Forum

Abandoned Village Theme

Renoise Forum - October 25, 2021 - 13:45

A theme for the ruins of an abandoned village, typically quite early in a hero’s journey. A slight hint of an evil presence perhaps?

Anyway, I hope you enjoy this jank!

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Categories: Forum

Renoise + MPC 2 Software = Super combination

Renoise Forum - October 25, 2021 - 06:51

I love old tracker scene from around 1998. I love Renoise’s vivid effects. I have been captivated by this great program since Renoise 1.5. Now, I just quested for a little stimulus.

MPC 2 Software using without any MPC hardware is so cool for me. I can get enough Pianoroll editor and VST wrapper in Renoise. Why need wrapper? If don’t handle VST via Renoise host, fast startup if already MPC knows my VSTs in it. If I use Logic Pro (AU plugins), I can use VST from MPC and of course Renoise Redux. Sweet! It’s a bit complicated situation and interesting. And of course loop overdubbing MIDI recording with Pianoroll can use in everywhere. This environment is my current favorite. Maybe NI Maschine is simillar but I don’t have it yet. I would like to buy it cheaply as a single piece of software that has no hardware or library at all. (But, I received a reply from NI support that it is currently impossible to purchase Maschine 2 software separately without hardware.) …MPC win!

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Categories: Forum

OSX / Macbook pro keymap

Renoise Forum - October 25, 2021 - 01:23

Share your xml, please

I’ve been roaming through the forum for a while but have only found this thread Shortcut Keys, where I see the link I need, though the link is,unfortunately, dead. Remapping the whole bunch of missing shortcuts is not an option for me (there’s just waay too much). It’s weird there’s no any sort of default keymap for mac developed by devs, so newbies would have something to start off with.
I’m sure there’re plenty of renoise users on mac out there, who have already set their shortcuts up, so could you guys, share your configs, please?
Best regards

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Categories: Forum

Dynamic plugin parameter names not updating

Renoise Forum - October 24, 2021 - 17:56
Bug report / Feature request Summary

If a plugin has parameter names that can change after initialization, those changes don’t show up in Renoise in the *Instument Automation.

Examples

I’ve ran into this while testing the closed pre-release of the VCVRack VST and due to the modular nature of Rack, the parameter names are often changing after initializing the plugin as one adds new modules and so on, yet they don’t sync up within Renoise. However, the units of parameter values come through properly, even though the names do not and automation technically works.

Another VST that is readily available and exhibits the same issue is the Surge synth where changing the names of the macro controls (or loading up another preset with differently named macros) is not reflected in the *Instrument Automation device.

Another but somewhat different example is changing the cartridge inside Dexed, where the Program selector inside the Plugin tab is not getting updated and still shows the initial list of programs.

In the case of the latter examples, the names not updating is less of an issue, but with a modular synth it is very impractical as I’m left completely clueless of what I should select to automate. I assume this issue exists with Reaktor or similar modular or more flexible VSTs as well.

Workaround

Reloading the song updates the names properly but this is quite impractical.

Proposed Solution

If continuous updating is not possible for some reason, it would be nice to be able to refresh these names with a button, or have some kind of parameter select via “learn mode” where you wiggle a knob inside the VST to pick an item from the *Instrument Automation’s menu.

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Categories: Forum

Need another DAW for free?

Renoise Forum - October 24, 2021 - 17:13

Here it is:

https://www.youtube.com/embed/RFdCM2kHL64

All you need is Excel. Very funny.

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Categories: Forum

Overcoming piano roll hate

Renoise Forum - October 24, 2021 - 10:37

I am so much struggling to enter note data in a piano roll! My brain is not made for this, or I must be a super lazy person. I love to enter notes in this nice overview of the Renoise pattern context (not! the recording part though ), but I totally hate it in Bitwig. It turns into a mouse click orgy every time, afterwards my finger hurts and almost falls off the hand. And left Bitwig without entering any useful notes. No seriously, I really need some approach to overcome my painoroll hate. I would love to use bitwig and enter note data here (without any overview ), since it has it all when it comes to routing, layering, lfoing etc!

Any tips for me? Is there a tutorial video or a book I can read to get my brain straight? Thanks.

I wish Renoise pattern editor was available as a midi vst plugin…

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Categories: Forum

Moving programs from one drive to another - Steam Mover?

Renoise Forum - October 24, 2021 - 08:49

Hello,

I’m running low on HD space where I keep my windows 10 installation which won’t let me update, so I want to move installed programs to another harddrive to free up space.

I know I can uninstall & re-install, but am looking for another, faster way to transfer programs. Googling I see there are a few options, one being the program “Steam mover”. While initially made to move games, apparently it works with any program as long as you move from NTFS to NTFS formatted drives.

Does anyone here have experiences with it, does it work? Audio programs frequently install needed files into multiple places besides the main installation folder. Will Steam Mover take into account these dependent locations? Any tips on this are welcome.

I should have installed programs into the other drive from the beginning to prevent this mess

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Categories: Forum

Can i convert xrni files to wave files, for 5.1 ASIO setting

Renoise Forum - October 24, 2021 - 05:00

I am looking for a solution I have 5.1 speaker set and also asio setting in renoise and it only takes wave, is it possible or how is it possible to convert an xrni file into wave samples

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Categories: Forum

Recording a sample live in Renoise or Redux

Renoise Forum - October 23, 2021 - 05:55

Hello,

I am interested in using Renoise or Redux to sample from a line input, and to trigger starting and stopping of the recording programmatically or through a MIDI binding. What I am ultimately trying to do is to bind a button I can press on my Launchpad S to the act of recording and stopping recording a sample for a new instrument.

I am willing to consider using Renoise with the Lua API, or Redux used in another DAW that somehow instructs the VST to be recording when I trigger it from a MIDI device. It is important that I should not have to change anything in the GUI for the recording to be triggered.

From the research I’ve done so far, it seems that this is impossible. Have I missed any clever hacks like using OSC to interface with something in Renoise that I can’t use with via the normal API, or using some unconventional routing of track FX? Please let me know if you have any clever or crazy ideas for how to achieve this.

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Categories: Forum

New Tool (3.3): Toggle Master Track Meter

Renoise Forum - October 23, 2021 - 01:22

The scripting roll continues:

ledger.scripts.ToggleMasterTrackMeter_V0.5.xrnx

(Not highly tested)

This is a shortcut I’ve used hardwired to Voxengo Span for a while and use it all the time. It basically adds/ opens an instance of Span on the master track and then closes it with the same shortcut.

Decided I wanted to try another analyser so made it more generic with preferences to set any plug. Added a couple of spare shortcut slots too.

  • Includes 3 settable Shortcuts

`TMT` Toggle Master Plug Ed. 1
`TMT` Toggle Master Plug Ed. 2
`TMT` Toggle Master Plug Ed. 3

  • and preferences shortcut:

`TMT` Toggle Master Plug Prefs

To set a shortcut, load an instance of the plug in renoise and keep it as selected device . Open the prefs (target plug shows up in the top textfield) and click the relevant button for the shortcut you want to set.

If you use one of the shortcuts and it is not already set the preferences dialog will popup until it is set:

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Categories: Forum

AU VST2 VST3 validation crashes

Renoise Forum - October 22, 2021 - 14:35

I am on osx sierra 10.12.6, renoise 3.3.1 x64 installed - everything worked fine half a year ago, and now i’ve decided to check a new plugin and figured out that plugin database somehow corrupted, plugins which worked always (like TDR Kotelnikov or their EQ) wont start anymore (showing error initialization). I didnt modified my system in no way thats for sure.
So ive deleted all plugins cache files, initiated a full rescan, but now im getting hangs and crashes on many plugins which previously worked just fine, i cant do a rescan without a single crashes (mostly related to AU or VST3)… im confused a bit, checked the logic pro x - all AUs working fine…
I’ve installed the latest 3.3.2 x64 - same thing, cant validate anything, hangs, crashes, etc…
Anyone had such issues previously?

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Categories: Forum

Payment license renoise

Renoise Forum - October 22, 2021 - 12:20

I only have the option to pay via an app on my mobile via ideal, if the program is sent to your mailbox with the full version, then I can continue to process it via my PC because I do not want my music program on my mobile but on my pc, can you explain to me about the payment and how to get it on your computer,

kind regards Marc de Zeeuw

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Categories: Forum

4600h/5600h ? SSE, someone on AMD?

Renoise Forum - October 22, 2021 - 01:47

hello, I’m thinking to buy msi bravo with cpu 4600h or 5600h and run renoise on windows/linux manjaro.
It will work normal ?Renoise supports this cpu’s ?I’ve read about sse instructions and I’m not sure this AMD’s will work or no ? someone working on AMD ? or better buy intel ?

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Categories: Forum

Tempo keeps resetting after setting with transport.bpm

Renoise Forum - October 21, 2021 - 21:23

Hey guys,

I’m stuck on a script I wrote that renders a song into individual patterns across a selection of tempos. Everything works perfectly except um actually getting the tempo to set.

Basically it creates a folder with the name of the project file, and then makes a bunch of sub folders according to your tempo range and increment, and then renders out the song as a set of patterns for one tempo, does the same for the next tempo etc. But I can’t get the tempo to actually set, ie everything just renders out at the same tempo.

What’s confusing is that I’ll set it via rns.transport.bpm and if you read it back it shows the tempo definitely was changed. But immediately afterward it flips back to either the lowest value of the tempo range or the global bpm of when you executed the script.

I feel like something really simple is probably going on but I dont work with Lua alot and Im just not seeing it.

I’ve tried 2 different approaches and both have the same problem. The first one uses a coroutine:

--render a song as individual patterns in a selection of tempos. --moves from tempBpm to targetBpm in increments of tempoInc --Creates a folder with project name, and then makes tempo sub folders like '60' '65' etc to hold renders rns = renoise.song() targetBpm = 80 tempBpm = 60 tempoInc = 5 local function rendering_done_callback() print("done a render. in callback rns.transport.bpm is returning: " .. rns.transport.bpm)--this is reading the initial value of tempBpm (60) and on some occasions it reads the originalBpm of when we ran the script...in either case, it never correctly reads what we set it to down in the coroutine. I tried setting tempo up here in the callback, but that didnt work either coroutine.resume(renderCoroutine) if tempBpm == targetBpm then rns.transport.bpm = originalBpm --reset to originalBpm renoise.app():show_message("done") end end -----------------this block just isolates project name so we can make a main folder to keep our tempo folders...is there a variable for project name that u can just read or is this neccessary----- local fullDir = renoise.song().file_name --complete directory local startEx ,endEx = string.find(fullDir,".xrns") --get start/end of extension local i = startEx-1 local nameStart local flag = true while flag do --work back from extension to find a slash so we can get the project file name if string.sub(fullDir,i,i) == "\\" then flag = false nameStart= i+1 else i = i - 1 end end nom = string.sub(fullDir,nameStart,startEx-1) --now we have the project name ourDir = string.sub(fullDir,1,nameStart-1) --now we have the project files's directory newSubdir = ourDir .. nom --now we can make a folder with same name as our renoise project os.mkdir(newSubdir) --make the folder -----------------------------------------end of the main folder making block originalBpm = rns.transport.bpm --save original bpm before rendering rns.transport.bpm = tempBpm --set tempo to starting tempo --**there are times when all our renders turn out to be at the originalBpm, --meaning that somewhow even this line didnt take?? ----------------------------------------------------------------render coroutine renderCoroutine = coroutine.create(function() while tempBpm < targetBpm do --for each tempo, make a folder with tempo name ie '65'. In that folder render each pattern of the sequence for that tempo. local seqNum = 1 while seqNum <= #rns.sequencer.pattern_sequence do local newSubSubDir = newSubdir .."\\" .. tempBpm --folder name is just the current tempo value os.mkdir(newSubSubDir)--make the folder local filename = newSubSubDir .. "\\" .. seqNum .. "_" .. tempBpm .. "_" .. nom .. ".wav" --filename is made up of the seqNum so we know the order plus tempo and song name, even though the name and tempo are already implied by the folder system it's inside. local options = { start_pos = renoise.SongPos(seqNum,1), end_pos = renoise.SongPos(seqNum,rns.patterns[1].number_of_lines), sample_rate = 44100, bit_depth = 16 , interpolation = 'default', priority = 'high', } rns:render(options, filename, rendering_done_callback) --render seqNum = seqNum + 1 coroutine.yield() end --end of looping thru all patterns in the sequence tempBpm = tempBpm + tempoInc rns.transport.bpm = tempBpm print("we set rns.transport.bpm in our coroutine and now it returns " .. rns.transport.bpm) end --end looping thru all tempos defined by range and increment end)-----------------------------------------------------------------end coroutine --call coroutine once to get it running print("start coroutine") coroutine.resume(renderCoroutine)

And then I also tried doing tempo incrementing inside the render call back like this:

--render a song as individual patterns in a selection of tempos. --moves from tempBpm to targetBpm in increments of tempoInc --Creates a folder with project name, and then makes tempo sub folders like '60' '65' etc to hold renders rns = renoise.song() targetBpm = 80 tempBpm = 60 tempoInc = 5 seqNum = 1 local function rendering_done_callback() print("done a render. in callback rns.transport.bpm is returning: " .. rns.transport.bpm)--this is reading the initial local renderAgain = false seqNum = seqNum + 1 if seqNum <= #rns.sequencer.pattern_sequence then --if more patterns in sequence, render again renderAgain = true else --if no more patterns in sequence, increment tempo, and mabe render again seqNum = 1 tempBpm = tempBpm + tempoInc rns.transport.bpm = tempBpm print("just set bpm within callback and it reads: " .. rns.transport.bpm ) if tempBpm < targetBpm then renderAgain = true else end end if renderAgain == true then newSubSubDir = newSubdir .."\\" .. tempBpm --folder name is just the current tempo value os.mkdir(newSubSubDir)--make the folder filename = newSubSubDir .. "\\" .. seqNum .. "_" .. tempBpm .. "_" .. nom .. ".wav" --filename is made up of the seqNum so we know the order plus tempo and song name, even though the name and tempo are already implied by the folder system it's inside. local options = { start_pos = renoise.SongPos(seqNum,1), end_pos = renoise.SongPos(seqNum,rns.patterns[1].number_of_lines), sample_rate = 44100, bit_depth = 16 , interpolation = 'default', priority = 'high', } print("call render from callback") rns:render(options, filename, rendering_done_callback) --render end if renderAgain ~= true then rns.transport.bpm = originalBpm --reset to originalBpm renoise.app():show_message("done") end end -----------------this block just isolates project name so we can make a main folder to keep our tempo folders...is there a variable for project name that u can just read or is this neccessary----- local fullDir = renoise.song().file_name --complete directory local startEx ,endEx = string.find(fullDir,".xrns") --get start/end of extension local i = startEx-1 local nameStart local flag = true while flag do --work back from extension to find a slash so we can get the project file name if string.sub(fullDir,i,i) == "\\" then flag = false nameStart= i+1 else i = i - 1 end end nom = string.sub(fullDir,nameStart,startEx-1) --now we have the project name ourDir = string.sub(fullDir,1,nameStart-1) --now we have the project files's directory newSubdir = ourDir .. nom --now we can make a folder with same name as our renoise project os.mkdir(newSubdir) --make the folder -----------------------------------------end of the main folder making block originalBpm = rns.transport.bpm --save original bpm before rendering rns.transport.bpm = tempBpm --set tempo to starting tempo --**there are times when all our renders turn out to be at the originalBpm, --meaning that somewhow even this line didnt take?? -------------------------------------------------------------------------------------------- newSubSubDir = newSubdir .."\\" .. tempBpm --folder name is just the current tempo value os.mkdir(newSubSubDir)--make the folder filename = newSubSubDir .. "\\" .. seqNum .. "_" .. tempBpm .. "_" .. nom .. ".wav" --filename is made up of the seqNum so we know the order plus tempo and song name, even though the name and tempo are already implied by the folder system it's inside. local options = { start_pos = renoise.SongPos(seqNum,1), end_pos = renoise.SongPos(seqNum,rns.patterns[1].number_of_lines), sample_rate = 44100, bit_depth = 16 , interpolation = 'default', priority = 'high', } print("--------------------------call render to enter into our callback queqe") rns:render(options, filename, rendering_done_callback) --render ----------------------------------------------------------------------------------------------

neither of these work. At the moment as I test these, bpm is staying exclusively at whatever bpm I have in the box in the song tool bar. Right now its set to 200, and no matter what I do it flips back to 200 every time after being set via the script. Even if I comment out every reference to bpm besides rns.transport.bpm = tempBpm, it still flips back. And if I remove that variable and say rns.transport.bpm = 150, it STILL flips back to 200 when I read it up in the callback.

It would be awesome if someone could run this on their computer from the tool dev window and confirm in the console that they are getting the same thing as me. This is what I get from running the first code example on a song with 3 patterns in the sequence:
start coroutine
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
we set rns.transport.bpm in our coroutine and now it returns 65
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
we set rns.transport.bpm in our coroutine and now it returns 70
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
we set rns.transport.bpm in our coroutine and now it returns 75
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
done a render. in callback rns.transport.bpm is returning: 200
we set rns.transport.bpm in our coroutine and now it returns 80

The ‘200’ is the number I have in the bpm box in the song toolbar, and shouldnt factor in to this script at all, it gets read and saved but then is only referenced at the very end to restore tempo to whatever it was before running the script, and like I said above, if you remove all references to this, ie dont save it to a variable called originalBpm and dont restore it up in the callback routine it does the exact same thing. Also, sometimes instead of 200 I’m getting ‘60’ which is the intial value for tempBpm. It fluctuates between these randomly.

Anybody have any idea of what this could be??

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Categories: Forum

How to render songs in real 5.1 multichannel sound

Renoise Forum - October 21, 2021 - 17:10

This is a short User Guide for producing WAV audio tracks in true multi-channel 5.1 format, “just using Renoise”.

I will take the reference with Windows 10/11, but it has its equivalents for other Operating Systems and their versions compatible with Renoise (Linux or MAC). I will also take the 5.1 multichannel distribution as a reference, but it can be 2.1, 5.0, 4.0, 7.1, etc., depending on the characteristics of the sound card.

1. Introduction

Generally, Renoise composers render songs in stereo, that is, in 2 channels front right (FR) and front left (FL), or 2.0 multichannel sound (two channels without subwoofer division). We can ask ourselves, why is this happening? Probably many Renoise users are unaware of this great ability to render 5.1 audio.

What if the composer wants to render a song in true 5.1 multichannel sound? Is it possible just using Renoise? We will see that the answer is affirmative, but with nuances. Pay attention, because it is very easy!

2. Requirements to render WAV files with real 5.1 multichannel sound.

Basically you will only need two things:

  1. Renoise Full Version. The demo version does not support ASIO. You can buy Renoise 3.3.2 or future version here: Shop | Renoise
  2. Sound card compatible with 5.1 multi-channel sound, compatible with ASIO and compatible with Windows 10/11.
  3. Obviously, a machine compatible with these things …

There are a multitude of sound cards, both integrated into the motherboard, as well as dedicated PCIe or USB. For example, I use a PCIe Sound Blaster ZxR sound card, which is ASIO 5.1 compliant and offers very low latency. You can look for a similar sound card.

The important thing is that it is ASIO compliant. Focusing on my sound card, its ASIO support allows up to 6 channels to be used:

  1. Right Front (FR)
  2. Front Left (FL)
  3. Rear Right (RR)
  4. Rear Left (RL)
  5. Central (C)
  6. Subwoofer (Sub)

Pay attention! When Renoise is properly set to ASIO, it will detect the following for routing tracks (remember this for later):

  1. Track Routing → Master (if the track is different from the Master track).
  2. Track Routing → Front L/R
  3. Track Routing → Rear L/R
  4. Track Routing → Center/Sub

If you have a different sound card, the names (like Front L / R) may vary.

3. Configure Renoise. Setup to listen/render true multichannel 5.1 sound.

You already have the sound card drivers installed and you also have the Renoise 3.3.2 or higher version software installed within Windows 10/11.

  1. Run Renoise. To start your project you can use a preconfigured song template with your tastes…
  2. Go to Renoise: Edit/Preferences/Audio
    1. Select: Device type → Asio
    2. Select: Device → Creative SBZ Series ASIO (or the name of your sound card)
    3. Sample Rate → 41000 or 48000 (…also depends on the size of the buffer high enough)
    4. Buffer size → go to “Control Panel” Button. A window appear. Configure the ASIO Latency here → 5 ms, 10 ms… The longer in ms, the more buffer size and vice versa.

If you have doubts about the terms “sample rate”, “latency”, “buffer size”, etc. please refer to the Renoise User Manual or or check out the Renoise forums.

After understanding and setting up all these settings in Renoise, you can now route your tracks to each channel.

4. Route tracks to independent channels in 5.1 configuration

Renoise has 4 types of track:

  1. Note track
  2. Group track
  3. Send track
  4. Master Track

By default, the first 3 are routed to the Master Track.
By default, the Master Track is routed directly to the sound card input. Being ASIO it is routed to “Front L / R”. If it were Direct Sound, it would be routed to the name of the sound card, which is equivalent to “Front L / R”, but there would be no possibility of routing to other channels.

So you can force any track to be routed directly to the sound card, ignoring the master track, with all that that entails.
Let’s see how to distribute 6 Note Tracks, each one to a different channel to obtain 5.1 multi-channel sound, with the following distribution:

  1. First track, right front channel: In track DSP Routing change to → Front L/R; Panning → 50 R.
  2. Second track, front left channel: In track DSP Routing change to → Front L/R; Panning → 50 L.
  3. Third track, right rear channel: In track DSP Routing change to → Rear L/R; Panning → 50 R.
  4. Fourth track, left rear channel: In track DSP Routing change to → Rear L/R; Panning → 50 L.
  5. Fifth track, center front channel: In track DSP Routing change to → Center/Sub; Panning → 50 R.
  6. Sixth track, subwoofer channel: In track DSP Routing change to → Center/Sub; Panning → 50 L.

This distribution redirects the sound signal completely separated to 100% to each corresponding channel.

Now if you want to change the panning to partially redistribute the sound on 2 channels, you are really playing with three 2-channel systems:

  1. system 1 front: Front L/R
  2. system 2 rear: Rear L/R
  3. system 3 center/subwoofer: Center/Sub

Maybe sharing the sound between the center channel and subwoofer channel doesn’t make much sense. The subwoofer channel is intended to receive desirable low frequencies and ignore all mid and high frequencies depending on the cutoff.
So you can play with system 1 and system 2 to redirect the sounds.
In addition, you can use the group/send tracks as tracks routed to the 3 channel systems of the sound card. To redistribute sound, you must think of each “system” as a group of two channels (left and right).

5. Render the song in true multi-channel 5.1 sound, WAV form

Once you’ve finished the song and saved the project, you can render it in multichannel WAV 5.1 format.

  1. Go to Renoise: File/Render Song To Disk… Configure this panel and press Start button.

The result will be a WAV file with all 6 separate channels. Each sound will be directed to the corresponding channel during playback. Voilà, everything is ready!

As you have seen, the procedure is very simple. However, many users may be unaware of this Renoise capability. You just have to keep in mind that the WAV file’s playback source must support this format with this 5.1 distribution.

For example, I can play the resulting WAV file in 5.1 channels by changing the sound card settings (my Sonud Blaster ZxR) to Direct Sound and using any compatible audio player, such as VLC, Dopamine, Windows Media Player or JetAudio.

Remember this is a guide for 5.1 multichannel. It has its equivalents for another number of channels.

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Categories: Forum

Psychic love spells in Ottawa

Renoise Forum - October 21, 2021 - 13:52

Upon completion of the spell work, which requires several extensive ritual sessions, a talisman is prepared for you. Psychic sheik fahad is your answer. Spell Casting love binding spells bring back Lost Lover Spells Divorce Spells

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Categories: Forum

Problem handling 5.1 surround in tracksScreenshot

Renoise Forum - October 21, 2021 - 13:37

someone showed me, including screenshots, how to command output channels of your sound card to use different channels, use different speakers, adjust the volume and effects


good working


good working


my prablum


audio settings renoise
could be the problem that I still use demo temporarily , and give , Asio not to use
Has anyone had the same problem or know the solution?

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Categories: Forum

Renoise , Track , Master Routing

Renoise Forum - October 21, 2021 - 10:49

Dear readers of this post, I received 2 images once you were able to set speakers 5.1 through the output of your soundblaster 5.1 in the first image you can see the options, I also tried that, see also image 3 you only see the name of the , sound card , soundblaster Audigy Fx which is definitely 5.1 because they do it too , does anyone know how I can divide the speakers in the track , please information, thanks anyway for reading


good working

good working

this can be seen on me, only the name of the soundblaster, strange, i really wouldn’t know what it could be

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Categories: Forum

How can I setup Max 8 and Renoise?

Renoise Forum - October 20, 2021 - 20:45

I want to use Max 8 (formerly Max/Msp) for some visuals triggered by Renosie. Is there a tutorial on how to connect both?

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Categories: Forum

Synth1 not recognized in Renoise

Renoise Forum - October 20, 2021 - 20:40

Hello. SO I want to use Synth1. I downloaded the latest version of it and put it into a folder called “VST32”. I added that path into Renoise but still it doesn’t finds it. I put both 32 and 64 versions.

What could be happening?

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