Forum

Viewbuilder question: Is it possible to return (print) the entire tree of the view from a window tool?

Renoise Forum - November 16, 2021 - 10:27

Does anyone know if there is any way to somehow print or return in text format the entire tree of a window tool’s view?

This could be useful if we break the general tree into small functions to load them later in the general tree.

A simple example. Imagine you have a tool with a general tree like this:

vb:row { vb:button { id="1", text="My Button 1" }, vb:button { id="2", text="My Button 2" } }

How to print or get this to extract to a text file for example. That is, get the entire tree to be able to examine it, with all the properties of each object and all that.

Any ideas?

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Categories: Forum

Recieve multiple MIDI channels for MPE vsts

Renoise Forum - November 16, 2021 - 01:20

Would love to see the ability for an instrument to receive MIDI on multiple channels. MIDI sends only a global pitch bend, and thus this is the workaround for some types of alternate tunings, or expressive instruments. There are free VSTs already set up for this such as Surge or Dexed as well as many top of the line ones such as Arturia Pigments.

As well would need to recognize the MPE standard pitch bend style messages which use another bit of MIDI data that is unused. (really I don’t know why the MPE guys didn’t just use this to send the note number rather than having to do this whole separate channel nonsense for their specifications, but someday 20 years in the future perhaps people will actually start using MIDI 2.0 and creating software that’s compatible and this will all be behind us. We can only hope!)

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Stack any plugin, or provide better support for MIDI effects

Renoise Forum - November 15, 2021 - 23:15

I’m testing out the demo version and am trying to figure out how to handle MIDI effect plugins for things such as retuning, arpeggiators, etc. Other DAWs allow you to simply stack any plugin - midi effect, audio effect, or instrument in the order you like. I’m having a hard time figuring out how to do this in Renoise, and it may be a dealbreaker for me. If there’s something I’m missing, someone please help me out. This seems like it should be a pretty basic functionality.

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JACK autoconnect on start - how to configure?

Renoise Forum - November 14, 2021 - 10:50

Hi!

On start Renoise connects system/playback_1 and system/playback_2 inputs. I’d want 3 and 4 ones. Is it possible to configure? (or, at least, to disable). Now on every start I go to Catia to remove unneeded connections and to add needed ones.

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Categories: Forum

Audio out and back in

Renoise Forum - November 14, 2021 - 00:41

Hey there, first post, total noob so forgive me if this is dumb but…
I have an old Mackie mixer, and I want to run a 909 kick sample from renoise, through it, and then back into renoise to resample it with the added warmth/gain/eq from the mixer.

I have absolutely no idea how to make this happen, but I’m positive it’s… a thing… Any ideas?

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Categories: Forum

Renoise does not allocate a new cpu for several instances of a vsti plugin - instead stops

Renoise Forum - November 12, 2021 - 11:14

The plugin is “DSP56300” - Access Virus C in vst emu form.

I am running this on a Ryzen 7 3700x, with 8 cores, 16 threads.
If i run more than two instances of the plugin it starts crackling and popping and eventually shuts down renoise, because, it maxes out a single core on my multi core setup. =/

Why this behaviour? Isn’t Renoise supposed to “see” that one cpu is about to burst with activity, and allocate a new cpu for the next instance of this vsti? I know it’s a new and experimental vst, but surely it’s up to the Daw to chose on what core to put it?

Or is there a way for me as a user to chose cpu for a specific vsti?

This is very frustrating, as I can see that I have at least 2 cores that are not used at all =(

Please do tell.

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Categories: Forum

Mac OS Renoise starts playing whenver I press Option or Command

Renoise Forum - November 11, 2021 - 17:23

How do I stop Renoise from playing back when I press Command or Option keys?
I have looked through the “Transport” section of the key commands and only Spacebar and Shift +Spacebar are listed, but pressing Option or Command also starts playback.
Much annoy - can it be turned off?

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Categories: Forum

+ Renoise DELAY + NEED FILTERS!

Renoise Forum - November 11, 2021 - 16:42

@taktik

the Renoise Delay needs filters.

It sounds full of feedback noise that I do not have when I (would have) filtered the delay.

Both high and low pass needs to be applied to the wet signal to be of any use.
Or one notch filter with custom width instead, but I prefer two filters.

Up so far, Renoise internal Delay gives so much feedback noise.

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Categories: Forum

Amiga protracker DJ event - pt1210 weekender IV

Renoise Forum - November 9, 2021 - 09:53

Talk about unique…
There’s a live twitch event on the 20th where dj’s pull out 2 Amiga’s and a mixer and spin protracker modules.

https://www.youtube.com/embed/iAlHYElQTGU

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Categories: Forum

Spaceship Operator in PHP 7 and PHP 5

Renoise Forum - November 9, 2021 - 08:36

Hello All, I want to know which PHP version quipped to spaceship operator between php5 and php7. As I am working on PHP 7, PHP7 is quipped with a new operator popularly referred to as spaceship operator which has a notation <=> Function can automatically return to null when the value is not accessible but I have not an idea about PHP 5. Can anyone suggest me?

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Categories: Forum

Proper granular audio manipulation without using any plugins!

Renoise Forum - November 8, 2021 - 22:18

I’m not sure if this is a commonly known trick, but i have just heard Renoise can’t do granular synthesis and i haven’t really thought about how a granular effect is being made.
The audio is chopped up into pieces of variable size with effects added to each ‘grain’, all in realtime and with parallell prosessing. I was almost lost at the chopping up part, but then i thought “why not use send tracks as ‘grains’?”
It sounded a bit far fetched, but when i tried it i was quite surprised how well this actually worked. In this example i use 6 ‘grains’, but you can make any number as long as your cpu is up for it.
Let me explain:

Add 6 send tracks for the grains and one as a bypass:

Add a gainer and set the output volume to -12 on all the grains tracks, but leave the bypass track as it is:
Grains:

Bypass:

Go to Track 01 (or any track for that matter) and add a Send device for all the grains like this:

Add a Send track for the Bypass in the front of the chain (turn it off and use it when you want to hear the dry signal):

Now for the actual splitting, let’s add an LFO that controls the grain sizes with it’s frequency slider. Let’s call it the master LFO:

Connect the LFO to a Hydra:

As you see, 6 LFO’s are controlled from this Hydra, so go ahead and make 6 LFO’s look like this:





Now, if you set everything exactly as i did here, then you should hear the exact same sound when you enable the bypass no matter which frequency you set the master LFO.
Now see what happens if you start adding different effects on the send tracks, then slide the frequency of the master LFO and you will hear the grains start changing size.
The higher the BPM and LPB the shorter you can make the grains.

GranularTest.xrns (578.9 KB)

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Categories: Forum

Whats the BEST track you ever made in Renoise? Post one track only!

Renoise Forum - November 8, 2021 - 19:16

I have to say my favourite is ‘Get At Them’ from 2016:

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Categories: Forum

Accessing selection inside the Pattern Matrix

Renoise Forum - November 8, 2021 - 14:38

The title says it all, is this possible with the current API? I couldn’t find it…

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Categories: Forum

New Tool (3.3) beat_select

Renoise Forum - November 8, 2021 - 10:14
beat_select

Faster selection inside the pattern editor by beats and tracks. It snaps the selection to the start and end of beats automatically regardless of where you start it from.

Provides four key-bindings in Pattern Editor / Selection

  • Select until previous beat
  • Select until next beat
  • Select until previous track
  • Select until next track

And additionally two in Pattern Editor / Navigation

  • Jump one beat down
  • Jump one beat up

see the source on gitlab

download from direct link (this zip includes all my other tools as well)

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Categories: Forum

Fluidsynth-dssi load soundfont, resp. gui not showing

Renoise Forum - November 7, 2021 - 13:36

Hello,

me is sorry for this beginners question, but how can i load / choose a soundfont for the fluidsynth-dssi plugin?

os: debian 11
renoise: 3.3.2
fluidsynth-dssi: latest compiled from source with gui / gtk support (note that the distro supplied is not working either, therefore the effort to compile).

In the past, after choosing the plugin, the gui opened automatically. Now nothing happens. There is a button “external editor” or so, but it is without function, i.e., nothing happens when clicked except on / off widget change.

I suspect that this started after recent upgrade from debian 10 to 11, but as i already upgraded all my machines, it is difficult for me to prove.

The plugin seems to work otherwise, as already saved songs are playing, resp. i can use one as a template, but it is really a workaround.

As far as i can see, when starting renoise in a terminal, there is nothing unusual.

Did not extensively used renoise for a while, so apologize, if me is missing something obvious.

Cheers,
mirsha

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Categories: Forum

Renoise, Redux, U-He Diva, Synthmaster 2.9.9 and others all for sale

Renoise Forum - November 7, 2021 - 12:28

Hello,

I am not enjoying making music any more and I am therefore going to try to recoup some of my investment. Below are all for sale:

  • Renoise registered until 4.2: £35.00
  • Redux registered until 2.1: £30.00
  • U-He Diva: £75.00
  • Synthmaster 2.9.9: £45.00 (I need to pay a 15 Euro transfer fee to sell the licence, so not willing to negotiate on price)
  • Softube Modular: £50.00 (I need to pay a 25 Euro transfer fee to sell the licence, so not willing to negotiate on price)
  • Cockos Reaper - £15.00
  • D16 Group Decimort - £20.00
  • D16 Group Phoscyon - £25.00

Any questions please ask, happy to help. Payment via Paypal “Friends & Family” is ideal to save on seller fees and so on. Open to reasonable alternatives like bank transfer etc.

Thanks

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Categories: Forum

Windows: T-Racks 5 version 5.6.0 crashes when GUI opens

Renoise Forum - November 7, 2021 - 06:13

Windows 10

Getting Crashes Version 5.6.0 of T-Racks 5 – Also happens in renoise 3.3.

Start loading some T-racks 5 plugs in renoise and open their GUIs. After about the third plug and GUI opening it will take renoise down with the “Ouch” crash dialog.

Seems to replicate easily when searching and loading with ‘VSTi from menu’ tool with auto-open gui enabled (Ed. checkbox) .

but can be done via loading and opening normally in renoise too.

Tool if needed:

https://forum.renoise.com/uploads/short-url/jOvuQlwBPcG67Olvl1cM6iW6X61.xrnx

Shortcut:

`VFM` Search and Load FX

Latest IK product manager:

https://www.ikmultimedia.com/demodownload/

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Categories: Forum

Renoise won't scan Waves plugins shell

Renoise Forum - November 7, 2021 - 01:13

Perhaps it’s just taking a very long time since I just did a clean reinstall but the waves shell is scanning fine in Bitwig Studio & Metaplugin.

This is a very common problem with Waves plugins. Any renoise specific tips?

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Categories: Forum

Sharing script between different tools

Renoise Forum - November 6, 2021 - 22:59

As I’m developing more tools I’m faced with the annoyance of having to duplicate the same helper functions inside the scripts of different tools. Has anyone tackled this problem before?

Thought about having a “base tool” that would contain common scripts my other tools could include in their source. Of course this could lead to issues across different versions and such but nevertheless here is a function that does the inclusion. It also makes it possible to rely on any other tool in general but that is even dirtier

function include(dir, module) local path = dir .. "/" .. module .. ".lua" local file = io.open(path, "rb") if(file ~= nil) then package.path = package.path .. ";".. dir .. "/?.lua" require(module) package.path = package.path .. ";./?.lua" else local message = path .. " not found!\n make sure you have " .. dir .. " installed!" renoise.app():show_prompt("missing dependecy!", message, {"OK"}) end end

And one would use similar to require like:

include("../com.exampler.base_tool.xrnx", "util")

to include a script named util.lua from another installed tool.

To be clear, not saying this is a good solution or that anyone should use this, just sharing for fun.

I guess another way might be to pack all my tools into a single tool as they don’t take up much space anyways and they only offer keybindings so there is little drawback to having all of them installed.

Alternatively one could “build” tools by including the necessary files but I like the fact that my source is the same thing as the distributed tool.

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Categories: Forum

Old deprecated Renoise "Scream filter" FX is always screaming. Should it?

Renoise Forum - November 6, 2021 - 13:37

Not sure if this is a bug: The scream filter seems to distort even with distortion at 0%. Is this an expected behaviour?

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