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Mp4 renoise linux
anyone know how to get renoise to read mp4 files on linux? and is it possible anyway? never been able to figure this out
(im running debian btw)
Thanks already!
1 post - 1 participant
Neuro... No Neuro - Compartments | Expectations - Mille Plateaux
https://www.youtube.com/embed/u2bTWapzXd4
New album out soon on Mille Plateaux:
Album: Compartments
Track Title: Expectations
https://edition-mille-plateaux.com/new.php?release=53
1 post - 1 participant
Octave Toggle for Sample-Modulation Key Tracker
Hi Team!
Somewhat niche suggestion here, but I suspect it wouldn’t be too difficult to implement. In the Renoise Sampler (and likewise in Redux) there is a Key Tracker device and it’d be very useful if it had an option to toggle octave-only tracking like the Key Tracker Meta Device in the DSP chain.
I use Renoise for microtonal music (via assigning pitches to velocity) but I still use note octaves so that I don’t have to assign every single pitch a unique 0-7F velocity, it’d be enormously helpful to me (and I’m sure others too) it’d be enormously helpful if I could toggle the key tracker to follow only octave so that note data within the octave doesn’t have to be C in order to only get the octave. (it IS possible to make an octave tracker with a key tracker from C0 thru B9, an operand, and 10 single-octave key trackers from C(n) thru B(n)) but with this utility that’d be 11 devices less and make the workflow way easier whenever tracking just octave from the key.
1 post - 1 participant
SOLVED - Pianoteq VST not found by Renoise
The reason was: the .so file was a symlink from my /usr/lib/vst pointing to the file in my pianoteq directory. An actual copy of the file works.
Please consider this a bug report, along with all the other “windows-isms” that make file management/navigation pretty much unusable, or extremely awkward at best.
1 post - 1 participant
Some heavy metally chiptuney stuff
More of a heavier chiptune-adjacent music, haha, I don’t know.
1 post - 1 participant
"To the core" using Renoise
This is a short theme I did using Renoise 3.3, thanks for listening!
1 post - 1 participant
Best way to control VSTI phrase volumes
Is there an easier way to control overall volumes of VSTI phrases other than volume automation? As far as I know normal volume-velocity commands have no effect on phrases. It would be nice if these commands act as a bias of volume on the phrase affecting the velocities setting the middle value (much like what a volume knob does) but it seems not possible, at least currently.
2 posts - 2 participants
Neuro... No Neuro - Neoplasticity - short clip
Another short video of the @martblek tools “Almost Drums” and “Harmoniks”. This time with an actual screen recording of Renoise. Fun way to work!
https://www.youtube.com/embed/k1VvYmQyjpc
6 posts - 3 participants
Support for CLAP plugins
CLAP is a new plugin specification.
CLAP was originally developer Alexandre Bique’s private project: In 2014, while he was porting u-he plug-ins to Linux, Alex encountered several problems with existing plug-in formats, and became convinced that creating a plug-in should be a lot easier. He quickly developed a rudimentary format, called it CLever Audio Plug-in (CLAP) and published it on Github. Although CLAP drew some attention, it basically just sat there for several years.
Fast forward to May 2021 when Urs Heckmann was looking for a simple open source “base format” that could be wrapped to any other plug-in formats (see below for the reasoning behind this). As CLAP looked like a promising solution, Urs reconnected with Alexandre, who liked the idea of developing CLAP further and pitched it to his current employer, Bitwig.
Bitwig and u-he started CLAP as a joint venture, but it soon became clear that more people needed to be involved for the sake of a wider perspective. Within about a year, a team of over 20 CLAP developers emerged.
In June 2022 Bitwig and u-he decided that the core extensions were ready, and announced the release of CLAP version 1.0.
3 posts - 3 participants
Building a virtual guitar with Reduy possible?
Hello Guys,
is it possible, to switch samples with control over a key.
So: Sample 1 (normal guitar) is playing normal. If i hold e.g. C1 Key, Sample 2 (muted guitar) is played over the rest of my keyboard and sample 1 is not playing). Is that possible somehow?
3 posts - 3 participants
Fat "Cardinal Synth" patch
Saw+Square + 2xUnison + spread + glide
Audio example:
https://drive.google.com/file/d/1Vz53Uny011IIurmD918dAN1ELW-HPYjP/view?usp=sharing
Patch:
https://drive.google.com/file/d/1pZSg9OsXF8qFHpsSCu90zhPIAicYmYK8/view?usp=sharing
*** ERRATUM ***
The LFO “reset” have to be link to the “Retrigger”…and not the “Gate”
4 posts - 2 participants
Controlling mixer faders - MIDI mapping
Good morning. I am trying to MIDI map the volume faders in the Renoise mixer section using a MIDI Fighter Twister. The first knob sends CC12 and when I try to map to the fader by clicking on it, nothing maps. I can map to the volume in the output / FX section, but changes there are not reflected on the vertical level fader in the mixer. Am I missing something or is the fader not mappable? Thanks in advance.
2 posts - 2 participants
Send Tracks solo'ing any time I solo an instrument track with a send
Hi there. When I solo a track with a send on it, it also solos the send track associated with that send. However it does not unsolo the send when I unsolo the instrument too. It’s a pain because I’ll unsolo something on the far left side of my list of tracks, and then scroll over to my send and unsolo that as well. Is there something I am missing or is this intended? Is there a way I can better link the solo functions to unsolo the send as well and get back to my full arrangement without scrolling back and forth?
1 post - 1 participant
How to Process DSP FX for all Samples
Hello,
in the waveform tab, with right mouse button click on the wave there comes a function called Process to DSP FX.
Thats very nice, because with the effekt “Maximizer” the loudness this can be used to compensate for the volume fluctuations using crossfading loops (the sound in the loop is sometimes a bit quieter).
My question: i have 15 wav’s: Is it possible to process all 15 wavs with one operation of do i have to do it for every single wav? I can select all, but the processing function works only on the selected wav.
2 posts - 2 participants
Saine - Ceramics out today
My new album’s released today so I thought I’d post it here.
https://hypeddit.com/saine/ceramics
Hope you guys like it. Renoise rocks.
2x vinyl version coming in a month or two.
1 post - 1 participant
PLugdata , pure data vstfx not showing up
PLugdata is not showing up as an effect in renoise
It does so in studio one , both use the same direcotry as it’s a vst3 effect located in common files
1 post - 1 participant
Seeking general assistance w/ Kontakt-Renoise -audio routing workflow
I bought a drum instrument for Kontakt Player, which has its own 8 channel mixer inside that instrument (=has separate channels for kick, snare, hats etc.)
It offers the possibility to then route some or all of these onwards from here → to seperate channels inside the DAW (for example, when wanting to process just the snare but not the whole drum kit).
You select which channel you want the drum sound in question to be directed to - and the routing itself is configured with Kontakt Player’s output section.
So, Renoise works in stereo.
I was wondering about the best workflow or smoothest workaround for this. I’ve never really had the need to route single elements from within Kontakt to seperate channels, so I really don’t know how best to approach this or if this is even possible.
Thanks.
1 post - 1 participant
Renoise Mutant Sound and Processing Department
Alright everyone, let’s make something great…
I’ve wanted something like this for a while, and I don’t think I’m alone (I’m taking a big cue here from simulatedXen’s idea from the MBC14 thread). I am hereby electing myself in the coordinating role that was described
So…Why?
Renoise is a magic tool. It is an instrument, with corresponding limitations, excellencies, and culture(s) that influence it’s usage. iykyk
It is special among DAWs in this regard, as it lends itself to a more focused set of styles and approaches to music. In all seriousness, would we have half of the experimental EDM/IDM if vsnares hadn’t posted that legendary vache video, as just one example of the chain of influence?
I absolutely loved @SimulatedZen 's idea for a competition based around renoise-native sound design. Since the “resource pot” needs to conceptually exist before the competition (and has value outside of the competition), that’s why I’m starting this as it’s own project.
There has been a persistent culture of openly-shared experimentation on the forums. MOAR! But how . . .
Enter The Renoise Mutant Sound and Processing Department (alias’s welcome)
Chief export? FREE Curated monthly packs of sound design and composition tools…for your health.
So…What?
Each month, contributors will scheme up their most diabolical renoise tools (in the general sense, not the technical Lua-tool sense). All accepted contributions will be native-device only. This is for several reasons:
-
It’s more portable. To @lilith 's point, one can scroll through years of forum contributions and load up devices and songs that people have made with nearly zero compatibility issues.
-
It gives focus. As I stated above, renoise is a tool that lends itself to a specific set of approaches. The whole point of this is to make excellent tools for people who have similar aesthetic visions, in order to make even cooler music than they were able to before. If that isn’t the case after a few months, no worries, it was fun to try.
Somewhat more important is the end goal of doing this. I don’t think everyone needs to have the exact same reason for wanting something like this, but speaking for myself (and what I perceive from others), what would really be fun is:
World Building
For this reason, this is decidedly not a breakcore samplepack community thread type thing. Contributions won’t be pruned because they’re for the wrong genre. Hopefully we won’t need to limit or prune anything, but if we do, I would argue it’s because it screws with the focus of having as much fun as possible in building a collective cosmos of sound with you knuckle-heads.
e.g. I want to make things in a universe that has just the right amount of specifity. I don’t want to make an electro tune just like so-and-so famous producer, but I would love to make my own music with the exact tools that the tune in question was created with, for instance.
This is for the community of people that want to build something that starts with “tracker-friendly” genres, and goes somewhere way into hyperspace…the intergalactic outpost you build might be different from mine, but I got there using a ship I built with your custom hyperdrive-flux capacitor. Thanks, she’s running great!
Ok…How?
Each month, there will be a pot of $100. I am providing the $100. You can contribute to the pot and it’ll be a bigger pay-out.
Users will contribute .xrn_'s the pack, and the funds will be divvied up based on some hopefully fair but not necessarily transparent or even democratic process. The details will come, and I’d love to hear suggestions.
Because I’m providing the money, I’ll make some calls on standards/decisions, all in the name of being effective and moving things forward. If everyone completely hates my decision, I won’t make that decision. The point is to make something really cool, I will do my best to foster that.
The whole thing is elective. If you want to, do it. If you don’t, don’t. The packs will be openly available. If you don’t like something about the approach I’m describing, say so. We can see if our ideas can be synthesized
Alright…When?
Right now motherf***er. First round starts December!
Maybe it’ll be a little chaotic to start, but I think it’s good to just get started.
(If @slujr makes one generative-melody .xrnz and no-one else contributes. then he’s gonna have some pocket change in January lol)
Some more vague goals I have around contributions right now:
- hosted centrally and resiliently or something. Everything should be available even if there’s another forum migration or everyone loses interest (after making tons of cool shit, of course). Getting on the backstage would be cool too >:-)
- naturally aimed towards experimental/power-users, but would ideally contain documentation/help to give insight to newer users, or the simply baffled.
- All said, if you made something really cool that uses 3rd-party software to generate a sound, it would be great to render what you can and share the native version/sample.
As bit of a side initiative, I’ve also organized some of the threads that I’ve perceived as contributing to this nascent culture below. Hopefully this will be a good resource in its own right – please suggest additions!
HELPFUL LINKS:
Zensphere’s Renoise tutorials
Official Instrument Thread
Generative Sequences with the Formula Device
Post Your Formula Device Code Here
DSP FX Chain Stepper
simulatedXen’s Clockdrifter BPM formula
Tuned Devices
Native Monophonic Synth
Native Granular
More Granular
Even More Granular
Native FM
Native Mid/Side
Portamento
More Generative Music
Vocoder
Old Forum Instruments
Benchmarking
(Please suggest more!)
Ok…Epic
1 post - 1 participant
QasarBeach Alias (Fairlight CMI IV)
music
Looks and sounds really interesting…check it out.
1 post - 1 participant