Forum
How can change the BPM of a song using Autmation?
@Keisuke wrote:
Please help me!
I want to change BPM in a song with Automation.
How can change the BPM of a song using Automation?
Please teaching me.
Posts: 2
Participants: 2
Mac OSX 10.14.2 Mojave / App not optimized for this mac?
@luisaguirre wrote:
When I launch Renoise for the first time, I get a dialog saying, “This App Not Optimized for your Mac. Please update or have developer update…” Should I be concerned about this?
I’m running Mac OSX 10.14.2 Mojave. Also should I avoid updating to the upcoming OSX software? I don’t want to lose the ability to use Renoise by updating. Thanks in advance for your help.
Posts: 1
Participants: 1
Beat slicing beatsync
@PrinzNika wrote:
So I am trying to Slice a drum loop for examples sake an amen. I want to sync it to the songs bpm so I activate the beatsync checkbox. I also disable the button above the waveform that would stop the samples from playing as they reach the next slice marker.
now I tap in some notes but the new slices arent beatsynced so I go to the sampler to check their boxes, however their duration is defaulted to last 16 pattern lines no matter where they are cut. I cant possibly manually think about how long the new slices are.
So how do I easily sync the new slices? it must be so obvious
I know I can use the slice sample command but, how can i trigger the sample at the right speed?
Posts: 1
Participants: 1
How Great Renoise 3.2
Dynamic Equalizing
@PrinzNika wrote:
Hello there, please help me with finding different appraches on achieving dynamic equalizing. are you using a vst for that purpose? Is there a renoise native way?
Posts: 1
Participants: 1
Generative amen break, randomize playing in sequence
@munidog wrote:
In live performance with Renoise.
I want to play auto generative amen break in loop sequence track.
Now I made with “0YXX” command and “0SXX” command.(example xrni file is here)
Dropbox
Gen_Amen_test.xrni
Shared with Dropbox
But it isn’t complexity and not cool.
I hope more glitchy sound (maybe retriger commands?) and more variation of loop without midi or some controll signals.
But I have no idea…
Does somebody have any ideas?
Posts: 1
Participants: 1
LFO-driven Note Delay
@Neuro_No_Neuro wrote:
So, after listening to countless generative patterns via other sequencers, one thing that’s caught my ear that I cannot seem to do in Renoise is to modulate the delay time for a note to start.
We can set a delay time in the pattern sequencer, which is really great for note strumming and other bits of slop that we want to emulate, like drumming swing/shuffle. But, I have not found a way to set an LFO to modulate that delay time, nor have I found a way to automate it either.
In my head I have this idea of a swinging wind-chime, like the one you may or may not have in the backyard. Depending on the wind’s speed, the chiming may speed up or slow down. I’d love to be able to modulate that sort of effect. I tried it with the PDC Delay Test device, because I thought that introducing latency might make up for it, but it either causes intense bit-reduction on sloped LFO waveforms, and on squared off LFO waveforms, it just becomes a glitchy on/off effect. Cool for glitch/granular effects, but not what I’m looking to do.
Any other ideas that maybe I’ve missed?
Posts: 1
Participants: 1
BPM of Song and Audio files do not match
@Keisuke wrote:
Please teaching me how to match BPM of Song and BPM of audio files.
Posts: 1
Participants: 1
STEM CLUB - Free high-quality drum stems from EmilyDrums
@midierror wrote:
Lots of free drum stems from EmilyDrums!
Sweeeeeeeet
midierror
Posts: 1
Participants: 1
Duplicate effect device
@toimp wrote:
Please add duplicate device to the context menu and as shortcut (CTRL+D). Its already there for instruments, but i miss this in effects. Simple but effective feature.
Posts: 1
Participants: 1
NoName Version 2 By PanosK
@stoiximan wrote:
I had 2 versions of this song and released the first version some time ago.I think the version i posted before was better and more complete but what the hey, i will post the second version too.
Posts: 1
Participants: 1
PURPLE FLUiD beatz
@slujr wrote:
hey all,
switching it up to try something different along the lines of rap/trap beats
100% renoise dsp and found sound aside from kicks hats and claps, etc
lmk what you think!
thanks for listening!!
Posts: 1
Participants: 1
Disk Browser location
@dspasic wrote:
Hi everyone, i’m just curious if we can make renoise 3.2 look like older versions - specific for disk browser to be on top rather than on the right side?
Like in this video: https://www.youtube.com/watch?v=sPt5I_mQZ6E
Thanks!
Posts: 1
Participants: 1
Ableton Live Link integration
@helltrack wrote:
Rewire works great for routing Audio, but if Link would be integrated into Renoise, it would be perfect for slaving Ableton’s Timeline (and other Apps) to Renoise. <3
Posts: 1
Participants: 1
More Timestretch Algos
@helltrack wrote:
Loving the Timestretch feature, would be great if the team could implement some more old school lofi option, a bit like Bitwig.
Posts: 1
Participants: 1
Render audio with renoise as clock slave
@foodbank wrote:
Heya - I have renoise slaved to a Roland MX-1 which I’m using for transport + clock. The MX-1 is also syncing external gear.
Is there a way to render a song to audio but start playback from the MX-1? In render sample I can wait to start but in render song there doesn’t appear to be the option?
Thanks!
Posts: 1
Participants: 1
Ozone Elements plugin currently free
@toimp wrote:
Ozone Elements is currently free till 2. october:
https://www.izotope.com/content/izotope/en/lp/ozone-elements-free.html
Posts: 1
Participants: 1
Is it possible to trigger Live clips from Renoise
@Tumulte wrote:
Hi,
that might be silly. Don’t ask why.
But, would it be possible to launch Ableton Live’s scenes and clips with renoise (via rewire)
Midi mapping maybe ?
Thanks
Posts: 1
Participants: 1
Improved management of AUs
@ffx wrote:
@taktik Found some info about macos AudioComponentRegistrar and wanted to share with you. Regarding the audiounit scanning, you might
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restart the “AudioComponentRegistrar” process before scanning, so AudioUnits, which were installed after renoise was opened, will be found, too. Please read here: https://www.kvraudio.com/forum/viewtopic.php?p=7512145#p7512145
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as well use that AudioComponentRegistrar for fully search audiounits, so getting rid of you own custom code?
Currently Renoise always needs to be restarted, for seeing newly installed AUs. So manual scanning is a bit misleading here, the way it currently behaves.
Posts: 1
Participants: 1
Autoseek weirdness 3.2
@Snares wrote:
Getting this odd thing with Autoseek in 3.2 where earlier in a tune lots of tracks going with Autoseek are fine, then later, around 3min in only some autoseeked samples play properly if you play a pattern mid file. It’s as though they aren’t autoseeked. Is there a limit to how many autoseeked samples there can be?
Posts: 1
Participants: 1