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Capturing VST windows when recording/streaming in OBS
Hello,
How do I capture the VST windows when I’m recording/streaming Renoise in OBS? OBS doesn’t seem to capture the VST windows when I try to record them. I don’t want to use the dislay capture.
Any help?
1 post - 1 participant
Sample loop louder at start of next pattern?
Hi guys,
I’ve noticed that when I use a loop, even one that’s the exact same length of the pattern and with no loop on, it plays louder on the first beat on the next pattern when it is triggered again.
Has anyone else noticed this? If so, how do I stop Renoise doing this?
P.S… A huge thank you to the Renoise team for the best DAW on the planet.
1 post - 1 participant
Sick puppy - Death the leveller (Dark Ambient)
Music based on Afghani folk
Trouble passing options to renoise.song():render()?
Hey all I’m not having luck passing the options array into renoise.song():render(). In the code below it renders but the file is always 32 bit and ignores the start/end positions which I think? I’m inputting like it wants.
function rendering_done_callback() renoise.app():show_message("done") end filename = "C:\\Users\\Public\\test.wav" star = renoise.SongPos(1,1) en = renoise.SongPos(2,1) options = { star, en, 44100, 16 , 'default', 'high', } renoise.song():render(options, filename, rendering_done_callback) --options = { -- start_pos, -- renoise.SongPos object. by default the song start. -- end_pos, -- renoise.SongPos object. by default the song end. -- sample_rate, -- one of 22050, 44100, 48000, 88200, 96000, 192000. \ -- -- by default the players current rate. -- bit_depth , -- number, one of 16, 24 or 32. by default 32. -- interpolation, -- string, one of 'default', 'precise'. by default default'. -- priority, -- string, one "low", "realtime", "high". \ -- -- by default "high". -- }3 posts - 3 participants
Live stream revisiting a tune from 10 years ago?
Hi
Following the Renoise Q+A we streamed earlier this year I thought about possibly doing a stream where I give a 10 year old track a 2021 update - using the skills and knowledge I have since then.
It proved to be my most popular remix/track ever using Renoise…the band even played it on stage when they toured!
Does that appeal to anyone? It’s a fair bit to set up so just want to gauge interest…
Thanks
Chris [midierror]
1 post - 1 participant
Can I export a tempo map?
Hi, I have a tune I’m working on in Renoise which has a lot of tempo changes. I would like to do some work on it in Logic, is there a way to export a tempo map from Renoise that I can import to Logic?
Rewire isn’t an option I don’t think, because most annoyingly, Logic will only be the master these days (found that change really annoying).
A last ditch option might be to export an audio click track from Renoise and try using the smart tempo function Logic, but I’ve never used it before.
1 post - 1 participant
Aquilyzer - Bounce (Hands Up Mix) | Dance & EDM
Q key is now B3 instead of C4, how to shift it back?
sorry if this is super easy but my kick drum in one of my projects somehow got shifted a note off and now my usual method of inserting kicks manually with Q key is disabled. i figured out how to move the octave range up and down but i can’t seem to center it back to where Q = C4. thanks for anyone who can help.
1 post - 1 participant
Usb mic recommendations
Hi. I was wondering if anyone uses a USB mic to capture audio in the sample recorder function. I have a Beyerdynamics fox but renoise says it can’t use it cuz it’s a mono capture. I’m guessing a stereo USB mic of some kind would work but I’m curious if anyone else has had good results with a particular mic. Thanks.
1 post - 1 participant
How to chop multiple samples more or less exactly the same?
Hi, new user here. I have a multi-track drum beat I’d like to chop and rearrange as if it was a single track. It’s a drum break and 2 drum machines, with the drum machine instruments each on their own tracks. I could render it as a single track, but I’d like to save the mixing for later. Not everything is precisely quantized, otherwise I could chop everything along the grid.
Here’s what I’ve been doing so far: I rendered the break and the main kick/snare from one of the drum machines into a stereo track, with the break and kick/snare hard panned, then I collapsed it to mono (so it’s not annoying to listen to), and I chopped/rearranged that. This way I can separate it back out to 2 mono tracks for mixing later. Works pretty well. But now I have the tom and hat tracks to chop the same as the break/kick/snare track. I’m thinking if I chop them the same, then I could just copy the sequence to the new tracks, then assign the relevant samples to those tracks.
I think what would work is if I could view the time length of each chopped sample, then I could apply that each new sample. So for example, say the first chopped sample is 1.023 seconds long, then I could import a new sample, slice it at 1.023 seconds, and so on. But I’m not seeing that view.
Does it make sense what I’m trying to do? Any ideas? Thanks in advance.
1 post - 1 participant
Autoseek sample option by default
Hey!
I know this topic has been discussed several times on the forum, last time in 2011, @Conner_Bw saif that it was cpu intensive but now we are in 2021, our computers have so much power
When we import 40 stems, it s a pain in the ass to check the autoseek option for each and everyone of them! Please guys it’s time to do it!
1 post - 1 participant
Having issues with mkdir and also rendering to files
Hey guys,
I’m stuck on a couple very basic issues with scripting:
-
I need to make a new folder, but os.mkdir(“C:\Users\Public\testFolder”) doesnt work.
It’s returning nil…as far as I can tell this is what the documentation says to do -
I’m trying to use renoise.song(): render() but I keep getting the error: ‘invalid render filename parameter. expected a non empty path and name, a valid file_name within an existing path’
I couldn’t find any preexisting scripts that do these things as a reference so hopefully someone can set me straight
dirr = "C:\Users\Public\test" os.mkdir(dirr) function rendering_done_callback() renoise.app():show_message("done") end filename = "C:\Users\Public\otherTest\testRender.wav" options = { 0, 50, 44100, 16 , 'default', 'high', } renoise.song():render(options, filename, rendering_done_callback)1 post - 1 participant
This is illegal you know, the first track from my upcoming album
Combining keygen-ish chiptune, electro, progressive house and complextro elements among other stuff, this track is meant to be the grand opener to a W.I.P. album of mine. Made entirely in Renoise 3.3.2.
1 post - 1 participant
VST3 Plugins glitchy on Linux
Is it just me or is anyone having also issues with glitchy GUIs of VST3 plugins? I’m on Ubuntu 20.04 and basically all U-he plugins I tested show this. I also upgraded to the latest versions and no change.
1 post - 1 participant
My Renoise Song Template
Here’s a stripped down version of my song template.
Download XRNS: shockbroker template.xrns (6.5 KB)
3rd party plugins has been stripped out such as EQs on most tracks and SEND TRACKS are filled with reverb and delays.
… Check out my music while you’re at it
1 post - 1 participant
How to render track-level stems exactly as they sound in the mix?
Hi there
I have a finished song and have been asked to provide stems. The track contains a few groups and subgroups. There are things going on like the Signal Follower effect creating a “ducking” kind of sidechain on one of these subgroups whenever a kick drum sounds. And there are master- and group-level compressors/tape/etc effects that are responding to the entire summed signal going into them.
I want to end up with a set of stems representing each track (not group) which, when placed into a DAW, will recreate the exact sound of the original Renoise tune. I am not interested in having the groups and subgroups rendered as their own WAVS, as the end user is only interested in the individual tracks within them.
If I select Render to Disk and tick “Save each track into a separate file” to extract the stems, it gives me separate WAVs for each track, each group and each subgroup. But the individual track WAVs are dry whenever those are part of a subgroup. For example, when I look at the WAV for the rendered track representing the bass guitar, the ducking effect is missing. So when I assemble the track-level WAVs into a DAW, it recreates the tune without any of the group-level FX or other track-dependent things like Signal Follower on it.
Then I found this ace tool by @dltfm :
I thought this would do what I wanted, but it seems to work by soloing each track as it goes and rendering a WAV of each. This ignores the Signal Follower when generating WAVs, as the Signal Follower must appear on a different track to the one you’re soloing, so will be inactive and not producing its required control signal to do the ducking. Not only that, but master FX like compressors/tape FX will end up sounding different as those effects respond in a different way when presented with the summed input signal of everything on the tune versus the one track being soloed at the time. So when I end up with a set of WAVs extracted with The Deliverer, it’s closer to what I need, ie it has some of the effects “burnt in” to each wav, but seems to omit ones that rely on other channels that would be muted at the time, and tape/compressor effects do not sound the same. Therefore the set of WAVs I end up with still do not sound like the original tune when summed together and because master effects like limiters/compressors act differently on solo signals, the assembled WAVs will exceed the peak signal.
Now I’m experimenting with setting up a send for each finished track I want and seeing if that will conjure up a set of faithful stems, but that seems to be its own world of pain too.
Is there a way/setting/tool that will generate track-level “wet” WAVs that, when summed, will sound exactly like the finished tune?
1 post - 1 participant
Initial Renoise launch has poor audio quality but loading a previous file fixes it
I have been living with an issue for some time now, when I first launch Renoise the audio engine seems to glitch and any audio played is heavily crackled. It is fixed by loading almost any song I’ve previously worked with(which will have no glitch) then just create a new song from the file menu and it all works normally. I’ve tried to open multiple renoise instances to compare settings but they seem the same. I’ve also tried to create a default template but that will have the audio issues on load as well. What is also confusing is that the audio engine glitches will still happen on some files first launch(from a shortcut) but not others, again, it will just be fixed by reloading a file I know works then reloading that track.
Any ideas? It’s not a giant inconvenience as I’ve just gotten into the habit of loading renoise from a working file and creating a new instance from there but it’d still be sick to stop doing that.
Widows 10, Renoise 3.3
1 post - 1 participant
Get effect from effect number
Hi,
please excuse if this question has been asked before. It didn’t find it using the forum search.
What I would like to know:
I like to use the right click feature available in effects to record them to the effect column.
As I’m using this feature extensively for turning on and off effects I tend to get lose and later don’t remember to which effect an effect command/number belongs.
How can I get/determine the effect, that belongs to the effect command/number I see in the effect column?
Many thanks for your help and have a nice day.
Denny
1 post - 1 participant