Renoise Forum
Horizontal event lines
@Kaao wrote:
Couldn´t you basically flip the track editor, so to get more of a “pianoroll”/analog sequencer editor?
00 01 02 03 04 05 06 07 08 C C C C A - - - - # 0 1 0 1 0 +automation rows.Would look cooler…
The old arpeggio could be converted into chords, with one filter. Filterboxes are popular for this!
Peace.
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Participants: 1
Some new 5/4 untz untz
@Denim wrote:
A new techno track I recently finished is premiered here in the latest edition of the norwegian LYD podcast, at around 1:00:08 (just click the link to jump there). Good show, check it out
Made with Renoise + some hardware. Pretty happy with it, and always both fun and a bit challenging to make those 5/4 bars work well in techno. Guess it’s a bitch to beatmix, so might have to add in some straight intro beats there, we’ll see…
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Participants: 1
Defaulting the automation to "Linear" instead of "Points"
@jugger wrote:
Whenever recording automation using Instr. MIDI Control, it creates points which I then have to manually change to linear for each recorded lane.
Is there any way to default the automation to be always linear or curve?
Posts: 1
Participants: 1
Change Username
@Rhythmersion wrote:
Hi Mods,
If possible please can you change my username to Matt Brosk.
Thanks.
Posts: 1
Participants: 1
High CPU usage in Redux - Bug
@Entropy wrote:
There is an issue in Redux that really annoys me, and it is that over a period of time Redux will increase the amount of CPU it consumes. I use Bitwig studio, and if this turns out not to be a Redux bug, but in fact some sort of a Bitwig bug, then I will take this up with the Bitwig devs, but it only happens on Redux, so I assume it is Redux that is the issue.
- Add Redux as instrument.
- Load some sample into Waveform (I used noise).
- Assign some macros to some parameters (I used volume, pan, and Digital Filter cutoff).
- Close the Redux GUI.
- Modulate the Redux macros from within Bitwig (I used some manual automation and some LFO).
- Add a clip in Bitwig that plays a Redux note.
- Loop it (in Bitwig).
- Play (in Bitwig).
Redux will start off fine, playing nicely, but go and have a cup of coffee. Seriously, it may take up to 20 minutes, but over that time the amount of CPU Redux consumes will sloooooowly creep up, until finally Redux will be using 100% of a core and will click, pop and distort like no tomorrow. However! Here’s the kicker: Once you’ve got it to click and pop like no tomorrow, the CPU will immediately return to normal (low, maybe 5%) as soon as you open the Redux GUI. Go ahead, press the GUI button when you get it to click and pop.
I’ve uploaded my project file that contains the automated Redux instance. It’s all done for you, just open the project and hit play. It’ll loop away, and all you have to do is wait.
https://filebin.net/pi48su87b23h7i7s
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Participants: 1
GMKit - Nano (samples in separate tracks not showing in Mixer)
@rainydayshirts wrote:
Description:
When using the “GMKit - Nano” XRNI that comes with Renoise, samples triggered in separate tracks (Kick in one track, snare in another track, etc) do not appear to show up in the Mixer. I am curious as to why this is.
Steps to Reproduce:
- Open Renoise
- Load the “GMKit - Nano” XRNI into an instrument slot
- Set Phrases from “Prg” to “Off”
- Input a note to trigger a sample in one track (i.e. Kick - C3 in Track 1 on line 00)
- Input a note to trigger a sample in another track (i.e. Snare - E3 in Track 2 on line 08)
- Switch to the Mixer
Expected Results:
The Mixer meter for each track containing notes triggering samples will change.
Actual Results
The Mixer meters show nothing.
Extras:
See attached XRNS for a test case.groove.xrns (2.3 MB)
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Participants: 1
Strymon BigSky Max4Live device
@midierror wrote:
Hi,
This is probably the wrong place to be putting this… but anyway, I’ve made a BigSky editor in Max4Live:
Maybe someone here has one and…uses…ableton??
midierror
Posts: 1
Participants: 1
Sample-rate & bit depth noobisms
@Jonas wrote:
For years I’ve been using 44100hz setting in the preferences audio tab in Renoise and life is good, however there are questions,.
This setting is just the playback resolution right? It doesn’t affect the quality when exporting a song render?
For example, if you’ve set 44100hz for the playback engine, and have used solely 48000hz 24 bit samples in the song and export the song to a sample rate of 48000 hz in the ‘render to disk dialog’, the render will sound identical to if I had set the playback engine to 48000 Hz and rendered to 48000?
Also, is there a benefit of rendering to a higher sample & bitrate setting in the ‘render to disk’ dialog window, even if you’ve only used 16 bit 44100 samples in the project?
I guess I’m looking for an upgrade in soundquality, the cpu limitations aren’t there anymore to have to work in 44100, I’m just not sure what settings would make sense using different rates in the same song.
I probably should a/b this myself lol.
How do you guys work with samples of different bit depth & sample rate in the same project, playback resolution vs render to disk settings?
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Participants: 1
First occurence of instrument - how to do? SOLVED
@ffx wrote:
Hi,
I am sure I already asked this and then forgot it:
Is there a way or tool to get the first occurence of a selected instrument, so it jumps to that pattern and maybe even to the track?
Posts: 2
Participants: 1
TIP: Simple RegEx for searching multiple terms in a line, in Notepad++
@Ledger wrote:
I`m not too familiar with Regular Expressions but I found a simple one that helps searching through the scripting docs using Notepad++
You can search for multiple words in a line by using .* between multiple search terms
In the screenshot we have search string: pattern.*automation.*clear which finds the line
renoise.song().patterns[].tracks[].automation[]:clear()
Just make sure ‘Regular expression’ is checked on the bottom left
//////////////////////////////////////////////////////
Use Return and Shift + Return (or same with F3) to jump forward and back through results
EDIT: Shift also works with Find Next button
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Participants: 1
Populating automation on sequence deletion w/ autom. following opt
@ffx wrote:
Hi there,
let’s say you are automating a gain device on a track for a fadein of that track. Later you want to delete all parts/sequence prior to this fadein, and including the fadein part. And you have automation following enabled.
After deletion, your track now will be quiet, caused by a silencing gainer device without automation.
Wouldn’t it be more logical to populate the automation values like it would have been before seq- deletion exactly at the point after the selection? So the gainer device was left at 0dB instead after deletion?
If often find this kind of annoying, if you delete bigger parts in a song, automation can be messed up a bit. And this could be fixed.
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Participants: 1
Can`t undo an accidental post delete
@Ledger wrote:
Nevermind I found the undo button just click the [three dots] again to find it
Posts: 2
Participants: 1
"~Find Tool Updates..." work? | Update versions
@Raul wrote:
It seems that the latest modification of the renoise.com website regarding the tools has affected the operation of the “~ Find Tool Updates” tool.
@Taktik, can you fix this? Or are you waiting to update the web of www.renoise.com?
…
On the other hand, would it be possible to change the way of showing the versions in the web tools section?
I do not know if I’m doing something wrong, but it seems that it is only possible to upload a single version of the tool for each version of Renoise. Does this work like this? Renoise is updated very few times. But the tools can have many updates…
Posts: 2
Participants: 2
Ideas: Improving pattern midi automation
@ffx wrote:
Here is an idea how the midi automation problems could be solved (EDIT: see also idea 2):
Use two track fx columns instead, so have 32 bit space:
FX1 FX2 M1E0 4800 | | | Cmd | | Delay | ValueExtra benefit: Using multiple midi automation at once, e.g. aftertouch + pitchbend, by using 4 columns of fx. Saves one track column of space for sake of one fx column.
Disadvantage: Would it be a serious problem, if this midi commands were applied to any instrument playing in that line (assuming you are using multiple instruments in one and the same track)? You couldn’t have individual midi commands per instrument before either.
Any better ideas?
Posts: 2
Participants: 1
Bug: On deleting a track column, midi events won't joined together
@ffx wrote:
Hi,
if I have a midi automation like this
and now am dragging the last track column one position to the left
and then decrease the number of track columns
the fx commands will not be reconnected together to valid midi events again (which will happen if I drag the column back to last position instead) and the fx stays/turns into ugly random like device on/off automation instead.
Also I would like to highly suggest to you to totally decouple on/off device automation from midi automation, e.g. using unique fx command instead of double-use Mx-commands and providing a automatic song conversion then. Or maybe it would be even even better, if you were providing graphical on/off automation.
Besides the above reason, there are also the following reasons to change the double-usage of Mx:
-
In the above scenario, if I accidentally change the song position and the song option “automation following” is enabled, and the song position now passes those values, a lot of on/off automation and preset hopping will appear, which also will not be saved in undo history. So it will end up irreparable
-
There are other scenarios AFAIK which I did forget in detail, when a midi automation will accidentally turn into on/off automation. I think it was quantization in adv. tools and also as a tool
-
You can never say for sure, if a device will be accidentally automated, because there is no automation indicator at all. So Russian roulette style. Also there is no indicator for preset switch automation
Thanks!
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Participants: 1
Thank you for updating the forums!
@trueschool wrote:
I know this is a big job but it’s MUCH appreciated. I had a hard time using the old forums on mobile and I’m hopeful these’ll be an improvement.
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Participants: 1
ERROR: Failed to Create the Event Communication Pipe?
@trueschool wrote:
Hi, I’m on Mac Mojave and recently am unable to load any VST or AU instruments. I get the error below.
I don’t understand what changed or how to fix this. Any help?
https://media.giphy.com/media/ratutTQG2Nqbm/giphy-downsized-large.gif(image larger than 4096KB)
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Participants: 1
Bassoon Tracker - Webbased old-school Amiga music tracker
Lua Rendering results in dB drop?
@Ledger wrote:
After a scripting render operation, and though I have set song to 0dB headroom; renders of an individual track seem to come out a couple of dB quieter.
Does anyone know why?
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Participants: 1
Butterfly fx [glitch/noise]
@milkyheart wrote:
final track from my upcoming seventh ep. 10/4 time signature when there is one
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Participants: 1