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10% off my hardware for Black Friday! ARPIE, Le Strum & Super Smash Button
@midierror wrote:
Hi
The three products in my Tindie store are available with 10% off until Saturday 30th November.
Synth Person, Renoiser, Sample Maker, MIDI Idiot, Community Music Maker, Film Fan, Sky Watcher, Photo Chap. Making electronic music f...
Use the code midierror1986 at checkout!
Enjoy!
midierror
Posts: 1
Participants: 1
Device panel missing in 3.2.1
@supercomputer60s wrote:
Hi, as shown in the pic i have device panel show/hide button missing. It works in previous Renoise versions for me
Posts: 3
Participants: 2
Bug: Rightmost part not selected with keyboard navigation R3.2.1
@EatMe wrote:
@taktik Oops! I have found it! A bug in Renoise 3.2.1 build 7 nov 2019
When selecting a multi-column channel selection with the keyboard (shift) from left to right
The rightmost part does not get selected.
When I select the previous column, the selection also misses the right part.
I can replicate this bug.
New song…
create multiple columns on channel 2 and 3
navigate to channel 1
press shift - right until you see the selection miss the right part
Posts: 2
Participants: 1
Orca! Midi sequencer
@niNja_pWn wrote:
Hey guys!
Check out this awesome livecoding environment that is amazing to use with Renoise. Its a MIDI sequencer and comes up with some GREAT rhythms. I figured someone would find this usefull
https://100r.co/pages/orca.htmlstrong text
Posts: 1
Participants: 1
RapidComposer Full Edition for sale, $150
@pandabot wrote:
(topic withdrawn by author, will be automatically deleted in 24 hours unless flagged)
Posts: 1
Participants: 1
[Help] Focus another frames from the API
@Raul wrote:
Is there any way to focus the frame of the lower DSP Chain panel of the track through the API?
I think it does not exist, but it would be great to have the possibility of focusing the desired frame (DSP chain, Automation Editor, Matrix …)
The problem I have, at least with DSP devices, is that Renoise does not show the last device added from the API, if the DSP chain framework is not selected.
This may cause the user to not perceive that he has added a device in the chain.
An example. If on a track you have nine devices in chain, when adding the tenth, it is so to the right of the screen that it is not shown. The DSP framework should be forced to always show the last device added in the chain.
If from the API we had access to control the focus of the frames, we could have control over this.
Does anyone know if there is any solution using the API?
Related documentation:Renoise.Aplication.API.lua
renoise.app():load_track_device_preset(filename) -> [boolean]@taktik, Regardless of all this, I think Renoise should have more control over this. If a tool adds a device using load_track_device_preset (filename), the frame should always display the last device added on the screen, whether or not that frame is focused. The user must always see on the screen that a device has been added.
Posts: 1
Participants: 1
Renoise 3.2.1 final using too much cpu
@Drion420X wrote:
I just try 3.2.0 and cpu it’s much less than this new version? Didn’t have any problems with cpu until I’ve updated this new version 3.2.1 final released. Everything in the setups are same, midiplugins, vst, etc.
Posts: 1
Participants: 1
A Meta Device Step Sequencer
@antharia wrote:
I found a ten years old topic i won’t pull up.
I was looking to make a random sequence on a native effect. It would me much simpler with a built-in step sequencer, as a complement to the LFO
Posts: 1
Participants: 1
2 pole filter versions indtrument, more macros
@gentleclockdivider wrote:
As the topic says , all filters in the instrument editor are 4 pole , while there are 2 pole equivalents in the filter dsp effects
Now that the envelopes have adjustable curves , it would be great to have more instrument macro knobs
Posts: 1
Participants: 1
More than 256 instruments
@fiasko wrote:
I have enough memory to be able to load templates with hundreds of Kontakt instruments. I’m using all 256 and I could use more.
Posts: 1
Participants: 1
Reason 11 updated & now runs on Renoise for Mac
@luisaguirre wrote:
I was literally just about to purchase Blue Cat Audio’s Patchwork so I could run Reason’s Rack in Renoise when I read the current update now supports AUv2. Happy days.
Posts: 3
Participants: 2
[HELP] prevent a tool from accumulating changes in undo / redo
@Raul wrote:
Is there a way to prevent undo / redo from accumulating changes made from a tool?
For example, if a tool changes the transposition value of the selected sample (Sample Properties) only once through the API, a step will be saved in the undo / redo. If you change it 100 times in a row, there will be 100 steps in undo / redo.
How to prevent this step from being saved? Is there any way to do it?
Posts: 1
Participants: 1
Sample Slice Playback and Looping
@Neuro_No_Neuro wrote:
I saw and found that I can now play a selection of whatever audio I put into the sampler via key and play it chromatically. Neat! It starts where the selection is, and stops where the selection ends.
Can we loop this?
If so, how? “Forward” doesn’t work. I do realize I may be missing something. Any advice would be greatly appreciated!
Posts: 1
Participants: 1
New song: Prelude Zero
@oopscene wrote:
Hi guys,
Please take “a look” to my new song written using Renoise:
Thank you!
Posts: 1
Participants: 1
[Bug] Strange behaviour sending a Sysex Message via lua API
@cupcake wrote:
Hi,
I’m trying to send a sysex message to write to the screen of my MIDI controller. It requires 77 bytes, but if i send a 77 byte message correctly formatted from the midi_device:send(data) method, it loses a byte and won’t write the string. The controller needs to see the correct message length to react. So i have to send an extra byte padding, 78 bytes long total and then 77 bytes hit the controller port (have checked via snoize MIDI monitor snooper prog).
I will look into it further to see what’s being lost exactly, but just wanted to put this up for notice.
Posts: 2
Participants: 1
Z effect, suboptimal behavior
@joule wrote:
-Zxx - Trigger phrase number xx (01 - 7E, 00 = no phrase, 7F = [keymap mode]
Not sure if it’s a bug or intended. If you try to trigger a phrase that doesn’t exist by using the Z effect, the last phrase will be played (math.max). I think it would be better if notes with such Z effects were omitted/silent.
A practical circumstance where this messes up workflow:
I’m using phrases that are split into chord voices to C notes, and guide them with a chord track where Z effects are automatically pasted. When having a four-voiced chord in the ‘chord track’, but using three phrases, the two top voices will both be triggering the last phrase. It would make more sense if it was omitted (let Renoise try to play the phrase you’re actually telling it to, and be quiet if it fails).
Otherwise you have to do the slightly ugly thing of always inserting an empty phrase as the last one. What do you think? Is the ‘math.max’ behavior really useful in some way?
Posts: 1
Participants: 1
AU / VSTS can't talk to each other (IIEQ Pro)
@helltrack wrote:
IIEQ Pro usually can talk to other instances of itself and let’s you switch between them in the Interface, but this is not working in Renoise atm.
Would be nice if this could be enabled.
Posts: 2
Participants: 2
Problem: Meta Instr. Macros allows to select the index of instrument "FF"
@Raul wrote:
@taktik, if you want to correct small details detected, here is another one.
The range of the instrument index reaches FE. FF seems reasonable to think that it will never be used, because it does not exist. Therefore, it is useless to be able to select it from the Meta Instr. Macros ". It does not seem to be useful. To avoid selecting an instrument, there is the value -1, right?
This seems like a silly detail, but you may want to check / adjust it…
Posts: 1
Participants: 1
Can automation not be tied to pattern length?
@pezz wrote:
Hi there,
Just learning the ropes here (even though I’ve owned Renoise for years).
I have a VST parameter I want to automate but I’d like the drawn automation curve to go back to the start every time a note plays instead of continuing through the whole pattern.
I found this post:
Turn LFO into LFO/Envelope hybrid Ideas & suggestions
Basically the LFO device can already be used like a rudimentary envelope, by putting it into one-shot mode, using a custom shape and adding a reset command everytime a note gets triggered.
All that would be left to add is a button that automates this process (resets the LFO/envelope everytime a note gets played) and loop markers for the sustain and voilà - Renoise has an envelope device.
and it does pretty much what I want but it’s kinda fiddly and I was wondering if there’s an easier way to achieve this?
Cheers.
Posts: 1
Participants: 1
Problem Renoise or API6: "Beatsync lines" does not allow value 0
@Raul wrote:
There seems to be a little incongruity here:
In this valuebox (beatsync lines) it is not possible to set the value 0 from Renoise. The valid range is from 0 to 512, not from 1 to 512. It is possible to have access from the API6.
Is there a reason why the value 0 is not available? Or is this a small bug (programming oversight)?
Maybe it should be corrected in API6, and really be the range from 1 to 512? It seems more reasonable that the range is 1 to 512.
Related documentation:Renoise.Song.API.lua:
-- Beat sync. renoise.song().instruments[].samples[].beat_sync_enabled, _observable --> [boolean] renoise.song().instruments[].samples[].beat_sync_lines, _observable --> [number, 0-512] renoise.song().instruments[].samples[].beat_sync_mode, _observable --> [enum = BEAT_SYNC][number, 0-512] change to [number, 1-512]?
Posts: 1
Participants: 1