Forum
Managing samples couldn't be easier
@Circuitwaste wrote:
This is new to me. I hope someone else here finds it as useful as I have.
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https://www.adsrsounds.com › Software › Sample Manager
Posts: 1
Participants: 1
MAGGGi (OneKnobMagic//Doofer)
@LofiMat wrote:
My Girlfriend was checkin out my Doofer skillz and wanted to know what they do. She did like the Flattermann Wobbler & the Dirtydelay one but also said it was like they are way too complicated and kind of hard to figure out. So I decided to make a simple OOne Knob - Doofer for easy use and direct mangling gestures. It was the most complex Doofer for me until now - so I refused to show her the MAGiC happening inside the box She already loves this:smiling_face_with_three_hearts:
MAGGGi (german word for Magic or secret sauce) Yummm
Description
Use the Magic Knob and be excited by the Love:heart_eyes:
Würzr = Wet signal // Suppr = Direct signal
Everything else is pure Magic!
ps in MAGGGi liegt die Würze.
MAGGGi.xrdp (8.2 KB)
Posts: 1
Participants: 1
AwesomeSawce & Overtune updated for 3.1!
@Neuro_No_Neuro wrote:
Just wanted to pass this along
AwesomeSawce: https://www.renoise.com/tools/awesomesawce
Overtune: https://www.renoise.com/tools/overtune
Posts: 2
Participants: 2
Take Me There - Feat. Farisha
@Rhythmersion wrote:
Here’s the latest track from my Vocal House/EDM collection.
It features @FarishaMusic, you can find her on Facebook, Instagram, SoundCloud, YouTube, Looperman.
The Acapella sample in this track is one of many superb ones that she has on the Looperman website.
The track was solely created in Renoise with a mixture of samples and VST’s.
If you do have a listen, then thank you… it’s always appreciated
Posts: 1
Participants: 1
Transpose phrase without retriggering from beginning
@valankar wrote:
Is it possible to transpose a phrase while it is playing and not retrigger it from the beginning?
I think I can achieve this with the phrase in transpose mode, putting a new note in the pattern editor with Sxx pointing to the line within the phrase to continue from. But I’m wondering if there is another way to do this?
Why? I would like to experiment with the phrase continuously looping without retriggering using GF. However, I want to be able to transpose it while it is looping at any point.
Thanks!
Posts: 1
Participants: 1
DiRTiLAY (LoFiDelay//Doofer)
@LofiMat wrote:
My 3RD Doofy Doofer guys - hope you can use it in your track to add some xtra GRiT!
DiRTiLAY
DiRTiLAY.xrdp (6.8 KB)
Menue:
DELAy - Delay Time
FDBCk - Delay Feedback
DiRT - Noise Amount
TONi - Tone Control
BiTZ - Bits Depth
AMTDELAy - Delay Send
WEttDiRT - Wet Mix Noise
DRyDiRT - Dry Mix Source
Hidden Menue:
Delay - L/R Panning = Ping Pong
LoFi - “Smooth” = Tone Color
Pro Tip = Put DNOiZr > FLUTTrMANN > DiRTiLAY on every channle and have some fun!!
Posts: 1
Participants: 1
Plugin Grabber (Render to Samples) duration
@rainydayshirts wrote:
Hey,
On my windows setup, the plugin grabber when using “Set (lines)”, it always defaults to 1ms off of a whole round number. Example, based on the default 4 lines, if I click set, it will be 499ms. On my linux setups, it would be 500ms. 16 lines sets it to 1999ms. I can’t seem to figure out why this is different on my other rigs. Regardless of various settings, the result is the same. What causes this? Is this how it is supposed to work? Have I messed something up in the settings?
This isn’t so much a “problem”, I just really want to understand why this works the way it does.
Posts: 3
Participants: 2
Adding back filter3 and so on, properly rename it
@ffx wrote:
Hi,
since some deprecated, yet very useful dsp modules are hidden by default, I would like to suggest to review this decision and maybe add it back again.
e.g. the filter 3 module consists of the old 24dB filter, which is a very useful mixing filter, if you want to target some characteristics of 80s mixing style. But in fact it seems to be more a 1-pole-resonant filter, no way it is a 4-pole-filter, if you compare it to melda eq filter settings (which would fit into the 80s sound, since most synth from that time often had no resonance settings at all, and very flat filter curves). For backwards compatibility, why not simply un-deprecate this? Or name it “old filter”?
Also I remember that some people also missed the “shelve” filter versions, or at least then a dry/wet-amount.
Same for some filters within the instrument section…
Posts: 1
Participants: 1
Noisy, vaporwave-y, "Unreal Homemade"
@orrigans wrote:
Here’s my latest album, “Unreal Homemade”:
I wanted to make rhythmic ambient music, using the same technique of layering loops of different lengths that I used on my last album, but I ended up with something a lot more noisy and bizarre than standard ambient music.
Thanks for listening!
Posts: 1
Participants: 1
FL Studio 20 doesn't seem to detect Redux's inputs
@Demondice wrote:
I’m trying to get Redux to play nicely with FL Studio 20. I can load it as a VSTi and play existing samples without any issue, but the inputs don’t seem to be working. I can’t get any audio through the Line In device or to record in the Waveform editor.
FL Studio detects it as a synth, and even when loading the VST in Patcher any audio piped in doesn’t seem to make it as far as the actual plugin. When asking about this on the Image Line forums, others were able to get this to work as FL Studio detected it as an effect as it found the inputs. They were able to switch freely between Synth and Effect in FL Studio’s plugin settings page, but I cannot.
Is there something that could cause Redux to hide its inputs? Have I inadvertently changed a setting somewhere? Has anyone had this issue with FL Studio and been able to overcome it?
Posts: 1
Participants: 1
Harmony Haven vol 001 is out now :)
@Land_of_Bits wrote:
hi people my collective Harmony Haven just released out first compilation
please share and repost in you like this stuff
Posts: 1
Participants: 1
FLUTTrMANN (Wow&Flutter//Doofer)
@LofiMat wrote:
short description:
- WOWzzr = Wow // AMTrzz = Depth
- FLUTTr = Flutter // AMTrtt = Depth
- Hidden Menue = HP // LP - Filters
hope someone is having fun with with simple but effectiv tool.
FLUTTrMANN.xrdp (5.2 KB)
FLUTTrMANN (means Wow&Flutter in german)
Posts: 1
Participants: 1
Saine - So Far So Good [BEAT TAPE]
@saine wrote:
Perhaps I might interest you in a beat tape…
All made in Renoise <3
Posts: 1
Participants: 1
Trying out automation parameters
@dspasic wrote:
Just a little practice with automating release via macro , and sample loop points (via macro as well)
i’ve used some airwindows plugins (example: on master ironoxide 5) and just for quick “glue” tdr kotelnikov GE on master
the main melody (pluck-alike) is drawn in the sampler
Posts: 1
Participants: 1
"Crane/heron" and "Owls": Two pieces of feathery techno/IDM
@Arcangled wrote:
I’ve had a productive month, by my standards. I’ve written a whole two tracks - twice as many as I’ve been doing per year, lately - and thought I’d share them here. So long as I can get these embed links to work.
Any comments/suggestions very much appreciated!
Posts: 1
Participants: 1
Open Source Surge VST/AU Synth
@trueschool wrote:
I just discovered the open source Surge VST/AU synth. Just opened it up and am already LOVING the wide variety of high-quality, useful presets. Check it out.
https://surge-synthesizer.github.io/
Posts: 1
Participants: 1
Tools to add in the new Renoise update
@Lincon wrote:
Hello everyone,
I’ve been thinking…
The renoise-zip-download in backstage contains the program BUT ALSO samples,instruments and demo songs…
Wouldn’t it be cool if the next update will contain some tools too?
Maybe some of the tool creators wouldn’t mind to have their tools in the zipfile…
Posts: 1
Participants: 1
Get the BPM value per line throughout the song
@Raul wrote:
Given the complexity of Renoise, it is quite possible that there is no reasonable way to obtain the following:
The intention is to introduce very quickly in a table the BPM values of each line along all the patterns of the whole song according to the sequence. Thus, said table will be used to consult it for a cumulative time calculation function.
This is an experiment that I have done:
local function sleep(ms) local sec=tonumber(os.clock()+ms) while (os.clock()<sec) do end end local function rec_bpm_lpb() local song=renoise.song() local trn=song.transport local tbl_bpm={} local tbl_lpb={} local ssq=song.sequencer for seq=1,#ssq.pattern_sequence do song.selected_sequence_index=seq tbl_bpm[seq]={} local nol=song:pattern(ssq:pattern(seq)).number_of_lines song.selected_line_index=1 for l=1,nol do tbl_bpm[seq][l]=trn.bpm sleep(0.050) if l<nol then song.selected_line_index=l+1 end end end rprint(tbl_bpm) end rec_bpm_lpb()This function is excessively slow because it is not possible to extract the BPM value per line quickly (that’s why the function uses a sleep).
…
This implies 2 things:
- Attend to the BPM values of the automation editor (something extremely complicated, because they are not the value of the points, but the value of the ramps in each line)
- And the ZTxx effects of all the lines (always take as priority the most right value of the line, in the track that is furthest to the right).
The objective is to create a tool that obtains down all the durations of all the patterns, individual and accumulated. But I’m afraid this is impossible to do.
As far as I have come, I have achieved a reasonably fast tool but only considers the changes for all the effects ZTxx (BPM value) throughout the song, (actually it also contains the changes of all the effects ZLxx (value LPB) ).
But at the moment of involving the BPM values of the automation editor, there does not seem to be any reasonable way. The most unfavorable scenario is 1000 patterns of 512 lines. The tool should calculate everything in a reasonably short time, between 10 or 20 seconds I think it would be quite reasonable.
I think all this is impossible to do. If someone wants to think about it, leave your comments here.
The only way that could be calculated is for the API to offer the exact BPM value of each line, which is a data that depends on its ZTxx effect and its BPM ramps from the automation editor.
It would imply having a record of:
- renoise.song (): pattern (p_idx): track (t_idx): line (l_idx) .bpm_value
- renoise.song (): pattern (p_idx): track (t_idx): line (l_idx) .lpb_value
- renoise.song (): pattern (p_idx): track (t_idx): line (l_idx) .tpl_value
Renoise does not have a vertical timeline in the sequence (left panel), where a cumulative time clock is detailed by pattern (let alone per line). And unfortunately there is no way to create a tool for this purpose, as far as I know.
Still other parameters exist that influence the duration of the song, and therefore in all the times accumulated by each line. This still complicates things more.
Has anyone ever tried something like this (create a tool that calculates the accumulated times of the song with all these factors)?
Posts: 4
Participants: 2
Renoise Ambient (like Max/MSP)
@Neuro_No_Neuro wrote:
Love the sound of tuned filterbanks! Ambient music from the inside! All Renoise with the help of Michael Norris’ Spectral Filter Audio Units.
Posts: 1
Participants: 1
Loving Renoise for Max/MSP-style ambient
@Neuro_No_Neuro wrote:
Love the sound of tuned filterbanks! Ambient music from the inside! All Renoise with the help of Michael Norris’ Spectral Filter Audio Units.
Posts: 2
Participants: 2