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Keep sample properties when loading new samples
@lilith wrote:
Is it possible to leave the set sample properties unchanged when loading new samples?
Let’s say Beatsync 64 and Percussion. After loading new samples it always jumps to the default settings.
Posts: 1
Participants: 1
Einparkende Neuwagen - Lärm
@111 wrote:
Hey fellow renoisers,
I’d like to share https://soundcloud.com/einparkendeneuwagen/larm
with you. I’ve been on this for ages and learned a shitton of stuff in this process, but now it’s got a fair amount of oomph to it and i’m quite glad about this.
Needless to say it’s downloadable & if somebody wants i’ll upload the xrns
Hope you like it! And I hope we’ll se us at the mutant breaks showdown :3
Posts: 1
Participants: 1
The application “Renoise_Reg” can’t be opened. error in Mac OS X
@Xk00nD0 wrote:
Dear Renoisers…
I am on a MAC OS X Mojave and whenever I try to open REnoise latest 3.2.1 release for mac os x, it spits out the error message saying that The application “Renoise_Reg” can’t be opened.
What should I do?
Best Regards
X-K00N-D0
Posts: 1
Participants: 1
Tu_ohm (electronic)
@Redman wrote:
Had some time to spare while hanging about the airport waiting for flights so made some quick beats.
Posts: 1
Participants: 1
New tool (3.2.1): Sample Multi Controller v1.0 build 038 (December 2019)
@Raul wrote:
What is the “Sample Multi Controller”?The Sample Multi Controller , also known as SMC is a “window tool” with multiple instances for the manipulation of the sample, exclusively for Renoise. SMC began as a program capable to control sample start and end loop frames focused for the MIDI input. From there, it grew into a mature tool to control a total of 12 different sampler properties:
- One-Shot
- Release Mode (Note-OFF or Loop)
- Loop Mode (No Loop, Forward, Backward, PingPong)
- Loop Window
- Start Frame
- End Frame
- Volume
- Panning
- Transposition
- Finetune
- Beatsync Lines
- Beatsync Mode (No Beatsync, Repitch, Percussion, Texture)
But it doesn’t stop there! Controlling - Routing - Automating
The SMC not only is 100% MIDI mappable, it also allows broad control with the Automation. The composer can control all of these values via MIDI and different automation methods using a Doofer with up to eight (8) Macros (*Instr. Macros).
*[Multiple Meta Devices] --> [Doofer [Instr. Macros] ] --> Linked Instrument (Index) --> SMC Instance (with Macros Bridge)
Renoise is limited to 8 macros per instrument. The SMC offers up to 16 instances (16 equal windows). Each instance of the SMC was then developed to allow the composer to route each Macro to a particular feature of a sample. So, the 8 Macros of the instrument are able to be assigned to each of the 12 available sample properties, a novelty that will expand Reniose’s capabilities.
In addition, the SMC has a virtual piano, easily controllable with the mouse. It will allow you to keep the note playing while using your mouse or using the usual keyboard commands to play notes. This permet to pre-test the loop and modify the rest of the properties comfortably, controlling everything from the mouse. It is even possible to hold several notes at a time to try. The virtual piano has been added on purpose for this. It is also MIDI-mappable, with velocity sensitivity, and is also able to show the notes that are assigned to each sample.
To further clarify, you can control everything with the mouse (even the automation of the Doofer). You can also control everything with hardware MIDI input, including the entire tool window or the linked Doofer.
SMC window initial view and SMC window expandedAbove, you can see the floating window in its initial appearance and in its expanded appearance, once the composer begins working with the routing and virtual piano.
Route, automate, live record and repeat!
You can know more by reading the User Guide: Sample Multi Controller User Guide v1.0.038
Download the User Guide here: Sample Multi Controller User Guide v1.0.038 (HTML file, English)
Sample Multi Controller v1.0 build 038. Looping Sample Multi Controller. Get the Full VersionThe SMC program is distributed in 64-bit XRNX format through as a Demo Version, free, so that anyone can try it.
Download the Demo Version here: Sample Multi Controller Demo v1.0.038 (XRNX file)
SMC is available as a Full Version, which requires a personalized user license, valued at € 10 (euros). If you are interested, please, contact the author «ulneiz» to get your personalized user license (send me a PM for more information).
Please, seriously consider supporting the development for this type of projects buying a license. Keep in mind that it takes a lot of time, effort and money to build!!!
…ulneiz
Sample Multi Controller v1.0.038 (December 2019)
- Initial release.
Posts: 1
Participants: 1
Fyi: 303 + 808 + 909 = 2020
Anyone from Slovenia
@dspasic wrote:
I’m currently in Slovenia, and wonder if anyone is here as well?
Posts: 1
Participants: 1
MIDI Macros – mapping custom MIDI controllers
@ZeoS wrote:
Hi guys,
Could you please help me with custom controller MIDI mapping via MIDI Macros.
How to do so? (please see screenshots)
Thanks!
Posts: 2
Participants: 1
Half finished hiphop song with vocals :) Wishing for feedback
@Mesmerized wrote:
Well here it is:
All made in renoise, with the plugins the legend and nexus and fm8, except vocals which are made in reaper
Please give me feedback or constructive critique.
Posts: 1
Participants: 1
WeeklyBeats 2020
@vmuriel wrote:
Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Posts: 1
Participants: 1
Automation point sticking
@Ledger wrote:
Just noticed that the automation points can ‘stick’ when very close together.
In the image if you try and drag the hilighted point upwards while keeping to the right, it doesn’t want to move up
Here is an xrns to test. Panning is automated on first and only track,
Snap to grid is off:
Automation Stick.xrns (3.3 KB)
edit: also, It doesn’t happen once you zoom right in.
Posts: 1
Participants: 1
Modulation Window - Zoom in
@spdk wrote:
Hi,
Is it possible to zoom in horizontally on the modulation envelope? I’m mostly working with short samples here, so I would like to use the whole window for it. Intuitively I tried the scroll ring on my mouse, you know what I mean
Thanks in advance for your time!
Posts: 3
Participants: 2
New release on Future Massive
@boonier wrote:
Heyup
I’ve a new track out on digital release called Hemispheres. Mine’s the Rootsix one:
Assembled, composed and mixed in Renoise, using a blend of hardware and software.
Happy Christmas & hope you enjoy
cheers
Posts: 1
Participants: 1
Feature: Scaling (auto) should be set to 100% at installation
@EatMe wrote:
Hello,
I installed Renoise on a standard windows machine laptop.
The scaling of the GUI was set to (auto) and it upscaled the GUI.
Half of the bottom DSP effect screen was missing.
This feature should not be enabled by default.
The scaling of the GUI should be set to 100% on installation.
Posts: 1
Participants: 1
Please Sing * Instrumental by EatMe
@EatMe wrote:
Please Sing by EatMe
download / send in vocals:
eatme.pro/music
eatme.pro/music?search=please%20sing
music by EatMe
www.eatme.pro
some rights reserved
www.eatme.pro/about for info
(CC) BY-NC-ND 3.0
The final song is pitched up and compressed with Tokyo Dawn Labs Kotelnikov GE.
Problems arised with using the Ozone Elements spatializer when listening back on headphones, so I did not use that. It removed all the punch and created a big bathroom of sound in which everything was big. Some instrumental tracks have been entered in Renoise, with VSTs KORG Mono/Poly, 2x LennarDigital Sylenth1, for the bass KORG PolySix and AAS LoungeLizard EP, the composition was done in Renoise 3.2.1. Some instrumental tracks come from Band-In-A-Box 2020 (the guitar shots, which is only enabled on beat 2 and 4 because beat 1 and 3 had some kind of hoom-pa-pa line, the piano on some parts enabled, the jazz drums mixed, 2x a kick drum sample, 1x a drum loop with only the high filtered with open hi-hat, a snare roll and a crash cymbal). The song has widely been used in many vocal attempts by… oh no, I just released this. Please sing! on this and send in your vocals…
Enjoy!
EatMe out
Posts: 1
Participants: 1
FFI (Foreign Function Interface)
@Conner_Bw wrote:
Does Renoise have shared libs (and corresponding .h files) we could tap into?
New in PHP 7.4: “FFI (Foreign Function Interface) opens a way to write PHP extensions and bindings to C libraries in pure PHP.”
allows the loading of shared libraries (.DLL or .so), calling of C functions and accessing of C data structures in pure PHP,
“Works” with Java, Rust, C++. among other languages, too. Concept exists in in other languages like Python, Go.
Some PHP specific stuff:
- https://www.php.net/manual/en/ffi.examples-basic.php
- https://jolicode.com/blog/php-7-4-ffi-what-you-need-to-know
- https://github.com/ircmaxell/FFIMe
- https://github.com/gabrielrcouto/awesome-php-ffi
For educational purposes only. I wouldn’t expect this to be supported. Would be cool to hack.
Posts: 1
Participants: 1
Change sample via midi?
@Jester wrote:
Anybody know how to cange sample/vsti via midi? If there were olnly up/down buttons in the sample view…
Posts: 1
Participants: 1
Cantti - Dub Selection 1
@cantti wrote:
Hello!
I finished work on my new reggae dub album. Three tracks were made in Renoise:
Spring Dub
Autumn Road Dub
Kingdom Story Dub
You can listen full album here.
It will be available in all streaming services soon.
Many thanks to the team for the excellent software
Posts: 1
Participants: 1
OSX: "Plugin bridge server exists, but failed to launch. Won't bridge any Audio Units."
@collige wrote:
The above error shows up in my logs after upgrading to 3.2.1 and prevents me from loading most of my AU effects. It happens in both 3.2.1 and 3.2.0 while 3.1.1 (64-bit) works fine. If I try to run the plugin server directly from the command line, this is the output:
/Applications/Renoise_Reg.app/Contents/Resources/AudioPluginServer_i386.app/Contents/MacOS/RenoisePluginServer --enumerate /var/folders/b7/bdhkncpn2tqgkfv6q2rj899r0000gn/T/Renoise-0-1446/Renoise_TmpFile-0-0.tmp
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.60.1/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.60.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file ‘/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist’
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.60.1/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.60.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file ‘/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist’
Renoise Plugin Server LOG> IPP: Detected CPU type: 0x46
Renoise Plugin Server LOG> Graphport: Initializing Freeimage…
I’m running High Sierra 10.13.6 on a case-insensitive APFS drive if that makes a difference. Googling around seems to indicate that this is an issue with file systems. I would temporarily switch to the 32 bit version since most of the AUs I use are 32 bit, but that’s not an option anymore
Posts: 1
Participants: 1
Is it possible to play each samples without keyzone?
@xeroderman wrote:
In renoise a usually use +&- to switch between sample and /&* to change the note of the sample ,
but in redux i’m limited with the keyzone . In redux all the sample are in the same keyzone .
Is it normal ?
I mean , this is REASON why i use renoise .
help me i found nothing on the forum
Posts: 1
Participants: 1