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Another hip-hop instrumental
@dspasic wrote:
Hi guys, made another quick beat in renoise, not fully produced, just ‘glued a bit’
hope you like it!
Posts: 3
Participants: 2
For the ones that are not with us this year
@stoiximan wrote:
Vocals are in Greek.
No mixing and mastering
Lyrics
I shout
but you are not there
I make a wish
and maybe it will come true
That wherever you are
you can hear me
Will i ever find out if you can hear me?
Posts: 1
Participants: 1
"Unstable" value in phrase.shuffle
@joule wrote:
Steps to reproduce:
- Create two phrases in an instrument.
- Set the shuffle value in phrase 01 to 10%
- Do this in the terminal:
renoise.song().selected_instrument:phrase(2).shuffle = renoise.song().selected_instrument:phrase(1).shuffle - Phrase 01 will have shuffle value 10% while Phrase 02 will be set to 9% according to the GUI. Both should be 10%.
Edit:
Actually it’s enough to just do this:
renoise.song().selected_phrase.shuffle = renoise.song().selected_phrase.shuffle
The value will change from 10% to 9%.
I discovered it when trying to mirror parameters in phrases via observables. Will check if it’s easy to circumvent programatically by rounding.
Posts: 1
Participants: 1
Avoid recording midi events in the pattern lines
@Chrom wrote:
Hey,
I would like to know if there is a way to prevent Renoise from writing incoming midi information in the pattern lines while recording? Is there a way to only write in automation envelope?
Thanks a lot
Thom
Posts: 1
Participants: 1
Windows: Guitar Rig 5 fails to scan and load
@manvanmars wrote:
Getting the same error in log.txt, in this case with Guitar Rig 5:
VstPlugs: Trying to instantiate D:\VSTplugins\Guitar Rig 5.dll
VstPlugs: Instantiate FAILED (caught structured exception) !!!
Since the first time it crashed (after saving a song file, which did appear to complete correctly) it it seems to be impossible to load GR, or any xrns which uses it, crashing Renoise while loading the file. Nothing was installed or changed on the computer before this started happening, so it’s kind of a mystery to me where the problem came from all of a sudden.
When checking ‘run all plugins in sandboxes’ in the preferences, Renoise doesn’t crash ‘hard’ when it’s enabled though it just stops responding indefinitely, as opposed to the program literally disappearing from the screen with the option disabled.
The newest message I could find about this issue on the forums was from 2019, though the fix proposed there doesn’t work for me:
I found out that I had an older version of Renoise installed (3.1 when the newest was 3.1.1). Updating to 3.1.1 fixed it for me.
Sort of expected it not to work though, as there seem to be posts going back to 2011 reporting the same problem.
I have tried loading GR in 3.1.0 (which is the version I used to create the file), 3.2.0 and 3.2.1. The same error is present in the log files of all three versions.
When looking at windows event viewer, I found this error message:
Faulting application name: Renoise.exe, version: 3.2.1.0, time stamp: 0x5dc3e43f
Faulting module name: MSVCR120.dll, version: 12.0.21005.1, time stamp: 0x524f83ff
Exception code: 0xc0000409
Fault offset: 0x0000000000074a30
Faulting process id: 0x43f0
Faulting application start time: 0x01d5c069bc80e361
Faulting application path: d:\Program Files\Renoise 3.2.1\Renoise.exe
Faulting module path: C:\WINDOWS\SYSTEM32\MSVCR120.dll
Report Id: 57e85efd-8927-4234-b1d7-91aaf68fd6ca
Faulting package full name:
Faulting package-relative application ID:
So I looked up MSVCR120.dll, and it appears to be included in Visual C++ 2013 Redistributable, though reinstalling it did not help either.
Reinstalling GR did not work, and the same goes for removing the plugin database files and then rescanning VSTs, as on rescan the process came to a standstill, and upon forcing a crash and restarting I got the error message saying GR will no longer be instantiated until the failed plugin cache file is deleted…
Not really sure what else I could try, though it would be nice if I could continue working on some things that use the plugin.
edit: forgot to mention operating system, Windows 10 64 bit. Also all used Renoise versions are 64 bit. Now going to try the last 32-bit build to see if bridging the plugin is going to work somehow.
edit 2: Didn’t work, scanning the plugins did go through without crashing but when loading a song file that utilizes GR there seems to be no progress loading, and when checking the log file, sure enough:
RemoteAudioPlugin: Instantiating ‘D:\VSTplugins\Guitar Rig 5.dll’…
RemoteAudioPlugin: Creating pipes…
RemoteAudioPlugin: Launching plugin server process…
RemoteAudioPlugin: Connecting to the server…
RemoteAudioPlugin: Creating server thread…
RemoteAudioPlugin: Creating plugin instance in the server…
Nothing happening after that log entry, Renoise still ‘loading’ but nothing is happening for a while after that, and no activity showing in the task manager either.
So somehow, somewhere this file got tagged by the system (at least that’s what seems most likely to me at this point), as it does seem to permeate throughout different Renoise versions, and I can’t really find anything regarding a common Renoise folder which contains some rules regarding dll/vst files, except of course the database files. Can’t find anything pointing in the direction of windows either though, not in any system logs or something defender, not using any additional antivirus/firewall so that also seems like a dead end. All in all pretty mysterious. And annoying
Posts: 2
Participants: 2
1046 [Glitch / Electronic]
Don't auto-remove orphan Zxx effects (keep pattern data integrity)
@joule wrote:
Zxx effects are removed in the main pattern editor as soon as the phrase is removed in an instrument. (however, referencing non-existing phrases with the Z effect is allowed).
Please reconsider or make this auto-removal optional. It’s very impractical when adding/removing/swapping/organizing phrases, especially when working with ‘C voiced chord phrases’.
Posts: 2
Participants: 1
All the best for 2020!
@neinMC wrote:
Hey you lovely Renoise fucks,
I wish you and yours all the best for 2020, with lots of health and joy and music! And with lots of making music, too, for that matter! Just do it.
Posts: 1
Participants: 1
New Track without Drops and Beats made with Renoise and 5x Tal-Mod
@ArturRembe wrote:
its something experimental here, i hope you like it.
Please for some feedback
how it sounds on your speakers?
Posts: 2
Participants: 2
D Fast - Lucy and the Moon (new album)
@dfast wrote:
Hey fellow Renoisers!
Released a new album called Lucy and the Moon, 9 tracks of both new and old instrumental beats, breaks, electronics and such, including my Mutant Breaks entry from few years ago. Available now on Bandcamp and Soundcloud, Spotify et al will follow a bit later. Hope you like it!
Posts: 1
Participants: 1
Note "tie" (held) for single note column to force note overlapping for VSTi legato pitch glides
@toimp wrote:
Its currently not possible to create an overlapping of notes in a single note column to force a note glide for VST instruments, but i think it could be quite useful and make some stuff easier:
Not sure if we can add a new pattern effect for this or using an existing one. I tried to use the “Cut”-Track command for this with a higher value than the song tick rate, but it wasn’t working for me.
Posts: 1
Participants: 1
Maximum Volume/Distorion with the YM2612 Sega Genesis FM synthesis in Renoise
@lain wrote:
Worked the YM2612 chip (Sega Genesis) and some Sine Waves into some cool FM sounds and a PLEB EDM beat. Obv all created in Renoise.
Posts: 1
Participants: 1
Pitch slide and vibrato pattern effect for VSTi?
@toimp wrote:
Would be nice to have this for pitchbend automations via pattern effects. Renoise could have an option, where we can enable it per plugin in the plugin settings with a min/max values for the pitch wheel, similar like in Bitwig:
(Pitch bend range)
Some rules could be:
- note off’s/internal note off’s resets the pitch bend
- slide up / down are just working in the pb range, which can be set in the plugin settings (user need to change the pitchbend range inside the plugin, too)
I think its possible to implement this.
When MPE support is planned someday, we would already have some fundamentalst for per note pitching.
Posts: 1
Participants: 1
Lose My Marbles Instrumental Preview
@chemeleon wrote:
I did another music. Wouldn’t mind some feedback before I continue. I still have another unfinished, but this one is way more fun.
Posts: 1
Participants: 1
Anyone have any mixing tips to prevent my excessive compressor use?
@Chainwallet wrote:
I dont get it I turn things down all the time but it seems like by the end of a song, every track has a compressor on it, some with two. any tips to maximize levels when using a lot of effects or plugins and multiple instances of the same sample?
Posts: 1
Participants: 1
OSC API in Lua Terminal & Editor Not Firing Notes
@cupcake wrote:
Hi,
Can anybody tell me why this code snippet is not firing notes in Renoise when run in the scripting terminal/editor:
local server, client ------------------------------------------------------------------------------- ---- Osc server (receive Osc from one or more clients) -- open a socket connection to the server if not server then local socket_error server, socket_error = renoise.Socket.create_server( "localhost", 8008, renoise.Socket.PROTOCOL_UDP) if (socket_error) then renoise.app():show_warning(("Failed to start the " .. "OSC server. Error: '%s'"):format(socket_error)) return end print('hit') end server:run { socket_message = function(socket, data) -- decode the data to Osc local message, osc_error = renoise.Osc.from_binary_data(data) -- show what we've got if (message) then if (type(message) == "Message") then print(message.pattern) rprint(message.arguments) end else print(("Got invalid OSC data, or data which is not " .. "OSC data at all. Error: '%s'"):format(osc_error)) end end } ------------------------------------------------------------------------------- -- Osc client & message construction (send Osc to a server) -- open a socket connection to the server if not client then local socket_error client, socket_error = renoise.Socket.create_client( "localhost", 8008, renoise.Socket.PROTOCOL_UDP) if (socket_error) then renoise.app():show_warning(("Failed to start the " .. "OSC client. Error: '%s'"):format(socket_error)) return end print('hit2') end -- construct and send messages client:send( renoise.Osc.Message("/renoise/trigger/note_on", { { tag="i", value=1 }, { tag="i", value=1 }, { tag="i", value=60 }, { tag="i", value=64 } }) )It’s mainly copied from the OSC snippet in the xrnx dev package. I’ve looked at Duplex and xLib and all that, and see similar constructions. This fires the print statements, but will not play any notes.
Halp.
Posts: 5
Participants: 2
Remapping note keys by relative pitch
@xhevahir wrote:
Hi, I’m not a Renoise user, but I was hoping it was possible to remap the note keys by relative pitch so that the tonic is always key [X], the supertonic [Y], the mediant [Z], etc. Am I to understand this isn’t possible?
P.S. I don’t mean forcing notes into a given scale (I want all the chromatic pitches to be available) or composing in C or whatever and transposing after the fact. I mean choosing a pitch as the tonic and having the QWERTY keys remapped accordingly. Is this not possible even through scripting?
Posts: 1
Participants: 1
Hip hop instrumental loop
Redux Phrases: playback from current position?
@mholloway wrote:
Hi friends,
In Renoise I can hold ‘shift’ and hit the spacebar and the sequence will start playing from wherever the cursor is.
When I’m working in Redux, in the phrases, this behavior doesn’t work. Spacebar always starts the phrase from the beginning, and holding shift has no effect. Am I missing some different key command in redux phrases? Surely there is a way, when editing a phrase, to listen to it from the cursor position rather than from the beginning?
thanks, -M
Posts: 1
Participants: 1
Matrix pattern help
@stoiximan wrote:
Hello people i hope you are having a wonderful time.I have a question for you!
I want to duplicate pattern 8 and 9 and keep them in the order they are.Whats the best way of doing that?Feel free to share any other tips regarding the pattern matrix.
drive.google.com duplicate patterns.PNG
Google Drive file.
duplicate%20patterns|438x213
Posts: 1
Participants: 1