Forum
Exosphere - EDM
@Rhythmersion wrote:
Here’s my latest track, created entirely in Renoise.
It’s the next part of my EDM collection.
Feedback always appreciated, thanks.
Posts: 1
Participants: 1
Heavyocity C-TOOLS: Capsule
@grymmjack wrote:
Hey guys,
Figured I’d share this with you in the Reaktor forum. C-TOOLS is fantastic.
Heavyocity C-TOOLS Capsule is definitely an ELITE ENSEMBLE. What makes an ensemble elite? Sound, Design, Features, Innovation, and Support but check out the video to learn why Capsula is one of the best Reaktor Player ensembles for 1970s and 1980s drums!
Posts: 1
Participants: 1
How do I exit full screen on mac lmao
@modguy wrote:
Seriously stumped, just bought it and opened it, fullscreened it, no idea how to go back. Cmd+ctrl+f doesn’t do anything!
Posts: 4
Participants: 2
New Tool (3.1): Export To Unreal
@Achenar wrote:
This might only be of use to me since I’ve been working with UE4 for few years, but the new version of its audio engine has allowed me to experiment with using imported waveforms to control different aspects of a 3D object (or anything in the engine, really). I’ve started to incorporate Renoise song data as well and working on this tool will allow for even more control.
twitter.com Duncan Hemingway (dhemingway) Renoise & Unreal Engine - Step 5: Use exported multitrack song data from Renoise to control different aspects of separate 3D objects. Piano Note - Letter Piano Octave - Colour Piano Volume - Height Percussion Retrigger - Shake Perc Retrig Value - Shake Intensity https://t.co/bobjVpvGMk 10:39 - 7. März 2019Description
Tools > Export To Unreal > Export Song Data As .json
Exports particular song data as a .json file to be imported into Unreal Engine 4 as a Data Table. The .json file is placed in the same folder as the song that’s being exported. Importing into UE4 requires a customised set of Structs to interpret the file contents into the Data Table format.
Unreal doesn’t allow the importing of .xml files, so songs can’t loaded into it directly from an .xrns file. This tool extracts only the data that will be useful, though exactly what that is will grow over time as this tool is developed. There’s currently no support for automation.
Posts: 1
Participants: 1
Sample Modulation Improvements
@fladd wrote:
Instrument modulation concept Ideas & suggestions I’ve fiddled specially with the instruments for several days now and have to say, there is basic conceptional stuff, that should seriously be thought over. Not the least regarding the upcoming Redux. It is common synthesizer architecture, to setup modulators & envelopes independent and then bind parameters to them. Renoise atm handles it exactly the other way around and therefore for a lot of sounds requires to setup actually redundant modulators. That really doesn’t make much sense. It’d not on…Just read the whole thread again . It’s been more than 5 years now. The modulation system is still the same, and besides the initial interest of several sound design companies there is not a single commercial sound set available for Renoise/Redux.
Posts: 2
Participants: 2
Duplex GriePie Playback failure on Jack
@PrinzNika wrote:
Hello Community,
I am using a Launchpad mini that I am trying to set up with Gridpie. Sadly, when I am running Jack (no problem with Alsa) the Playback transport button flashes violently.
I went through the lua configuration file and through the default parameters but no change seemed to make a difference.
I wouldn’t believe that it is a bug, I probably have something setup in a bad way.
What is it and how can I find some kind of log file that helps you guys figure out what my pc is doing?
Thanks in advance,
Prinz
Posts: 1
Participants: 1
Trailer whoosh hit - trigger sample
@Garth_Knight wrote:
Hi haven’t posted in ages but was wondering the best way to trigger an epic drum hit sample that has a ‘Whoosh’ just before the transient of the hit ? I need the transient to be on the grid obviously but the whoosh to play just before it.
If I trigger the sample normally it plays too late as it will obviously play the whoosh part first , but how to get it to play in time?
Thanks in advance.
Posts: 1
Participants: 1
No sound with ASIO4all
@kjseara wrote:
Hey all,
So after some much troubleshooting with using ASIO4all to get less latency with a guitar into my USB audio interface, I realize finally why I am getting no sound. The Master track is routing back to my audio interface. The audio interface is the only option to choose from the drop down menu in Master routing when I choose ASIO in preferences. Going back to DirectSound I hear everything properly, but it goes back to around 10-15 milliseconds of latency - no good.
If there a way to prevent the Master track from routing to my audio interface? Obviously not getting any sound from there. It needs to be set to Primary Sound Device, I suppose.
Windows 10, 64-bit. Renoise 2.8.0
Posts: 1
Participants: 1
Neuro... No Neuro - Glittering Lines [abstract/granular]
@Neuro_No_Neuro wrote:
Starting to get the hang of Renoise and all of its intricacies! I LOVE this DAW!!! After creating this track, I ended up using Apple Motion to create a pretty little video to set to the track.
Posts: 1
Participants: 1
Recorded sample Numbers
@midierror wrote:
This is a very specific problem. I’m rendering a tonne of audio, and I’d like the recorded sample numbers to reflect the pattern, using render to sample.
I’ve just started a new project and its carrying on the recorded sample numbers from my last session (Recorded Sample 135)
Is there a way to reset this back to 1 ??
Posts: 1
Participants: 1
DIVA / Renoise / Linux - Clipping Noise
@lilith wrote:
Hi,
I’m having a problem with DIVA and I’m curious if anyone else ran into the same issue.
I’m using Debian / Stretch with Renoise (v 3.1.1) and DIVA from the U-he website. Today DIVA generated a clipping burst of noise when playing around with the Juno 60 preset. It happened already two times. The project is completely empty with only one DIVA instance and the issue is not related to the sound server Jack.
I didn’t test other DAWs like REAPER at the moment.
Is it possible that installed Tools can be responsible for such a behaviour. I also posted the question at the U-he / KVR section.
Posts: 1
Participants: 1
Strange error plug in not found
@stoiximan wrote:
So i was working in Renoise at a project at my work.When i got home i tried to load the project and have the error TranceDriveVST not found.Note that i have the same Renoise 32 bit builds installed at both locations work and home.I tried moving the vst folder in to other places outside program files but nothing seems to work.Any ideas?
Posts: 1
Participants: 1
A little track by a few Renoise artists ;)
@niNja_pWn wrote:
d0p3f15h - So Beat It! (Starpilot Remix)
So… this was originally done by myself in ‘Nitrotracker’ on the Nintendo DS and remixed by Duane ‘Starpilot’ in Renoise. At this time I was doing a local ‘pop up arcade’ concept show where we had lots of cutting edge showcase’s of local and not so local dev’s Works. We had displayed the Winnitron and brought in artists like Starpilot to fuck up the crowd with LSDJ live
I started a friendship with Duane (Starpilot) and made a local FM radio show some of you have even graced my airwaves - had an interview with Suva lol! (local only? Fuck that I used it to promote Renoise artists hehehehe!) called ‘Printed Circuit Radio’ on CKUW 95.9FM in Winnipeg.
It was this era I dabbled a lot in ‘Chipcore’ (man was I hated at some shows, got told off by this chick at ‘Nuit Blanche’ that my music sucks just after her b/f approached and asked what kinda music it was lol!!!) I admit it was pretty raw… but I had a lot of fun! This is a little piece of that slice of time - a colaboration with Starpilot himself! He really should get more credit then he’s had over the years - so fucking search him out and listen to it! In fact Here!
Posts: 1
Participants: 1
Korg ER1 Editor (Max4Live)
@midierror wrote:
Hello!
Here’s an editor I’ve made for Max4Live…maybe some of you are Ableton users?!
Hope you like it,
midierror
Posts: 1
Participants: 1
Maschine Integration (Automation and Plugin Learnng in a Single Track)
@David_Hull-Blanshard wrote:
Genhinely gone through the Maschine integration questions, this one doesnt seem to have been asked.
I can integrate maschine into renoise as an instrument, with a single note at the beginning making them both sync provided they both have similar pattern lengths but this is what I want to do:
Limit maschine to one track, or if possible, route different channels in maschine to different tracks in renoise and if I can, not need to confuse matters with a single note at the beginning ro whatever.
The issue is that I cannot reliably consider maschine a pre-fader signal so that it can be modified as an instrument (which is what I would like)
Are multiple instances of maschine necessary if I want to have different instruments in difefrent tracks?
If so, how do I prioritise the plugins and necessarily ‘switch’ with the hardware?
Most importantly, how do I automate features of maschine using renoise.
I’ve always been a bit confused about how to record automations from plugin live in renoise (don’t confuse this with being able to find a feature and automate it)
What I would like to do is press play, move things around in mashine and have renoise ‘learn’ those automations. Naturaoly I’d have conflict if those paramaters are automated in maschine, but I wouldn’t make that mistake and frankly, if it is possible it solves every issue in maschine as the automation is so… well… awful. Renoise is way better of course.
Thanks all. Please do not confuse matters with referring to Ableton, I went through all 5 other topics relating to the NI maschine and none of these were solved (i will happily confess to being an idiot if someone can explain to me how)
Posts: 1
Participants: 1
Admins please help (sorry non admin users)
@David_Hull-Blanshard wrote:
I’m aware how self-fulfilling this is, but I cannot contact help.
Please help. Admin or whoever, just make my contact Dalvidos as it used to be (why this changed I have no idea)
Sorry to waste the forums time
My apologuies if I could have solved this and missed the obvious button or something.
Posts: 1
Participants: 1
Komu - Chilled Strings
@Komu wrote:
New track made in Renoise. Downtempo / Chill-out. 90’s vibes.
Choon Chilled Strings by KomuDowntempo track with 90's vibes.
Posts: 1
Participants: 1
Juno 6-like chord hold feature?
@Bonks1 wrote:
Hi, I like to play massive old school house chords, but I’m nowhere near skilled enough to smoothly switch between 6 note chords when playing something. On the Juno 6 there’s the classic hold feature where the synth will hold the last chord played until a new one is played - can this be replicated on renoise?
I realise I could enter the chords rather than play them but then you lose the “played” feel. I could also kind of get the sound by deleting the note offs after recording them but then I’d still have to play, and it’d be pretty badly done. It would be extra great if there was a solution to this that allowed me to send these held chords to a VST. I guess the problem I forsee is that it won’t be as simple as ignoring note offs as the next chord will need to overcome the previous
Thanks!
Posts: 1
Participants: 1
Fabfilter Plugins
@xerxes wrote:
Howdy!
All my fabfilter plugins (and only them) will hang for 4-5 seconds before activating. The pluginwindow opens - but I can not make any adjustments. Seeing that I use Pro-Q and Pro-C extensively, this is getting a tad annoying
Anyone else experience this? Anyone got suggestions for a fix?
Posts: 1
Participants: 1
Synth Explorer Series back online!
@midierror wrote:
After some ahem legal issues regarding the names, the Synth Explorer Series I’ve made is back online. https://www.loopmasters.com/genres/137-Synth-Explorer
A handy guide to the original names:
Control System 5 = Yamaha CS5
Electronic Rhythm One = Korg ER1
Transcendence = Transcendent 2000
Sequenced Circuits = Pro One
DX-83 = DX7
MonoSynth 101 = SH101
Digital Transistor Drums = TR505
Please buy them all!
midierror
Posts: 1
Participants: 1