio, so you can load it as a break into the sampler? Is there a way to render a pattern selection do an instrument this way?
Posts: 2
Participants: 2
Nimble kick, Tonal kicks pitching plugin
@toimp wrote:
Found a great plugin for tonal kicks like in hardstyle and other genres:
itch.io
Nimble Kick by Nimble Tools
Kick sampler plugin typically used for Hardstyle.
It doesn’t costs much and it sounds great! You can play kick samples with it, where only the tail gets pitched. There are several algorithms for pitching.
Its VST3 only, so you cant use it in Renoise till it supports it. But there some workarounds for that.
Maybe someone is searching for something like this.
Posts: 1
Participants: 1
Change drag and drop behavior for samples
@toimp wrote:
Its currently not possible to drag and drop samples from file browser to an open VSTi. Its even not possible to drag them out of Renoise. Would be nice to have this.
I currently need to use the “Reveal file” function to get it selected in the Explorer, so i can drag them onto the VSTi.
Posts: 1
Participants: 1