Renoise Forum
Allow multiple renders
@antharia wrote:
Sometimes i would like to render multiple times (‘Render song’, or ‘Render to sample’) because, there’s randomness in my track, and i’ll like to hear different results.
Posts: 1
Participants: 1
Add a second current position indicator in sampler editor
@toimp wrote:
The bottom ruler have one, but i miss one for the top ruler. I’m often need to switch the bottom one to get the needed values.
Posts: 1
Participants: 1
Glitchy Reaktor / Massive X plugin GUIs in Windows 10
@Riz wrote:
EDIT : @taktik - I will provide more infos about this bug ASAP. I will also try other Native Instruments plugins ( Maschine user here )
Encoutering bugs with Reaktor / Massive X plugins display since the Renoise 3.2 update. ( win 10 ) . No crash but glitchy display (image attached )
Preset window not showing / glitches.
Posts: 2
Participants: 2
No easy way to create a second effect group/Doofer inside a chain?
@c-Row wrote:
Maybe I am just missing something, but to me it seems you cannot simply create more than one effect group/Doofer inside a effect chain? The only workaround I could find was creating a second Doofer on another track and copy/append this to the original track.
Posts: 1
Participants: 1
How to connect Processing with Renoise via OSC
@animanoir wrote:
Hi. I’ve fallen in absolute love with Renoise, and I wish to connect it to Processing to trigger images, animations, etc.
So I’m an intermediate programmer, not lost at all, but I don’t know how I could setup Renoise to send MIDI or something messages to P5 for it to trigger images.
Any starter kit?
Posts: 1
Participants: 1
New, simple detune / pitchshift DSP effect
@Aamadeus wrote:
I would really like to be able to simply detune / pitchshift with an fx-effect.
Because when I want to make a custom Chorus / Ensemble effect with for example 5 voices (In the instrument tab) It appears to me that I would have to multiply the samples 5 times to detune them individually, which is practically impossible for an sfz instrument.
What I would like to do is send all samples to fx chain 1 with a hydra, then edit multiple instances in multiple effect chains before bringing them back together in a final fx-Chain.
This way I can detune, position, edit tone-quality and reverb for each voice individually.
However I found no way to simply detune in the fx-chain and all (free) plugins I found where using a lot of resources and are trying to tune everything to a certain pitch/Key or do other nonsense. All I need is a most basic very simple detune in the fx-chain.
If anyone has tips on how do that regardless of a new feature, I’d be really appreciative as well.
Cheers, Aaron
Posts: 1
Participants: 1
How would I make one sample slice become a "Timestretched" sample slice?
@Neuro_No_Neuro wrote:
OK, I drew a click sample, 10 samples long, into the sample editor. I then sliced the sample into two pieces. Sample and Sample Slice 1, shown here:
I have a pattern playing it as such (note change to slice 2 (S02)):
The sample plays back fine, the second slice is also working fine in a normal fashion.
What I do not know is how to make the second slice become time-stretched. Rather, enable the timestretch function AND get an audible difference.
What I did find out with a different sample is that the sampling portion that gets timestretched might need to be a certain sample length. 9 samples long is not long enough.
The only way I figured out how to do this was use a longer sample, such as a full-length hi-hat sample, and then duplicate it. Then set the two samples up as a drumset, and THEN apply the timestretch to the second sample only. It will stretch, and it will cut off when the non-stretched sample gets selected again in the pattern, kinda like a hi-hat cutoff.
I was hoping, initially, to be able to trigger the timestretch via the pattern itself, y’know, putting in a command in the sequencer to trigger “beat sync” on and off. No go. Unless I’m mistaken, this timestretch effect really is more for those making tracks with sample loops, versus single notes.
Is there some way to perhaps be able to do this via the sequencer, so I would be able to trigger a timestretch effect on a single sample (like a hi-hat or a bass drum or a note), or a short length of samples?
Posts: 1
Participants: 1
Never a better time than now to add VST3 support
@EamonnMR wrote:
Reason 11 is out in late September and it’s going to be a VST. Would make my workflow a heck of a lot easier. Maybe I’m the only one who wants vst3 support. Just figured I’d put it out there.
Posts: 2
Participants: 2
Windows 7 - HiDPI: Crash when changing GUI scaling option
@TURRICAN wrote:
When accessing the GUI Hi-DPI settings, Renoise 3.2 crashes to desktop when switching between settings…It’s very buggy…because the GUI will scale from 125% to 100% but changing that to a different setting just crashes Renoise.
Posts: 5
Participants: 2
Same version for renoise and redux
@Tumulte wrote:
That’s a very simple improvement : just make redux versions follow renoises version (making it Redux 3.2, rather than 1.1)
(or at least 1.2)
From a strict programming point of view, redux is 1.1, but from a customer point of view it has renoise 3.2’s features.
“1.1”, kinda implies it’s less advanced (or that redux is unrelated to renoise), “3.2” clearly states it comes from the same batch
Posts: 1
Participants: 1
Render selection to sample does not reflect timestretch settings
@Daed wrote:
When I try to render a timestretched selection to a sample, I get a sample of the original pitch/time.
Posts: 2
Participants: 2
Fixed ..nothing to see here
@gentleclockdivider wrote:
Assign an intrument fileter to macro control , and automate it
When scrolling through the pattern with mouse wheel or arrow keys and playing the keyboard, the filter frequency is not updated
Posts: 7
Participants: 3
Tools for recording a quick tune on the go?
@mabersold wrote:
I only have Renoise installed on my home PC, but sometimes I get an idea for a tune when I’m on the go and only have access to my phone or maybe a laptop. Are there any simple tools for recording and saving a quick tune that I can access later? I’ve used an audio recorder in the past but I don’t really like humming into my phone in public.
Posts: 1
Participants: 1
Updated to 3.2 - Sampler Filter Issue - More Info
@Neuro_No_Neuro wrote:
Neat update, got some time-stretching and nicer envelopes! New issue, though.
I have an 8-sample long “tick” sound. I was using the HP Clean filter in the Modulation section. It seems to not work on a one-shot sample. If I take it off the “One Shot”, the filter works. There’s no filter envelope involved, it’s just a short, drawn sample.
BUT
If I open a new track, the filter works fine on a regular hi-hat. If I open a new instrument, like my “tick” sound, it works fine there as well. Maybe I’ll just have to replace the sound?
Since I’m using that filter to timbrally control the sound, is there something I can to to make this work again?
Posts: 2
Participants: 1
Two questions coming to 3.2 from 2.x
@quadis wrote:
note off: why can’t i put a “note off” on the line that i’m currently on. whenever i press caps lock it jumps down a line and puts the note off there instead. is there some way to change this (other than changing the overall step length to 0)?
block loops: is it possible to have it play from the top of the block loop when i press enter like in 2.x? any time i press enter it starts playing from the line i’m currently on instead of from the beginning of the loop.
Posts: 1
Participants: 1
Check if a window of the OS is open (and foreground)
@Raul wrote:
With the current API 6, is there a way to detect that a window whose path is known is open, to avoid opening it again in another window and placing it in the foreground?
- For example, to open a window: renoise.app():open_path(file_path)
- But if the window is already open, how to place it in the foreground?
Posts: 1
Participants: 1
FabFilter VST GUI problem
A Very Cheeky Track
@TheDamnChicken wrote:
I discovered some nice Timpani rolls, which played nicely with a synth piano. The track sort of happened like that…
I hope you like the spooks!
Posts: 1
Participants: 1
Can phrases be chained while working in Redux?
@unknown wrote:
Is it possible to chain phrases while working in the Redux plugin? For editing purposes it would be helpful to organize the playback of phrases from within the plugin without needing to rely on MIDI triggering since this can create a lot of awkward back and forth.
Posts: 1
Participants: 1