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Precise Instruction .xm in .rns Renoise
https://mega.nz/folder/dmwBVBQD#JeV9P2OnxaNawjLqvXMAEA/file/kigF0Yrb
oldest project online so far (from 2005)
EatMe - Precise Instruction ( .xm ) ( .rns Renoise version )
1 post - 1 participant
Selling my Renoise 3.2.2 License (up to 3.7) – £40
Hi All,
I bought Renoise a while back, but haven’t used it in years (I just couldn’t really get comfortable with trackers). It’s up for sale at £40 if anyone wants it? I assume the license transfer will be handled by Renoise staff?
Cheers
Tim
1 post - 1 participant
New sample generator online: WAFXR
Wanted to share a new SFX Generator - online - that really pushes the boundaries of what types of sounds can be generated for your game design - WAFXR by @fenomas (on Twitter): https://andyhall.github.io/wafxr/
It’s got quite a few different sorts of modulation and oscillators that the AS3FXR / JSFXR / BFXR just don’t have, including FM, Additive, PW, and… METALLIC NOISE! Yep, you can make hi-hats, cymbals, clanks, clinks. Bass drums, percussion, etc. The very first thought I had was to notify those who like to make their own samples, be it waveforms or percussive elements. It’s got wavefolding and bitcrushing, and a variety of filters. Very comprehensive! Outputs to .WAV for further editing.
The thing(s) that really caught my ear are the Metallic Noise, the additive (harmonic) synthesis, and the FM modulation. For those of you who do sound design for video games (like me), or who design your own sounds for Renoise, there’s a lot to unwrap here. All sorts of great material.
1 post - 1 participant
MIDI clock > all ports
Hi,
I am running Renoise with quite a few bits of external gear, and i am currently using a hardware MIDI merger to send the clock output from ‘output A’ -> MIDI merger -> synths. Yet, i have run out of ports on the merger (a lot of my synths lack an out/thru port), so i am wondering (again): couldn’t Renoise just send it’s clock the all MIDI outputs? I am using a 4x4 MIDI interface, and life would be so much easier if Renoise could send it’s clock to all outputs.I could even leave out the MIDI merger
I am reluctant to use external tools to ‘map’ these outputs virtually. I tried that once, but that was an unstable solution.
I can’t think of a reason why this shouldn’t be implemented, but maybe someone can enlighten me here.
Many thanks!!
Dennis
1 post - 1 participant
FM synth inside renoise
Does anyone know of a way to do fm synthesis inside of renoise without any vst. I been trying to figure it out myself but most of the information my found is several years old so maybe a new method has been found. Basically what I am trying to achieve is a simple dx7 style synth, and its just more convenient without vst. So if anyone knows let me know thanks anyway
also don’t know where to categorize this as it’s a possibility.
1 post - 1 participant
Help using Renoise with Ableton Push 2 (windows)
Hi, i would like to use the Ableton Push 2 as an input device on Renoise, I already have it working but with no LED or Screen support. The issue with this is, I want to use the Scale feature on the Push 2 to display notes that are in the scale I select on the push 2. If I try to to use Ableton and Renoise at the same time, it says there are errors and the Push 2 is only working inside Ableton while not sending anything to Renoise other than transport controls.
1 post - 1 participant
Plugin Grabber, but for Hardware Synths
Can we have the Plugin Grabber updated to also work with external hardware synths? Just any midi instrument with a line in device in the Plugin Grabber source list and use the instrument settings for latency. This would drastically decrease productivity killers of needing to manually record and edit a ton of samples just to do the same thing the Plugin Grabber does for Plugins.
I know this has been brought up before and there’s a few programs that people recommend. But, again, it’s a workflow misery to stop what I’m doing to close out of Renoise, load up some other software to do something that Renoise already does, but just for plugins.
I love using Renoise and I’d rather not have to interrupt flow to stop what I’m doing to dive into some other software, make sure everything is setup there correctly and then import stuff back in to Renoise. I just want to stay in the one program I’m actually productive in.
1 post - 1 participant
Midnight Sun - New Song
Using Shift+Key bindings
Hi! I want to use Shift+D to delete whole row in pattern. But when I assign that keybinding, it conflicts with the operation of recording the D and creating a new column (works for any Shift+playable key). I don’t want that, I would much rather have the new keybinding. How can I do that?
1 post - 1 participant
Speed comp challenge (and alternatives)
Hi all,
i hope that you are doing fine at these times.
Is anyone interested in participating in somewhat Renoise-oriented speedcomp challenges?
Or literally any type of challenge that incorporates some next-to-impossible limits?
examples:
- Create tune in Renoise in 10 minutes only by using provided one one-shot sound, or just by drawing stuff out without any provided content?
- Anything
Cheers
1 post - 1 participant
MacOS Catalina - Renoise starts autoplaying/repeating one note as soon as I enable edit mode?
I asked this last winter and couldn’t find a way to resolve it so I just deleted Renoise, but now I have a new iMac so I thought I’d try again.
Just installed Renoise - when it opens and it gives the selection of demo songs, I skip that and just let it open the blank song template.
Track 01, 00 - if I hit escape to enable editing, it starts autoplaying and repeats E-3 sample 00 in every slot. Same if I open any of the demos or tutorials - enable editing and it enters notes in every space until I kill it.
Just an iMac, running the latest Catalina, audio interface (Apollo Twin X), QWERTY keyboard and wireless mouse connected, nothing else.
1 post - 1 participant
Download & remix (to delete)
To Do:
(x) Download and Remix this sample.
this sample is to delete. if in the future anybody asks you to delete your sample then don’t.
- you may leave a message it is impossible to delete the sample from the disc on questions.
thanks.
1 post - 1 participant
Synkretic - Doubletime
https://aeronema.bandcamp.com/album/synkretic-doubletime-ep Hi! This is an EP I released earlier this year called Doubletime. Every song was made in Renoise. Thematically it deals with the art industry. Sonically it’s influenced by several genres including footwork jungle, drill n bass, acid, and bomba music.
1 post - 1 participant
Recording Vocals using Renoise and Protools
Hi all, hope all is well.
Working on a synth pop record and have been using Renoise to compose stuff as it’s super inspiring to work with and having a blast, at the point now though where I need to throw vocals over the tracks and I’m kind of stuck at what to do about it. Knowing that you can’t just straight record audio tracks (other than samples of course) to Renoise, I figure I have to do the vocals in pro tools (given its the other bit of software I know).
Now this would normally I assume be a simple matter of porting the individual audio tracks over to pro tools which I can still do, but I currently like how I have things mixed in renoise and would rather not have to remix everything again, which I figure I would have to do with pro tools.
I’m guessing here that the way to do this is by using “Rewire” which I haven’t really messed with before and am just trying to mess around with now, if anyone who has had experience putting vocals over tracks made in Renoise would be able to help advise me as to the best way to go about this I would appreciate it a bunch.
Thanks!
1 post - 1 participant
Plugin Grabber - Intelligent grabbing of samples
Hi guys, I have a humble feature request. But before I explain the solution, first let me explain the problem…
Problem:
When you use the Plugin Grabber with a sample-based instrument, you normally have to take a wild guess about the note range and step, the velocity range and step, and the loop point.
This causes several problems:
- You could well grab less samples than the VSTi contains, making your new instrument inferior.
- The alternative is you grab more samples than the VSTi contains, making your new instrument an unnecessarily large file.
- Plus, if you’ve grabbed more samples that the VSTi contains, you’re sampling samples that have already been pitch-shifted, which adds to the loss of quality
- Even if you think you know what the step is between samples, some VSTis don’t always follow a uniform step pattern, for example, having a smaller step in the middle and a larger step at the far ends
- You have similar problems with loop points - you’re either going to sample more than you need, or not enough.
- Plus your new loops will never sound as good as the original, since they’ll either cut the sample too short, or you’ll be looping within an existing loop. What a mess!
- Also, many VSTis feature ‘round robin’ samples - multiple samples for the exact same note - this is completely lost by the Plugin Grabber
Solution:
Each section of the Plugin Grabber’s settings (Note Range, Velocity Range, and Sampling Options) should feature an Intelligently grab samples checkbox.
When toggled, this will:
• Automatically detect the note range and step
• Automatically detect the velocity range and step
• Automatically detect the loop point
• Automatically detect round robins (a Round Robin section should be added)
This will give you a PERFECT 1:1 grab of all the samples contained in the VSTi - no more, no fewer!
How it works:
This may be fairly obvious, but here’s how I would do it…
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To find the loop point:
• After a sample is grabbed, you go through the waveform in steps of (say) 1 second. At each point, you take a small portion of a few amplitudes and look back through the waveform to find a matching portion. If it matches then the comparison is taken back further until they stop matching, which is the loop start and end. -
To determine round robin:
• Middle C is grabbed 10 times and the waveforms compared. Any duplicates are discarded, but the unique waveforms are retained. This also tells us how many round robins there are, so future notes will only be repeated until this number has been met. -
To determine note range/step
• Having grabbed middle C, you then grab the next semitone up and shift its pitch down to match the original note
• The new note’s waveform is compared with the original note’s waveform (or waveforms, if round robin is used)
• It is noted whether the samples are duplicates, or both unique, and the process continues upwards, with the next note up being compared.
• Each time a block of duplicates is found, only the middle sample will be retained as this is most likely to be the true sample, all the other samples are deleted.
• When no new, unique samples have been found for 1 octave, the upwards search ends
• We don’t know where the final true sample lies, but we assume it to be the same distance from the previous true sample, as the one before that.
• Now, the same entire process is carried out downwards from middle C to find the lower notes
• We now have a map of notes where all the true samples lie. From this point onwards, only those notes will be looked at. -
To determine velocity:
• After all the above has been carried out (using full velocity), then we go to the most central of the notes containing true samples and begin playing the note in decreasing velocity.
• The new sample’s waveform is compared with the previous waveform (or waveforms, for round robin). This is done by first adjusting its gain so that the amplitudes at a certain point match.
• As before, it is noted whether the two are duplicates, or unique waveforms.
• As before, the comparison process continues, decreasing in velocity.
• When a block of duplicate samples, are found, the loudest is used for that block and the rest discarded.
What do you think of the idea?
1 post - 1 participant
Change default values for Sample Properties
Hey there!
Just bought Redux after comparing a bunch of different samplers and am amazed at how well it sounds.
Is it possible to change the default settings in Sample Properties (One-shot, Interpolation, etc.) so they are set to different values when i drop a sample onto Redux? I’m going to be using it mostly as a one-shot sampler so it would speed up my workflow a lot if I could change these.
Also, can’t seem to figure out how to change the velocity sensitivity, despite adding the Velocity Tracking device in the Modulation tab. I know this is probably me that’s stupid but I’d love for someone to point me in the right direction.
Thanks!
1 post - 1 participant
Note value question
What note fraction is 2 lines apart on 4 lines per beat? one line apart would be 8th and 4 lines would be quarter and notes directly next to eachother would be 16th if im not mistaken. But what is 3 ? Is it just 3 16th notes apart?
1 post - 1 participant
Questions about the Plugin Grabber
Hi guys, relatively new Renoise user, planning to purchase soon.
First, let me say why I LOVE the Plugin Grabber - because I absolutely hate VSTs - the idea of being dependent on all these programs installed via Windows, each one with a different interface. I just find it all so messy and confusing. I like to keep things simple and just want all my instruments to be standard files in my own directories, that I have direct access to.
So that’s why I love the idea of the Plugin Grabber. Now I just have a few questions about it…
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First, is this feature unique to Renoise? I honestly don’t think I could use any DAW that didn’t have it!
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Secondly (and this is really my main question), for sample-based plugins, is the Grabber able to automatically detect the note/velocity range/steps, as well as loop points - just by analysing the samples? I suspect it can’t, but to me this seems like it would be really useful to avoid unnecessary sampling, and bad looping.
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Does the Plugin Grabber allow for round robin (variant) samples? I see nothing about that in the settings.
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Finally, does anyone know of any software that can extract the samples directly from plugins, so there’s no re-sampling/loss of quality involved?
1 post - 1 participant