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Renoise Crash/Exit
I’m not sure if it crashed or what happened but i loaded a fequency shifter plugin and Renoise immediately exited with no prompts or anything,it just disappeared,as far as i can see, i think this is the log before it exited
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Expanse3D.vst3…
Vst3Plugs: Failed to apply initial component state to controller (not critical)
Vst3Plugs: Disabled auto-suspending for plugin ‘JMGSound: Expanse3D’ (it reports an infinite tail)
Vst3Plugs: Failed to attach plugin editor (1). FAILED to set frame reference…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Replika XT.vst3…
Vst3Plugs: Disabled auto-suspending for plugin ‘Native Instruments: Replika XT’ (it reports an infinite tail)
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Spectral Suite\Frequency Shifter.vst3…
Vst3Plugs: Failed to apply initial component state to controller (not critical)
1 post - 1 participant
New Tool (3.4) launch_lanes
launch lanes for renoise - 1st preview
Schedule launching different patterns in the Pattern Matrix for an Live-inspired jamming workflow.
Works by creating and managing two patterns at the top of your song (your launch lanes). You can schedule different track patterns to be aliased and played inside these. Contrary to similar pre-exising (and often outdated) tools, this one aims to avoid reimplementing a clip-matrix style interface for launching and instead relies on the built-in pattern matrix to select pattern.
Disclaimer: This is a beta version without extensive testing, rough edges remain, not recommended to use in a live-performance setting yet
actions- Play will play the selected pattern next
- Stop will stop any pattern playing on the selected track
- Solo will play the selected pattern next while scheduling everything else to stop
- Step will step to the next pattern in the song
- Open the control panel from Tools/launch_lanes
- Toggle lanes by ticking the checkbox in the top-left corner
- You also have keybindings such as
- LL - Toggle Lanes
- LL - Open Controls
- Keep the Pattern Matrix visible to see what you are doing
If you keep your focus on the control panel you can use the built-in keymaps
- Navigate the pattern matrix with the arrow keys
- Launch the pattern under your cursor using Space
- Stop them with Backspace
- Solo a pattern using Enter
- Alternatively, hold down modifier keys to use different actions with Space
- See the Keymap tab on the panel for details
The tool also provides shortcuts for these actions to work without having to open or focus the dialog (search for LL - in Edit / Preferences / Keys to see all available keybindings)
swapBy default, each action will be scheduled to execute when the current pattern finished playing, but you can use the Swap mode to apply any action immediately.
- While focusing the dialog, hold Alt (Control on Mac) when pressing an action
- For the assignable keybindings each action has an Arm and a Swap variant
Each action can be applied to the entire row of tracks (keybindings are called Row Arm Play and so on)
key-gridWhen focusing the dialog you can use your keyboard as a grid controller to launch patterns relative to your cursor without having to navigate. The modifier keys will work the same way. You can see and setup your key characters on the Keymap tab.
By default the keys correspond to a US keyboard and have 4 rows of 9 tracks, each row having a key at the end that will launch the entire row. You can offset the “window” these keys map to by navigating with the arrow keys, your cursor in the matrix will correspond to 1 from below
tracks rows s | 1 2 3 4 5 6 7 8 9 | 0 e | Q W E R T Y U I O | P q | A S D F G H J K L | ; | Z X C V B N M , . | / play controlsThis tab allows you to configure how to play patterns
- Length allows you to pick a Fixed length for your lanes or let it be set Automatically based on any pattern you launch. Patterns that are longer than the current length will be cut while shorter patterns will play in the beginning (the tool uses the built-in pattern aliasing to compose patterns).
- Mode sets how to launch new patterns
- Once will stop after a pattern has been played
- Loop will run continuously
- Step will go to the next pattern in the song after it has played the current one
- On Gap lets you customize what the Step variant does when it reaches a gap in the matrix
- Ignore will continue playing regardless of what’s the next pattern
- Jump will skip gaps and play patterns after the gaps
- Stop will stop playing once it reaches a gap
- Wrap will go back until the first gap above and play from there, this is useful to play pattern chains that are longer than your cycle length, all you have to do is surround an island of patterns with gaps
- Gaps determine what will count as a gap for a stepping playhead
- Empty - patterns without any notes
- Muted - pattern slots that have been muted (they have X symbol over them in the matrix)
- Section - sections in your song will be used as gaps
- Automation - when ticked, patterns that only contain automation will count as gaps
This tab has general settings for how the tool behaves
- After sets what your cursor will do after you executed some action
- Keep will do nothing, your cursor stays where it was
- Right will move your cursor to the next track, this is useful to quickly act on multiple pattern in a row
- Last will move your cursor to whichever direction you stepped last, similar to Right, just a bit more quirky
- Wrap modes affect your matrix navigation while using the dialog
- None will behave as the built-in navigation, edges of the matrix will stop your cursor
- Track will wrap around the matrix horizontally
- Pattern will do the same vertically
- Both wraps both tracks and patterns
- Highlight lets you pick your preferred pattern highlight mode
- None will not make any visible changes
- Slot Colors will apply a white slot color to playing patterns, and a flashing one for armed ones, the downside is that setting slot colors create undo actions in your project, so if you want to launch things while you work on other stuff, your undo will be rather messed up.
- Selection will use the pattern slot selection feature in Renoise to highlight armed and playing tracks, this is a bit hard to see (especially on certain themes) and it will make selecting patterns in the matrix impossible, but it will leave your undo stack alone.
- Make selecting play modes more accessible through keybindings
- Track monitor panel that shows the currently playing pattern for each track and there playmodes, allows selection different modes on each pattern
- Recorded history for each scheduled change
- Reduced slot color highlight mode without the flashing and customizable color for highlight
- Different playmodes like backwards, random, N-repeat and so on.
see the source on gitlab
direct link to all my tools as a zip
get a single xrnx from my new manual page
if you enjoy what I do, consider donating
Safe travels!
2 posts - 2 participants
A few Waldorf Rocket instruments
Hello you lovely renoisy people!
I wanted to multi-sample my Waldorf Rocket and stumbled across the fantastic Autosampler from dogsplusplus and chrisr. What an amazing tool!
So, in an attempt to give something back to the tracker community, here are a few .xrni instruments:
There’s a ridiculous bassdrum, a few leads and some pad/lead experiments sent through the Alesis Picoverb (which turns mono signals stereo, so there’s that! All other instruments are mono.)
The bigger instruments have been sampled at multiple velocities and with round-robin layers, but since the Rocket only really responds in an Accent kind of fashion to velocity, that only made sense for sounds with a snappy transient.
Anyway - please enjoy!
1 post - 1 participant
New tool (beta) Sample Modulation Presets
Sample modulation device preset handler, enables users to save and load individual sample modulation device presets from and into modulation sets, unlike modulation set presets (.xrmo) that clear all other existing devices when loaded.
Additionally it can save device chain presets which include all devices of a specified target, for example ‘Volume’ or ‘Pitch’. Plus a third type of preset, modulation filter presets which save all the filter settings including any devices present in the filter section!
Introduces new filetypes for each preset type… .xrmd, .xrmc, .xrmf. Files can be opened via the browser or dragged and dropped into Renoise like the native device presets. All presets are loaded into the currently selected modulation set.
The preset files are essentially xml created using the renoise.Document functions. Consideration was made for readability and having the files somewhat consistent with the other native device presets within the limitations of the renoise.Document format.
Notes…
Devices are loaded into the target from which it was saved, for example an Envelope device saved from the Volume section will be loaded into Volume section of the selected modulation set.
The tool adds various context menu entries for easy saving / loading. On tools first use we should get a prompt to set ‘User Library’ location to save and load presets from, it’s not essential for using the tool as you have option to ‘Save As’ and load from specific paths each time. However if you set ‘User Library’ the tool can automatically save presets in the following structure, where Target represents Volume, Pitch etc and Device represents AHDSR, Envelope, etc.
User Library/Modulation Devices/Target/Device/Preset Name.xrmd
User Library/Modulation Chains/Target/Preset Name.xrmc
User Library/Modulation Filters/Preset Name.xrmf
On saving presets a menu is used to select device as I don’t believe in scripting we can access currently selected modulation set devices the same way we can track / sample effect devices.
The menu logic needs a little work as it doesn’t always update device list, if changes in sets/devices are made after opening the GUI window then sometimes selecting another instrument or set is required to refresh devices before saving, or closing and reopening the window.
Accessing Velocity Tracking “mode” does not seem to work for me in scripting, so currently unable to store that value in presets.
Also in scripting “length” for Envelopes and Steppers max value = 6144 (6.143s) but 16.38s if set in GUI? So presets saved with length greater than 6.143s will not be loaded currently.
Please download and test the tool, looking for feedback of any kind before submitting the tool officially. Thank you!
dec.ultradian7.SampleModulationPresets.xrnx (7.5 KB)
1 post - 1 participant
EETTEE - my speaker was stolen (uploading this before they come back to finish me off tonight)
yeah place was robbed and i may as well export and drop before the fellas come back for the rest. thank the robbers for their ability to get the track release-ready so fast
edit: about 7 days in renoise gave me this.
1 post - 1 participant
Why won't my track play all the way through?
Is there another way to get an entire song (4-10 mins) to play through to the end without increasing the number of steps in a a pattern?
I loaded the file into the Instrument window. Next I put a C4 note in Edit window @ step “00.”
When I press play, the file only plays for a few secs them fades away, then retriggers after the 64 step patterns recycles.
My pattern is 64 steps, Could that bee the issue?
I am trying to mix/master a track in Renoise but can’t seem get a track to play through to start the process unless I increase the # of steps in the song. I feel like the right answer is just to increase the step count, but something doesn’t seem right to me.
I followed the Sampler @ Sampler - Renoise User Manual and this thread; How to insert an audio clip to a track - #4 by James_Britt and this one: [Videos] Tutorials For Learning Renoise but I couldn’t quite find what I am looking for.
Any idea how I can load in a 4-10 min song and mastering it?
Khepra
I’m on a Mac OS Sonoma and using Renoise demo version,
2 posts - 2 participants
Automatic Designated Track Colours?
Hi all,
A bit of a odd question, and not exactly important, but simple curiosity etc…
I am currently enjoying a oldschool Sunday night nostalgic trip, and loading up tracker files from beloved Amiga games. I noticed the colour bar at the top of each individual track is not default, as I assumed it would be, but rather random. At least at first glance.
It wasn’t until I loaded up “Into The Wonderful”, a Bitmap Bro’ classic from the game, Gods, that I noticed all the track colour bars were slightly different shades/saturations of the same general colour. I tried other tunes and noticed different results.
This does not seem random (at least to me), but rather (possibly) based on some criteria… Loudness, density of notes or input commands? Am I mad, or is there something at work here? I will admit to having a few glasses of red, but not so much that my curiosity can be called into question.
Any feedback would be appreciated.
1 post - 1 participant
Redux & MIDI instruments
As I’m using multitrack recording & renoise sequencing together, which is a rather complex workflow, I wanted to try how using Redux in a DAW would work out.
Now… Can I sequence my external synths with Redux through MIDI some way???
Or is it really completely restricted to samples?
(I hope it is not…)
If it is not restricted to samples, what am I not seeing to drive my external synth with redux?
1 post - 1 participant
2 versions of Renoise installed after update?
I don’t know why, but after I updated to version 3.4.3 (x64), for some reason version 3.4.2 is still installed, but there is no uninstall for that version. Only for 3.4.3…
I also needed to set up all settings again for renoise 3.4.3, where I would expect all settings & history would be transferred after an update.
Anyone who can help me solve this without having to flea out manually how and where to delete files, settings and possible registry settings.
(Running windows 11)
1 post - 1 participant
NewStyle AXS 3.0b4 Win32 Now Up on Archive.org>>>
Hello, been awhile as I can’t access here from any XP browser… However have a windows 10 machine soon to become XP again so figured I’d update on here while I can…
Just uploaded AXS onto archive.org today…App, skins I made, charts, manuals, fan wall & GIFs, song start templates, tunes I made, utilities, My custom synth bank, tutorial GIFs…etc…
Internet Archive AXS 3.0b4 Win32 Full Pack : NewStyle : Free Download, Borrow, and Streaming :...Hello... This is AXS 3.0b4 Tracker for Windows with 'Full Service' archive having many extra skins I made as well as manuals, charts, bonus helper utilities, ...
There are more of my old skins than new-
https://i.ibb.co/WVysttw/AXSskin-Final.gif(image larger than 4 MB)
I recently made some new one’s that I have changed the 2.03 to the correct 3.0
Certainly not for replacing anything I like it’s extreme stability (no crashing ever) & can handle most any kinda sample size matters not even saves large song files one I did was over 200 MB pretty good for a 460 KB Tracker… Has note velocity based filter modulation for samples & synth & ‘smart patterns’ which Arguru incorporated into NoiseTrekker 2 & are still there in current Protrekkr…
Great sidekick 16 tracks, multi-timbral subtractive synth that still sounds great… MIDI input works well too if you wanna use the synth as a sound generator…
Has a ‘unified’ stereo environment so no panning except for delay pan. But with the smart patterns one can export a track at a time then bring into multi-track… Have not done that yet as I like to be more what? A purist? A hoar tracker?
If you are not interested but are curious of the sound here is most recent, no post process-
alonetone.com AXS JazzmongerA track by TalkOrBell
Before is this one…I closed this soundcloud account about a year ago but they seem like they’ll never delete it. Soundcloud is the new facebook>>>
A 30 second jingle for those with little time or poor attention span-
alonetone.com Kernel KlinkA track by TalkOrBell
I have more but I think that’s enough to get most running for the door…
1 post - 1 participant
Vst effect sort of by type of effect
does it possible to organize effekt by type of effect too found them easely
1 post - 1 participant
LFO Reset issue-- Doofer effect commands ignored if value hasn't changed?
Maybe it’s not a bug but more of an inconsistency:
If I want to reset an LFO every pattern, I can put a reset command in the effects column: XX00
This works as expected
However, if I place that LFO inside a doofer, and assign one of the macro knobs to the LFO’s reset button, it appears that any pattern commands using that macro will be ignored unless there is a change in value. Since I’m always resetting the LFO to the start (00), it will always be ignored.
Currently I can work around this by placing a higher value in another FX column to the left.
Is there a reason Doofers work like this? I don’t know of any other native effect or plugin that behaves this way
1 post - 1 participant
Lua recursive operations
Lately I’ve been using pure data to make some single cycle waveforms .
For that I use an uzi object , which is bassically a recursive operation that fills a table object .
Connecting the cooefficients -variables to the trigger input of the uzi object ( which is blazingly fast ) we get a really fast gui update .
My question is , is lua capable of doing that , iow trigger a recursive operation exampel 2pi rad sin *sin pow^2 etc…and write that into an audio table (audio table = renoise sampler ) ?
This would explain the multiple audio tools for renoise , and I might consider learning the language .
1 post - 1 participant
Renoise Midi Controller mapping VST Plugins
Hello experts, today i install my vst plugins in renoise. I am a newbie and come from another daw. I can use the vsts, all fine. The only thing that i dont know at the moment is. I set my midi controller as midi in. And it works with makros on other devices. But how can i map knops of my vst with my controller?
The knobs of the vst are not light up in the learn mode.
Big thanks forward
1 post - 1 participant
Better search feature for the Disk Browser
In the Disk Browser, it would be really useful if you could search and see results from within all subfolders. So, if you search “string” it would show “String Section.sfz” “STRINGS/01.WAV” etc.
I’ve noticed that the Instrument Presets list has a search bar:
but it’s not very useful for me since it only shows .xrni and .xi files, and it can only search in the Renoise library folders.
1 post - 1 participant
Formula Device AMA
Sorry to spam the formula device today, but I was thinking…
I’ve tried a number of approaches to helping other users better use the formula meta device to achieve their renoise dreams, but I haven’t really felt that helpful with any of them. It’s a totally under-utilized part of renoise, as far as I see from the anecdotal evidence of the forum.
So I’m starting this topic as a place where you can ask me anything about the formula device, and I can try to help you understand / do whatever you think you want to do with it via a more conversational approach, cuz I use it a fair amount so I’ve figured some stuff out, and I have the perception that there are things that people want to do within renoise that could actually only (or sometimes most efficiently) be achieved with the formula device. Most of the real programmers of the forum seem to put their time into tools (understandably), but my interest in cybernetics has led to be more interested in merely what control-signals can be achieved.
I’ll share a couple of super simple presets that people can look at for consideration:
playing_value_on_off.xrdp (671 Bytes)
This just allows you to set a value with input A, and then will output either that value or 0, depending on if the playhead is stopped or playing, respectively.
pattern_ramp.xrdp (675 Bytes)
This preset just outputs a “ramp waveform” that starts at 0 at the beginning of the pattern, and rises to 1 (full value) by the end.
You could use the output to control the reset of an LFO like the following device chain, so you can use different waveforms instead of an ascending ramp (note, LINE was changed to LINEF, with the former increasing per line, and the latter increasing at the same overall rate, but with tick-fraction values, so it’s “smoother”).
pattern_length_lfo.xrnt (6.0 KB)
Start including some more meta-devices before you send your “control signals” to their eventual destinations and hoo boy, you’ve got a pretty complex signal chain!
Last note for now, in case you haven’t been told:
The formula device cannot control any parameter that the hydra (for instance) cannot control, and it can only change values as fast as your project’s tick rate
(so no audio-rate fm, grainscanning, etc. Only “tick rate” modulation can be achieved on exposed parameters)
Okay hope I can be of help, lmk if there’s something you’d like to do and we can have some fun
1 post - 1 participant
Formula Device Error
In the formula device, you will sometimes get an error that reads:
attempt to call a number value
I was able to figure out that it has to do with user variable names (excuse the example).
The code provided is completely legitimate, and the workaround that I use is to add a +0 to the end like so:
which can then be removed to achieve the originally desired behavior:
I’m not sure if this has something to do with Lua evaluation outside of @taktik 's control, or if the way evaluation is implemented can be changed. But I think you see the problem and it actually comes up for me quite often. I’m not sure if other formula-heads have ran into it but I haven’t heard of it.
3 posts - 2 participants
Renoise and a Hardware Synth - How to route back & record the external synth in Renoise?
Hello experts, I wanna run renoise with an hardware synth with his own sequencer. Runs great because renoise sending midi sync. Now i wanna know as a newbie. How can i route the audio of the hardware synth thru renoise and can i record it in it?
Big thanks forward
Regards HAL9000
1 post - 1 participant
Bug(?): LFOs never stop
Description:
As soon as you add an LFO device it starts running, even if the song is not playing, and it doesn’t stop when the song is stopped. This is problematic when editing patches on hardware as 1) it can interfere with editing and sending patch data due to clogging up midi processing/bandwidth 2) is changing the values you wanted to edit constantly until you disable the LFO or midi device.
Steps to reproduce look like this:
- Launch Renoise
- Make a new song
- Add an LFO to one track (note that it is already running when the track is stopped here)
- press play
- press stop
- press stop again
Expected results:
an LFO doesn’t start when added if the song is not playing, and stops when song is stopped
Actual results:
LFO starts when added and never stops
1 post - 1 participant