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Can't get any version of Renoise to start on Win 7 anymore (DirectX "can't create surface")
I’m a bit at a loss because I didn’t really change or install stuff much, just didn’t use Renoise for like 1-2 weeks.
When I start 3.2, the splash screen hangs at “Loading the preferences”, at that point the last lines in the log files are
Application: Start running…
Application: Loading the preferences…
DirectDraw: DDERR_CANTCREATEDC
DirectDraw: DDERR_NODC
when I then force close the program, more lines get appended, including these:
Player: Start running…
GUI: Creating the Document GUI…
GraphPort: Creating a surface of size 16,16 FAILED (DDERR_UNSUPPORTEDMODE)
Exception: Internal Error: Failed to create an offscreen surface with size 16,16
Error Message: Loading failed with the error:
Error Message: Internal Error: Failed to create an offscreen surface with size 16,16.
GraphPort: Creating a surface of size 16,16 FAILED (DDERR_UNSUPPORTEDMODE)
Exception: Internal Error: Failed to create an offscreen surface with size 16,16
Error Message: Failed to load a template document:
Error Message: Internal Error: Failed to create an offscreen surface with size 16,16
GraphPort: Creating a surface of size 16,16 FAILED (DDERR_UNSUPPORTEDMODE)
Exception: Internal Error: Failed to create an offscreen surface with size 16,16
CrashLog: Handling Exception! Code : C0000005
I already reinstalled it, I updated my gfx drivers because hey, why not, but no change.
Renoise 2.8.1 behaves similarly, spash screen also hangs at loading preferences, but the log at that point is
GraphPort: Initializing in WindowedMode
GraphPort: Successfully initialized
Application: Init OK
GraphPort: Creating a surface of size 1822,858 FAILED (DDERR_UNSUPPORTEDMODE)
Application: Enter MainLoop…
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_UNSUPPORTEDMODE)
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_UNSUPPORTEDMODE)
with the last line getting repeated until I force close the program. When I do, this gets added:
Application: Exit…
Shut down: Stopped the Player
MIDI: Loading MIDI actions from file ‘C:’\Applications\Audio\Renoise 2.8.1\Scripts\GlobalMidiActions.lua’…
Osc: Loading OSC actions from file ‘C:’\Applications\Audio\Renoise 2.8.1\Scripts\GlobalOscActions.lua’…
Player: Constructing…
Player: Creating the slave threads…
Player: Start running…
GUI: Creating the Document GUI…
GraphPort: Creating a surface of size 17,16 FAILED (DDERR_UNSUPPORTEDMODE)
Exception: Internal Error: Failed to create an offscreen surface with size 17,16
Exception: Internal Error: Failed to create an offscreen surface for cached bitmap ‘C:’\Applications\Audio\Renoise 2.8.1\Skin\Icons/Transport_EditStep.bmp’
Application: Caught exception in GUI: Internal Error: Failed to create an offscreen surface for cached bitmap ‘C:’\Applications\Audio\Renoise 2.8.1\Skin\Icons/Transport_EditStep.bmp’
Error Message: Internal Error: Failed to create an offscreen surface for cached bitmap ‘C:’\Applications\Audio\Renoise 2.8.1\Skin\Icons/Transport_EditStep.bmp’
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_UNSUPPORTEDMODE)
GraphPort: Creating a surface of size 66,67 FAILED (DDERR_UNSUPPORTEDMODE)
Exception: Internal Error: Failed to create an offscreen surface with size 66,67
GraphPort: Creating a surface of size 502,159 FAILED (DDERR_UNSUPPORTEDMODE)
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_UNSUPPORTEDMODE)
Application: Finalizing the API…
DirectSound: Stop Polling…
CrashLog: Handling Exception! Code : C0000005
Renoise 1.9.1 crashes on its own, and the log ends like this:
Application: Init OK
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_SURFACELOST)
Application: Enter MainLoop…
GraphPort: Creating a surface of size 1706,1080 FAILED (DDERR_SURFACELOST)
CrashLog: Handling Exception! Code : C0000005
CrashLog: 009027d0: xmlUCSIsCat +1D81D0
Application: Caught an unhandled exception (Thread: GUI)!
Application: Saving a crashbackup…
GraphPort: Creating a surface of size 1016,20 FAILED (DDERR_SURFACELOST)
Exception: Failed to create a surface
CrashLog: Handling Exception! Code : E06D7363
CrashLog: 76e9c5af: RaiseException +00058
DirectSound: Stop Polling…
DirectSound: Releasing Primary Sound Device…
MIDI: Shut down: Closing all acquired MIDI devices…
GraphPort: Releasing DirectX…
Similar for Renoise 1.8, I guess no need to post that too ^^
DirectX version is 11, dxdiag seems normal (not that I know what to look for), 3D games all have no problems, actually, no other program is misbehaving in any way.
3 posts - 1 participant
Linux or Windows?
So I finally decided to use Renoise with Windows 10.
The main reason is the vst plugins what I have. They’re mostly made for win or mac but not linux and I need good workflow so.
I personally like linux more than windows ever since.
In 1997 was the year when I first using computers and os at the time was Windows 95.
I’ve started to use linux in 2002 and I’m still using linux ubuntu studio sometimes.
I wish there would be more commercial plugins available also for linux in future.
Same thing is for DAW’s. I know there is few good daw’s also made for linux (Renoise is best) but not that much actually and I have tried Tracktion’s T7, Reaper, LMMS and Ardour but I did not like them that much. Maybe Reaper was better than others but still Renoise is the best!
I want to say thanks for Renoise people for their linux version.
3 posts - 3 participants
OSX: Redux crashing Mixbus32c
Last time (before latest Redux update) Redux did freeze mixbus whenever its editor is collapsed as stated here:
OSX: Redux freezing the Harrison Mixbus 32c Help, Support & Bugs
Hi,
I’ve recorded short video which explains how Redux freezes the host - Harrison Mixbus32c
Crucial point 0:53
[Mixbus32c Redux freeze]
You can see tail of stdout which just spams with line:
Renoise Redux LOG> MacWindowGlue: Window frame changed…
i think this is the reason why Mixbus gets frozen. You can replicate this issue anytime
Redux latest
Mixbus32c v6 latest
MacBookPro 13’ 2017 OS Mojave 10.14.6
Now the issue is that whenever i try to load Redux into Mixbus, i get instant crash. Nothing can be found in the Mixbus error/stdout logs. Tho there is apple diagnostic report which i can send to the developers for further investigation. I’ve contacted Mixbus support also, and shared same informations,
and they’ve replied:
Without knowing the internal operation of the plugin, it’d be hard to tell, you might want to pre-emptively forward it to the Redux developers, pending our own analysis.
We are willing to consider any changes they reccomend!
actual crash: https://www.youtube.com/watch?v=MCTK4xpvUAA&feature=youtu.be
Harrison support reply:
Hmm, the report is pretty nonspecific, it looks like the plugin was being loaded and something about it caused it to crash. Beyond that it’s hard to tell. I’d definitely recommend you contact the developers.
1 post - 1 participant
New breakcore idm track
All the breaks are designed in renoise, the half of the sounds are recorded in my studio. . The composition made in ableton but in redux addition for all the breaks.
Redux is the best vst of all vst
1 post - 1 participant
If you had to do a 'mix and master' on earbuds only, which ones?
For those people who sometimes work on music software for portable devices and dont want to work with large monitor headphones, but also dont want to write sequences for export into renoise that are not bassy enough and need to be adjusted because they have been working on ‘bass boost’ earbuds…which earbuds are the best for reference/monitoring?
Just to make sure the sequences exported dont need too much EQing or work on other things such as filtering or volume levels once they reach the computer.
So far the only recommendation I have is:
Etymotic research ER4SR earphones.
https://www.etymotic.com/consumer/earphones/er4-micropro-earphones-373.html
Seems like they are saying they are flat response from 100Hz to 10000Hz.
I guess this means they are not accurate from 10000Hz upwards?
They are not cheap. Any other good ones out there that people know of, or should I just save my money and use normal earbuds 20Hz-20000Hz frequency response with annoying bass boost, which will lead to not enough bass in sequences and songs?
(maybe its just that no earbuds so far are really flat response or good for monitoring, too small to accurately monitor bass frequencies)
1 post - 1 participant
OMI Universe of Sounds EII Collection Northstar Downlaod Request! {2020}
Could You please a Need E-mu Emulator II Sample Libraries Sounds Bring extract?
1 post - 1 participant
Quality mixing tools and effects?
Hello friends.So as the title says could you recommend me some quality mixing tools and effects?Like eq ,.compressor,delay,reverb and more but don’t break the bank.
1 post - 1 participant
New COOL Renoise Song
New COOL Renoise Song called No Illama Music S-550 from the upcoming Album Hey where did my Roland Fanss Indonesia Friend Go?´
Really COOL Mix with extra COOL Bass so you can hear extra much here and there
And of course as always free 4 download right here
Get it NOW and download as many copies as you want and give them away
They are free and lots and lots and lots and lots and it is GOOD 4 you and COOL too!
Get your copy NOW!!! !!! ! ! !!! !!yeah now ! !!! its good 4 you!!! NOw11!!!yeybnow 4 yo1!..:…goNOillamaMusicS-550.xrns (2.8 MB)
2 posts - 2 participants
Roland S-Series Samples library Request! S-50 S-550
Poor Can’t you a please Want Something could bring Samples ALL RSB Libraries need Found Roland Sound Bank Collection Solution Please Download But i’m sad?
Website Rules I’m not llamamusic & sgroup…
7 posts - 3 participants
Solo causes note off in other muted track
Hi guys have been trying to get into using Renoise more recently as I like the magic that can be accomplished by using the effect commands, anyway … I have a new song with just 2 tracks so far and noticed that when I switch between soloing both of them, the audio is not continuous, but only retriggers with a note on. Maybe this is by design?
1 post - 1 participant
New Tool (3.2): Narration Song
Probably won’t be of much use to people, but I needed a tool to automate the building of an appropriate song for the narration I record and edit in Renoise. Normally, for each project, I would have to do this by hand before rendering (and then keep resizing patterns to match any edits made).
Usage: Select an instrument and this tool will do the following to it* and all consecutive instruments* below it in the Instrument Editor:
- Enable Autoseek
- Give the instrument its own pattern
- Set the length of the pattern to the number of lines necessary to accommodate the sample’s length
- Place a C-4 note in the first line of the first track
(* as long as the instrument has a sample)
1 post - 1 participant
[DnB]: Tropical Wave
Just As If I Remember
I want (for no other purpose than to make music and then Blatantly Self Promote this)
an effect (VST2, maybe internal Renoise)
that does the following
Modulate PHASE DIFFERENCE after FLANGE/CHORUS DIFFERENCE
Modulate FLANGE/CHORUS DIFFERENCE after PHASE DIFFERENCE
of the original signal, in one complete to make WET pass.
This would then go to a WET/DRY knob, to mix the original signal.
The GENERAL PARAMETERS for such an effect would be
- WET/DRY
- GAIN
- CIRCUIT FILTER STEPS (similar like the Phaser Steps) to pass WET signal into combination of filters (*1)
The PHASE DIFFERENCE would have interface options:
- Hz RANGE (min and max) - 2 knobs with value precision display and CTRL precise setting
- FREQUENCY (LFO RATE) - 1 knob with value precision display and CTRL precise setting
** (HOST TEMPO LEARN) - checkmarkbox = FREQUENCY knob off, TEMPO STEPS on
** (TEMPO STEPS) - options to choose (note divisions like 1/32, 1/1) - FEEDBACK - 1 knob with value precision display and CTRL precise setting
- STEREO WIDENESS - 1 knob with value precision display and CTRL precise setting
- PHASER FILTER STEPS - value selection, maybe per knob for easy access
The FLANGE/CHORUS would have interface options:
- DELAYRANGE - 1 knob with value precision display and CTRL precise setting,
0.00000000000000000000000000000001 msec to 100 msec (or alike) - LFO RATE - 1 knob with value precision display and CTRL precise setting
** (HOST TEMPO LEARN) - checkmarkbox = LFO RATE knob off, TEMPO STEPS enabled
** ((LFO RATE, HOST) TEMPO STEPS) - options to choose (note divisions like 1/32, 1/1) - FEEDBACK - 1 knob with value precision display and CTRL precise setting
- DEPTH - 1 knob with value precision display and CTRL precise setting
This new effect would allow a combined, new form of effecting a sound.
I can now replicate the sound of such an effect, by creating a Send track.
I can, however, not mix this back further into a Group or other device chain.
Example:
(NOISE!) wet only, phase + chorus
(NOISE!) 50%wet/50%dry, phase + chorus
here you go
9 posts - 2 participants
[bug] Renoise 3.2.2 - [strange behaviour] - [shift] selecting in pattern editor
Hello!
There still seems to be some strange behaviour with [shift] selecting in Renoise 3.2.2 with the rightmost column(s).
- When [shift] selecting (and right arrow)
-
more than 3 effect columns
-
creating (a few) new effect columns after selection
Less than in Renoise 3.2.1, still some unexpected selection behaviour is existant in Renoise 3.2.2 for now.
Thanq you tooktiktoqtaqtiq for all the continuous development. (Reminder: Renoise needs a future-usable version for when everything is dead, luckily Renoise is alive, I was able to register! I also still need to look into this myself, as I have to (keep-alive once half a year) all my project file downloads…)
Yours, sincerely,
I am a nearibility because infinity was made measurable by nearibility.
So is E (1, infinity) = meisurable * frequency to two fractions^2
We do meisure mass(ive) versions.
sir EatMe
1 post - 1 participant
Happy times with the 4x4 matrix
Yai, good times with Renoise, download this and have fun, it is good for you. Oh yeah, and it includes the first text file written to taktik himself
so i was playing around with this switch matrix idea I had from the modular world and stumbled across an unwanted noise when switching the receiver on a #send on a send track sending to another send track.
so I wrote taktik. he told me to get in here.
you can see in the file what I’m doing and I kind of made a track from the idea, (with compression and everything)
Maybe I little more explaining?
When sending a signal from a track ModMatrix4x4-0.3smoothGen.xrns (39.3 KB) with the #send is fine. You can automate the receiver as you will and no problem, no noise, pops n crackles. BUT when sending it again, from the send track a, to another send track, with the #send, and switching the receiver, then it gets unpleasant. No anything major, but enough for me to not want that, not in this particular project anyway.
So yeah, I did this instead, to get around it. You can see it on the master. It is essentially one hydra reseting four fully stopped LFO´s simultaneously while each of the four custom LFO´s are sending to four different send tracks gain. And then there are some other instruments that has nothing to do with the original idea but just thrown in there for fun.
So, it is, track 01 called DC to switch, sending to send track S01-04 and S01-04 sending to S05-08 called mod01-04.
Maybe I should post this in Renoise song also?
Oh yeah, and its 3.2 only Renoise effects bla… blah…a blalalha…a.alallblaModMatrix4x4-0.3smoothGen.xrns (39.3 KB)
1 post - 1 participant
4x4 switch matrix, ´hard cut´ issue solved, I guess
so i was playing around with this switch matrix idea I had from the modular world and stumbled across an unwanted noise when switching the receiver on a #send on a send track sending to another send track.
so I wrote taktik. he told me to get in here.
you can see in the file what I’m doing and I kind of made a track from the idea, (with compression and everything)
Maybe I little more explaining?
When sending a signal from a track ModMatrix4x4-0.3smoothGen.xrns (39.3 KB) with the #send is fine. You can automate the receiver as you will and no problem, no noise, pops n crackles. BUT when sending it again, from the send track a, to another send track, with the #send, and switching the receiver, then it gets unpleasant. No anything major, but enough for me to not want that, not in this particular project anyway.
So yeah, I did this instead, to get around it. You can see it on the master. It is essentially one hydra reseting four fully stopped LFO´s simultaneously while each of the four custom LFO´s are sending to four different send tracks gain. And then there are some other instruments that has nothing to do with the original idea but just thrown in there for fun.
So, it is, track 01 called DC to switch, sending to send track S01-04 and S01-04 sending to S05-08 called mod01-04.
Maybe I should post this in Renoise song also?
Oh yeah, and its 3.2 only Renoise effects bla… blah…a blalalha…a.alallbla
2 posts - 1 participant
Renoise crashes on ASIO drivers
New Renoise user here.
Load up Renoise. Go to preferences and change audio driver to ASIO. The moment I select ASIO from the menu the software crashes to desktop and vanishes.
PC is i9 10900x , 32GB, win10 home, Marian Seraph D4 PCIe sound,
Youtube vid.
Crash log.
[/details]
Summary ============================================================Version : Renoise V3.2.2 (Jul 14 2020)
Date : 2020-07-26
Time : 19:43:28
OS : Windows 10 (x86_64)
System: Using ‘C’ as resource base directory…
CPU: Found 1 enabled unit(s) with 10 core(s) and 20 logical processor(s) per unit. 10 cores, 20 logical processors are enabled in total.
Application: Showing the splash window…
Application: Initializing the API…
IPP: Detected CPU type: 0x46
MIDI: Initializing DirectMusic…
Graphport: Initializing Freeimage…
GraphPort: Running in DPI awareness mode: 1
GraphPort: Initializing DirectX…
GraphPort: Initializing the Font Engine…
ReWire Slave: ReWire engine link (Local Machine) is already installed and up to date…
ReWire Slave: ReWire engine link (Current User) is already installed and up to date…
ReWire Slave: ReWire Panel was initialized…
ReWire Slave: ReWire Slave mode failed to init (no master is running)…
ReWire Master: Successfully opened
Timer: Seems safe to use the ‘QueryPerformance’ counters…
Application: Start running…
Application: Loading the preferences…
Application: Init…
ScriptingTools: Initializing Scripting Tool: ‘C:\Program Files\Renoise 3.2.2\Resources\Scripts\Tools\com.renoise.ToolUpdater.xrnx’…
ScriptingTools: Initializing Scripting Tool: ‘C:\Program Files\Renoise 3.2.2\Resources\Scripts\Tools\com.renoise.UpdateChecker.xrnx’…
DspDevices: Registering native DSP effects…
DirectSound: Initializing…
DirectSound: Using SampleRate 44100
DirectSound: Primary Buffer Format: FormatTag=1, Channels=2, SamplesPerSec=44100, BitsPerSample=16, BlockAlign=4
DirectSound: CreateObjects … OK
DirectSound: Using MaxProcessingBlockSize: 1536
DirectSound: Output Buffer Format: BufferSize=88200, FormatTag=1, Channels=2, SamplesPerSec=44100, BitsPerSample=16, BlockAlign=4
DirectSound: CreateBuffer … OK
DirectSound: Up and running
MIDI: Enumerating DirectMusic (WDM) MIDI devices…
MIDI: Skipping emulated WDM device ‘Microsoft MIDI Mapper [Emulated]’
MIDI: Skipping emulated WDM device ‘Microsoft GS Wavetable Synth [Emulated]’
MIDI: Skipping emulated WDM device ‘SQ-1 1 MIDI OUT [Emulated]’
MIDI: Skipping emulated WDM device ‘SQ-1 1 CTRL [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDI4x4 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT2 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT3 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT4 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘Steinberg CMC-CH-1 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIFACE 8x8 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT2 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT3 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT4 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT5 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT6 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT7 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIOUT8 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘SQ-1 1 SEQ IN [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDI4x4 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN2 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN3 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN4 (MIDI4x4) [Emulated]’
MIDI: Skipping emulated WDM device ‘Steinberg CMC-CH-1 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIFACE 8x8 [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN2 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN3 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN4 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN5 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN6 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN7 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping emulated WDM device ‘MIDIIN8 (MIDIFACE 8x8) [Emulated]’
MIDI: Skipping softsynth WDM out-device ‘Microsoft Synthesizer’ (not supported)
MIDI: Enumerating Windows MME MIDI devices…
MIDI: Adding MME in-device ‘SQ-1 1 SEQ IN’
MIDI: Adding MME in-device ‘MIDI4x4’
MIDI: Adding MME in-device ‘MIDIIN2 (MIDI4x4)’
MIDI: Adding MME in-device ‘MIDIIN3 (MIDI4x4)’
MIDI: Adding MME in-device ‘MIDIIN4 (MIDI4x4)’
MIDI: Adding MME in-device ‘Steinberg CMC-CH-1’
MIDI: Adding MME in-device ‘MIDIFACE 8x8’
MIDI: Adding MME in-device ‘MIDIIN2 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN3 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN4 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN5 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN6 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN7 (MIDIFACE 8x8)’
MIDI: Adding MME in-device ‘MIDIIN8 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘Microsoft GS Wavetable Synth’
MIDI: Adding MME out-device ‘SQ-1 1 MIDI OUT’
MIDI: Adding MME out-device ‘SQ-1 1 CTRL’
MIDI: Adding MME out-device ‘MIDI4x4’
MIDI: Adding MME out-device ‘MIDIOUT2 (MIDI4x4)’
MIDI: Adding MME out-device ‘MIDIOUT3 (MIDI4x4)’
MIDI: Adding MME out-device ‘MIDIOUT4 (MIDI4x4)’
MIDI: Adding MME out-device ‘Steinberg CMC-CH-1’
MIDI: Adding MME out-device ‘MIDIFACE 8x8’
MIDI: Adding MME out-device ‘MIDIOUT2 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT3 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT4 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT5 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT6 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT7 (MIDIFACE 8x8)’
MIDI: Adding MME out-device ‘MIDIOUT8 (MIDIFACE 8x8)’
MIDI: Finished device enumeration
MIDI: Creating MIDI server…
MIDI: Opening MME Midi-In device ‘SQ-1 1 SEQ IN’
MIDI: Opening MME Midi-In device ‘MIDI4x4’
Application: Creating a new document…
MIDI: Loading MIDI actions from file ‘C:\Program Files\Renoise 3.2.2\Resources\Scripts\GlobalMidiActions.lua’…
Osc: Loading OSC actions from file ‘C:\Program Files\Renoise 3.2.2\Resources\Scripts\GlobalOscActions.lua’…
Player: Constructing…
Player: Creating slave threads…
Player: 20 threads enabled. 20 CPUs are available.
Player: Start running…
GUI: Creating the Document GUI…
GUI: Successfully constructed
Application: A new document was created.
GraphPort: Initializing in WindowedMode
GraphPort: Successfully initialized
Application: Init OK
Application: Enter MainLoop…
DirectSound: Stop Polling…
DirectSound: Releasing Primary Sound Device…
ASIO: Initializing
ASIO: Trying to open ‘ASIO Seraph D’
ASIO: LoadAsioDriver … OK
ASIO: ASIOInit … OK
ASIO: Using SampleRate 44100
ASIO: PostOutput is not supported
ASIO: FillDriverInfo … OK
ASIO: Got kAsioSupportsTimeInfo (yes)
ASIO: InputBuffers: 32 available, 32 selected - Type 27
ASIO: OutputBuffers: 32 available, 32 selected - Type 27
ASIO: OutputLatency: 801, InputLatency: 801
ASIO: CreateBuffers … OK
ASIO: ASIOStart … OK
ASIO: Up and running
1 post - 1 participant
Casio FZ-1 Download Request! {2020}
Could does a Bring Please have All Complete Includes FZ Sound Disk Library Collection samples .fzf?
1 post - 1 participant
Changing BPM of pre-sliced breaks
Hi, basically I think I might be missing something really simple that would speed my workflow up a bit…
I’ve been using the awesome “200 Breakbeats Instruments” xrni pack by Ripley that’s floating about, and I think the way I am adapting the breaks to fit the BPM of my track might be a bit convoluted…
Basically my workflow is:
- load the xrni break instrument onto a track
- select thew first slice in the Samples panel and hit beatsync, then hit “t” to get the transpose/finetune values
- selecting all of the other slices and copying the transpose/finetune values over from the first slice to get them all to the same pitch.
Is there a quicker way of doing this? It seems a bit roundabout and I thought there might be something I’m missing! Now I’ve written it down it doesn’t seem like such a long process but I just thought I’d check!
Thanks in advance!
1 post - 1 participant