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Does Renoise's mixer prevent clipping?
I recently just bought Renoise, and I was wondering if clipping only occurs on the master track. More technically, I was wondering if Renoise mixes using 32-bit (or more) floating point samples. This would mean that no matter how high the audio level of the tracks are, they won’t be clipped. Rather, when the mixer’s master track outputs the audio to the computer’s sound card (which operates in fixed-point 16- or 24-bit samples) or renders to an audio file, only then will the audio be clipped when exceeding the maximum value.
I apologize if the question is hard to understand, but I would appreciate any opinions/details regarding this, and I would also make sure to do my own tests.
Thanks in advance!
1 post - 1 participant
Chaotic Music Maker 1.08 Win32...Too Bad This Was Not Further Developed!>>>
A piano roll sequencer that did not make it but was open-sourced 10 years ago…
I recently discovered I had a cracked version from years ago so am attaching over at oldschooldaw as there is no other binary ANYWHERE!..The link from alt dev is drop box long gone & no renewal…
Lotta coolness with this & would’ve kicked ass on LMMS if kept up
More info at OLDSCHOOLDAW Herepost-
oldschooldaw.com Chaotic Music Maker 1.08 Win32...Too Bad This Was Not Further...Chaotic Music Maker 1.08 Win32...Too Bad This Was Not Further Developed!!>>>
1 post - 1 participant
Saving a phrase template, …
… similar to the Save As Template Song, but for the phrase editor. BTW: It would be nice to have the possibility to create and manage more than just one default song template. Minkepatt
1 post - 1 participant
Phrase editor and interpolation
Hi,
I am completely new to Renoise and have a question. When I am using interpolation in the phrase editor I have trouble getting a break in sync. It is almost like a delay on the last beat before the loop starts over again. If I play the break in the pattern editor it works well. The break works well also in the phrase editor without interpolation. What am I doing wrong?
2 posts - 2 participants
Sample modulation AHDSR timing curiosity
A little observation with the AHDSR sample modulation device. Now this all depends on how you look at it. I’m looking at this from a mathematical/programming angle.
The idea is to play a test sample which consists of a 1 second +1 sample (you’ll see in instrument 00 in the attached xrns below) and send it through the AHDSR modulation applying a 1 millisecond attack/with no curvature. So I set the AHDSR to look like:
Also (to make a small comparison) I did a similar setup in Tracktion/Waveform and rendered out the result from its sampler (the result of that is in instrument 01 of the xrns.)
In instrument 02 is my rendered out track from Renoise. Then I compared the beginning of the two samples. (Naturally you have to zoom in a lot because you want to look at the first 1-2 milliseconds of the sample(s).)
According to the Renoise minute time ruler, Waveforms ‘ramp up’ volume is 1 millisecond in length. The Renoise sample attack is more around 2 milliseconds in length before full volume is reached.
I thought what happens if I put 2.0ms in the attack time? Render out the track result (put in instrument 03). Comparing 02 and 03 instruments. To my eyes the Renoise 1ms and 2ms attack rate is very similar. I also get the feeling as though Renoise is also trying to apply some sort of very crude curvature (even though it should be completely linear?) and it looks more like 3ms has elapsed before the sample completely reaches full volume.
You probably going to say, who the hell cares? What’s 1 millisecond here or there? Nobody is going to notice. I agree, for most musicians chances are this is all a moot point. It is just an observation. Certainly a little curious algorithm/math result considering that from the users perspective they have specified a 1ms completely linear attack volume ramp up. After all that is what is specified from the user interface. You may have things like ‘anti-click’ and probably other things going on behind the scenes. But I do know that if I dial in 1ms attack time in Tracktion/Waveform I get a 1ms attack volume ramped up time sample on output (shown in instrument 01).
ahdsr.xrns (15.3 KB)
1 post - 1 participant
Retro fan here - Renoise 1.2.8
Hello, I am a registered user so I have access to old builds like 1.2.8.
I managed to install 1.9.1 which I used back in the day. And it plays fine.
But when installing 1.2.8 the following error pops up:
Also the rns.exe is only 2.8MB, a bit small. What sould I need to do? Install demo first?
1 post - 1 participant
Help - colour in track?
I have seen some screenshots where the track background (behind note and fx-data) also has been colourised in the same colour as the track-colour.
For me, it looks like this (i.e. the same black background):
Is it a tool/plugin that’s needed?
Background to why i’m asking:
3 posts - 2 participants
Question of Redux
I’m thinking of buying Redux.
So I have a question for Redux users.
Is it also available in Logic Pro?
Are you using Redux and is it very good?
1 post - 1 participant
Opening the MIDI dialogue box
I know this is way beyond any long time user, but the guide doesnt seem to have the shortcut - Figure it’s best to put this up - unsure how to direct the concern. Welcome to delete this post after rectification as I have totally lost the MIDI dialogue box… And the way there manually since updating.
Sorry and Thank you!
1 post - 1 participant
Komplete Kontrol - instuments load standalone, but in Renoise nope
Windows 10
Renoise 3.3.2
Komplete Kontrol 2.6.7 (R1)
You can load and play the instruments in the standalone, but in Renoise, you get this following error:
Loading Issue
Plug-in not found.
Please open the standalone application to rescan, or rescan manually in the Plug-in preferences.
Sadly I’ve followed the instructions to no avail. Any ideas? Any hidden knowledge?
1 post - 1 participant
Native Instruments Super 8 (VST3) Not showing in plug-in list
Renoise 3.3.2
Super 8 version 2.1.0 (Installed Native Access)
This VST3 will not show up in the instrument plug-in list. Sibling products such as Kontakt, Massive, and Massive X do. I have reinstalled the product and have run the plug-in rescan in Preferences to not avail. Any suggestions?
According to Native Access it is installed at C:\Program Files\Native Instruments\Super 8
…and I see the VST3 file as: C:\Program Files\Common Files\VST3\Super 8.vst3
Any insight or ideas would be helpful! I love that instrument.
1 post - 1 participant
Renoise API Bug? app_idle_observable:add_notifier causing permanent IO access?
Found something interesting. When a tools is adding an idle notifier, Renoise is heavily accessing the folder of the tool. I used process monitor to check it:
Source code of the tool:
local app = renoise.app()
local tool = renoise.tool()
local function appIdleEvent()
end
tool:add_menu_entry {
name = “Main Menu:Tools:App idle trigger …”,
invoke = function()
if not tool.app_idle_observable:has_notifier(appIdleEvent) then
tool.app_idle_observable:add_notifier(appIdleEvent)
end
end
}
com.duftetools.Test.xrnx (619 Bytes)
Maybe its related to this issue: Slow plugin loading (previously worked fine )
1 post - 1 participant
Delay column and pattern fx commands
I was under the impression (don’t know why) that the pattern fx column(s) was applied always at the start of a line irrespective of any delay column value applied to the start of a note. Is that really the case though?
I’m going to use the ‘CXY’ cut pattern fx command. I’ll use a 1 second +1ve sample:
I’m going to render this sample out on a line at 120BPM / 4LPB / 12TPL:
00 C-4 00 .. -- -C00I get:
Seems ok. [There you get the infamous no user control ‘anti-click’ when it cuts.]
Now let’s apply a delay to the note:
00 C-4 00 .. 10 -C00I get on rendering:
Hmm ok(ish)?? It has delayed the note, I’m interested though that it has also applied a cut.
Let’s increase the delay to:
00 C-4 00 .. 80 -C00Render line out:
Ok, delay correct, but get the feeling that Renoise is really trying to figure out what to do there.
Let’s increase the delay further:
00 C-4 00 .. E0 -C00Render out:
Ok, delay correct and we are back around a 1 tick ‘body’ before fade/cut/anti click.
Finally with that delay value I’m going to increase the tick length by 1 before cut with:
00 C-4 00 .. E0 -C01Render out:
Exactly the same sample/output as the previous one(?)
With the fx ‘cut’ command IDK. I’ll let you decide how much of a ‘edge case’ all this is. A post to consider what should really happen with a note delay and pattern effect on a line
1 post - 1 participant
Parameter automation status isn't updated when changing pattern
In the Automation List (to the left of the Automation Editor where you input automation points or curves) …
- a white automation icon is shown when there’s automation data for that parameter in another pattern than the one you currently seeing.
- a yellow automation icon is shown when there’s automation data for that parameter in the current pattern.
At least, that’s the colors shown in my theme.
That’s all very useful. But the indicators are only reliable if the status (white or yellow?) is updated when you change patterns, either by playing or scrolling.
Problem is, the icons are not updated by pattern changes. So often, the icons simply indicate something wrong (that there’s automation data in the current pattern when there’s in fact none, or that there’s no automation data in the current pattern when there in fact is).
To update the status, you have to click something (e.g. another parameter) in the Automation List or the Automation Editor.
A small demonstration song with panning automation data in pattern 0 but none in pattern 1:
Open song, open Automation Editor, go to pattern 1 → the automation icon next to Panning should turn white but it doesn’t happen. Click on Width or something else in the Automation List → now the Panning icon turns yellow.
Automation List bug.xrns (3.7 KB)
This might not be an issue for most users, but as I use plugin automation a lot and need to keep track of where the data is, this is often causing some confusion.
1 post - 1 participant
XRNI specification - How to uniquely identify a sample?
Hi there,
I’m looking into adding Renoise/XRNI support to ConvertWithMoss.
Looking at the XML document of a Renoise instrument, I’m a bit puzzled though. It looks like there are two tags than can be used to identify the sample file (in the archive): Name and FileName. Neither contains the actual name in the archive though. FileName corresponds to the path of the source of the file. This is an absolute path and basically only useful on the host of the original author of the instrument.
The Name only contains the basename of the source file but since the files in the archive are prefixed with “Sample XY(basename).Z”, it does not uniquely identify a sample in some cases. So matching any filename that contains “basename” can result in multiple matches.
If the instrument author used two samples with the same basename (that is possible), how does Renoise/Redux (or any interpreter of the instrument file) uniquely identify the sample in the XRNI? Is there another tag/attribute/method I should use? Are the sample tags interpreted in order as they appear in the XML, e.g. first Sample tag corresponds to SampleData/Sample00, second to SampleData/Sample01? In which case the tags above would become almost meaningless.
Sorry if I posted to the wrong corner of the forum.
1 post - 1 participant
Fl Studio Renoise
To This may seem like a cop out but is anyone aware of any videos or documentation comparing how you would go about doing something in FL Studio but doing so in Renoise? I.E….In Fl Studio effects chains on tracks go up and down in succession but with Renoise I’m confused if it’s reading the effects left to right or opposite. Again, very new here so I’m just trying to learn as much as possible.
Thanks For Anything!
2 posts - 2 participants
Change sample start on the fly
Hi everyone
I will use Renoise live for a mix and I’d like to know if it’s possible to redefine the starting point of a sample “on the fly” (I’m playing with a controller )
Thanks for your help
Er
1 post - 1 participant
Windows 10: ultrawide screen management app not supported with Renoises detached windows?
I’ve just bought an ultrawide monitor to replace the dual monitor set-up and have installed the free powertoys windows app ( Microsoft PowerToys | Microsoft Docs ), which lets you divide the screen in (custom) parts in which you can drag windows/browser tabs to fit the section. It works through holding the shift key while dragging a window, which will light up the section in the background where you can drag it to.
Ideally I’d like the pattern editor in one part, the instrument editor in the middle part and the mixer in the last, but unfortunately this doesn’t seem to work. Manually resizing the windows every time isn’t ideal, and perhaps the detached windows from Renoise can be made to work somehow with the “fancy zones” option in the powertoys app?
Anyone have experience with the powertoys app and have gotten it to work with Renoise?
If this app is hard to support, then please consider an option/feature request to automatically detach windows and equally divide them across the available screen space!
Something like this, but perfectly divided, at the flick of a button woud be sweet;
2 posts - 2 participants
New To Renoise, drums question
So I may be super stupid but I’m starting to get my feet wet with Renoise and I can already tell I love it coming from FL Studio,. My question is can i basically drag and drop samples onto specific alphabet keys to build a drum set and if so is there a quick way of doing that? Basically I’ve had to just go in and type out everything which seems like a pain in the ass for breaks but at least the left ctrl + # for steps is super useful. Any sort of help, insight, future life planning is welcome haha! Thanks!
Nash
1 post - 1 participant
Anima | Written with Renoise and FL Studio
I wrote this song in Renoise and FL Studio.
Thanks for listening!
1 post - 1 participant