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► Renoise 3.2 & Redux 1.1 released

Renoise Forum - August 26, 2019 - 14:37

@taktik wrote:

Registered Renoise users can be download the update, as usual, from the Renoise backstage.

Demo versions are available at https://www.renoise.com/download

What’s new
  • HiDPI (Retina) support and custom GUI scaling options. See below for more information.
  • Rubberband based native time-stretching options in the sampler.
  • Detachable mixer view. (Renoise only)
  • Custom exponential, per point scaling in all automation editors and the AHDSR modulation device.
  • Preview of sample editor selections with computer keyboard or MIDI.
  • A whole bunch of bug fixes.
  • Lua API changes: see here Most Renoise 3.1 tools will auto-upgrade and work just fine in Renoise 3.2.
System requirements Renoise

Renoise 3.2 is only available as a 64-bit application, but 32-bit plugins still can be loaded via the plugin bridge.

  • Windows: Windows 7/8/10 64-bit or later. Windows 10 highly recommended when using a HiDPI monitor.
  • Linux: x86_64 based Linux with glibc >= 2.19 (e.g. Ubuntu 14 or later).
  • OSX: OSX 10.9 or later.
Redux

Redux is available as a 32 and 64-bit plugin.

  • Any VST or AU (OSX) compatible 32 or 64-bit host.
  • Windows: Windows 7/8/10 or later - 32 or 64-bit.
  • Linux: x86 or x86_64 based Linux with glibc >= 2.19 (e.g. Ubuntu 14 or later).
  • OSX: OSX 10.9 or later.
HiDPI & UI Scaling

HiDPI (High Dots Per Inch) or ‘Retina’ displays have a high resolution packed into a relatively small form factor, resulting in much greater pixel density than normal. Initially found on phones and tablets, they are becoming more commonly used in high-end laptops and monitors, especially those with a 4K resolution. Compared to regular displays, HiDPI renders pixels at twice the normal horizontal and vertical resolution, giving an overall density increase of 400%. To make use of this extra density without resorting to upscaling requires explicit support from the software application.

For more general and technical information about HiDPI:

Renoise is now HiDPI-enabled

Starting from version 3.2, Renoise is a HiDPI-enabled application. If you don’t have a HiDPI display this changes nothing, though you can still make use of the new ‘User interface scaling’ option. If your display is HiDPI then the OS will now draw the Renoise UI in the higher native resolution instead of manually upscaling. That upscaling is typically performed by the OS so that non-HiDPI-enabled applications appear at the same size as they would when running on a non-HiDPI display. The downside of upscaling in this manner is that the UI can become blurry and sometimes lacking in responsiveness - issues which Renoise can now avoid completely.

Disabling HiDPI Support

If you need to disable HiDPI support, this is performed in the following way depending on your OS:

  • Windows: Right-click the Renoise executable and select ‘Properties’. Go to the Compatibility tab and click on ‘Change high DPI settings’. In the DPI settings dialog, enable the ‘Override high DPI scaling behavior’ option, then in the ‘Scaling performed by’ drop-down menu select ‘System’.
  • OSX: Toggle the ‘Enable Retina support’ option in the Renoise “Preferences > GUI” tab.
Requirements for HiDPI Support
  • Windows: Windows 10 is required for full support. On Windows 8 the Renoise UI will be HiDPI, but Plugin GUIs will not be scaled. Versions of Windows prior to 8 do not support HiDPI.
  • OSX: No special requirements.
  • Linux: If your current Linux setup works with a HiDPI display, Renoise should work too.
User Interface Scaling Option

Found in the “Preferences > GUI” tab, the new ‘User interface scaling’ option can override the amount of scaling used by the default ‘Auto’ setting, which uses your main display’s DPI value*, and instead uses a percentage chosen from 100-350%. This option can still be used to enlarge the Renoise GUI even if your display isn’t HiDPI, making it more comfortable to use on higher resolution screens.

* On Linux: When present, the X resource ‘Xft.dpi’ setting is checked and followed, then the scaling is deduced from the default display’s ‘DisplayHeight / DisplayHeightMM’ ratio.

Limitations

Currently in version 3.2, the entire Renoise UI can only be displayed at one single level of scaling. When using multiple monitors with different DPI settings (or a non-HiDPI display using a HiDPI setting), the UI will always be rendered at the DPI of the main display and then up/down-scaled as needed on the other display(s) by the OS. So, if your main display is HiDPI, but you want to use Renoise primarily on another non-HiDPI display, you should disable the HiDPI support in Renoise to prevent blurring and potential lag.

Using VST/AU Plugins on HiDPI Displays

Since plugin instruments and effects are actually external applications, their interfaces are not controlled by Renoise. Most old (and even many new) plugins don’t support HiDPI displays, which may have implications depending on your OS.

  • Windows: By default all plugins are treated as non-HiDPI-compatible (because most plugins are not). So any plugin will be upscaled by the OS unless you tell Renoise that it supports HiDPI by unchecking “Plugin > Compatibility Options > Auto scale external editor”. This only applies to Windows 10. On versions prior to Windows 10, plugins that don’t support HiDPI will always appear small on HiDPI screens.
  • OSX: When a plugin supports HiDPI and is running on such a display, it will just work in most cases.
  • Linux: As far as we’re aware, there’s no way to automatically upscale non-HiDPI-compatible plugins. So if a plugin doesn’t support UI scaling it will appear small on HiDPI screens (the Renoise GUI will still scale properly).

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Categories: Forum

Reason 11 (announcement)

Renoise Forum - August 26, 2019 - 13:25

@dspasic wrote:

from propellerheads to reason studios,
nothing new from my perspective worth of major version (except 1 thing > automation curves tbh)

  • and you can use rack inside another daw.
    ~ so what is changed actually? possibility to load it in another daw with same old mixer emulation comp/buscomp (but now as rack apart from mixer itself) - and phaser and chorus? really? 10>11??
    https://www.propellerheads.com/

What’s your opinion guys?

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► Lua API version 5 to 6 changes - Renoise 3.2

Renoise Forum - August 26, 2019 - 12:14

@taktik wrote:

Apart from the PLAYMODE_LINEAR -> PLAYMODE_LINES change, only new functions or optional parameters got added, so most tools which worked in Renoise 3.1 should auto-upgrade and work just fine in Renoise 3.2.

Changes renoise.Application
  • changed: renoise.API_VERSION = 6
  • new: renoise.app():show_custom_prompt and show_custom_dialog got a new optional key_handler_options parameter to enable tracking of key release events and to suppress repeat events.
{ "send_key_repeat": true|false, -- by default true "send_key_release": true|false -- by default false }
  • new: renoise.app().key_modifier_states -> [read-only, table with all modifier names and their states]
  • new: renoise.app().window.mixer_view_is_detached
renoise.Song
  • new: renoise.song().instruments[].phrases[]:has_line_edited_notifier/add_line_edited_notifier/remove_line_edited_notifier(func [, obj])

    Same as line_notifier, but the notifier only fires when the user added, changed or deleted a line with the computer keyboard.
  • renamed: renoise.SampleEnvelopeModulationDevice.PLAYMODE_LINEAR to PLAYMODE_LINES
  • renamed: renoise.SampleEnvelopeModulationDevice.PLAYMODE_CUBIC to PLAYMODE_CURVES
  • new: renoise.song().instruments[].sample_modulation_sets[].devices[].external_editor_visible
  • new: renoise.song().instruments[].sample_modulation_sets[].devices[].points[].scaling -> [number, -1.0 - 1.0]
  • new: renoise.Sample.BEAT_SYNC_REPITCH, renoise.Sample.BEAT_SYNC_PERCUSSION, renoise.Sample.BEAT_SYNC_TEXTURE
  • new: renoise.song().instruments[].samples[].beat_sync_mode, _observable -> [enum = BEAT_SYNC]
  • new: renoise.song().patterns[]:has_line_edited_notifier/add_line_edited_notifier/remove_line_edited_notifier(func [, obj])

    Same as line_notifier, but the notifier only fires when the user added, changed or deleted a line with the computer or MIDI keyboard.
  • renamed: renoise.PatternTrackAutomation.PLAYMODE_LINEAR to PLAYMODE_LINES
  • renamed: renoise.PatternTrackAutomation.PLAYMODE_CUBIC to PLAYMODE_CURVES
  • new: renoise.song().patterns[].tracks[].automation[].points[].scaling -> [number, -1.0 - 1.0]
renoise.ViewBuilder
  • new: text.style ("normal" | "strong" | "disabled")

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Categories: Forum

Tη Ζωή Μου Κυνηγάω (Chasing Life)

Renoise Forum - August 26, 2019 - 12:03

@stoiximan wrote:

Thsi song is about when you feel like life is passing you by.Lyrics are in Greek and of course everything is done in Renoise.

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Chinese Chewy Nougat (lofi hip-hop)

Renoise Forum - August 26, 2019 - 00:06

@Fabrice wrote:

Simply a slow-beat short track I’ve made late last night. Based on some classic chinese instruments samples.
The tittle is more about that I wanted to eat sesame peanuts candies during making this track.

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Categories: Forum

More GUI Textures (Please)

Renoise Forum - August 25, 2019 - 17:20

@sokoban wrote:

By default under Renoise v3.1.1 there are only 5 textures for themes. And imho, only the “Jeans” one is a bit more cool but not really amazing. So I searched this forum and found somes really nice textures, for example here:

Color Themes For Renoise General Discussion Here are some color themes with new textures (to be put in the renoise/skins/textures folder): “Hippie” texture in white (keith303’s color scheme) [image] Hippie texture in my last color scheme [image] Satin finish texture (a mod of my last color scheme) [image] Leopard print texture (keith303’s color scheme) [image] Stupid pink flowers & wicker [image] hippie texture with 60’s psychadelic color scheme (Mindbeat’s XP blue color scheme) [image] There’s all in: get it here

The issue is that these textures don’t work under Renoise v3.1.1. Do you know if there are technics (or even better a tool) to convert old textures to new textures? Thanks…

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Τυχερος(lucky)Demo work in progress

Renoise Forum - August 25, 2019 - 15:48

@stoiximan wrote:

Here is a new one.I do some singing here but need to find a better vocalist and add more lyrics.Not yet finished but i am pretty happy so far.Lyrics are in Greek

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Tool to load 8 bit samples from the Amiga era (IFF and RAW 8 bit signed mono PCM only)

Renoise Forum - August 25, 2019 - 15:12

@sroccaserra wrote:

Hi, as seen in this thread, I have started this tool to load 8 bit samples from the Amiga era (IFF and RAW 8 bit signed mono PCM only) in their original format:

Reviews and help are welcome, particularly on this part:

  • What is the proper way to convert a [-128, 127] int value to a [-1, 1] Lua float value? I’m dividing the int value by 128 and the result sounds right to me (at least exactly like loading the file from outside my tool), but is there a better way?
  • I’d like to be able to load files from my tool by right clicking them in the disk browser. I could add a menu item there, but I can’t access to the path of the file that was right clicked. Is it possible?
What it does

After installation, this tool adds a 8 bit sample loader > Load IFF or RAW file… menu entry to the Tools menu.

Clicking on it opens a file browser. Selecting an IFF or RAW 8 bit signed mono file will load it in the current instrument’s current sample

For IFF files: sample rate, loop start info, and sample name are used if present. Octaves and compression are not supported (maybe a nice addition).

For RAW files: a sample rate of 16726 Hz is assumed (allow to customize this would be a nice addition).

Tip: try turning off interpolation in the sample options for that extra 8 bit noise. After that you can try a ~ 7 kHz low pass filter to tame some of it.

Note: this needs more tests at the moment.

If you want to try it you will need the files in their original format:

The Original Amiga Soundtracker Sample Disks

Also, the originals unedited files are here:

Samples I tested the IFF loader on:

  • st-01/strings6 = base sample and loop are clicky (I need more checks on this part if you want to help)
  • st-02/fatbrass = no loop
  • st-02/guitar1 = uselessly looping?
  • st-17/Afterthought = nice loop
  • st-17/badsample = a nice loop from Bad
  • st-17/bass.drum = ends with a silent loop ?
  • st-17/brass1 = no loop
  • st-17/BrassEns.1 = no loop
  • st-17/Fantasy2 = nice loop

The ST-17 directory looks like a good one to test IFF properties.

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Anyone using Renoise in Czech Republic?

Renoise Forum - August 24, 2019 - 19:07

@encryptedmind wrote:

Hello Renoisers,

I am in Czech Republic for the next 2 years, and would be great to connect with some of you who may be in and around Czech Republic. Finally I get to be in touch with the Demoscene in person and not just remotely. I would be truly happy to meet locals who use Renoise.

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Categories: Forum

Meeeh [Sheep-voice modified D'nB]

Renoise Forum - August 24, 2019 - 17:10

@BrainClaim wrote:

Hey guys, tis a new song made out of modified sheep voice, with the help of Manipulator (plugin from the Infected Mushroom guys), I hope you like it. Any criticism is welcome

P.S. There is some Prodigy vibes in it.

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Categories: Forum

Ballyhoo! - Swardy (lob remix)

Renoise Forum - August 23, 2019 - 13:56

@Land_of_Bits wrote:

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Some Tools are not Loading in Either 3.1 or 3.1.1 on ONE of my computers

Renoise Forum - August 22, 2019 - 15:50

@Tarek-FM wrote:

Attempting to drag and drop install Grid Pie(and this also appears upon launching Renoise):

‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Tools\com.renoise.GridPie.xrnx’ failed to load.

Please remove this tool or contact the author (Dac Chartrand [dac@renoise.com]) for assistance…

main.lua:1: module ‘toolbox’ not found:
no field package.preload[‘toolbox’]
no file ‘C:\Program Files\Csound6_x64\examples\lua\toolbox.lua’
no file ‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Libraries\toolbox.lua’
no file ‘C:\Program Files\Renoise 3.1.1\Resources\Scripts\Libraries\toolbox.lua’
no file ‘C:\Program Files\Csound6_x64\bin\toolbox.dll’
no file ‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Libraries\toolbox.dll’
no file ‘C:\Program Files\Renoise 3.1.1\Resources\Scripts\Libraries\toolbox.dll’
stack traceback:
[C]: in function ‘require’
main.lua:1: in main chunk

Phrasetouch(same process):

‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Tools\com.ulneiz.PhraseTouch.xrnx’ failed to load.

Please remove this tool or contact the author (ulneiz) for assistance…

main.lua:486: module ‘lua/midi_in/midi_in_main’ not found:
no field package.preload[‘lua/midi_in/midi_in_main’]
no file ‘C:\Program Files\Csound6_x64\examples\lua\lua/midi_in/midi_in_main.lua’
no file ‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Libraries\lua/midi_in/midi_in_main.lua’
no file ‘C:\Program Files (x86)\Renoise 3.1.1\Resources\Scripts\Libraries\lua/midi_in/midi_in_main.lua’
no file ‘C:\Program Files\Csound6_x64\bin\lua/midi_in/midi_in_main.dll’
no file ‘C:\Users\kibbles\AppData\Roaming\Renoise\V3.1.1\Scripts\Libraries\lua/midi_in/midi_in_main.dll’
no file ‘C:\Program Files (x86)\Renoise 3.1.1\Resources\Scripts\Libraries\lua/midi_in/midi_in_main.dll’
stack traceback:
[C]: in function ‘require’
main.lua:486: in main chunk

Why is Renoise searching in my Csound6_6x64 folder?

It is not set as any search path(to my knowledge).

Awesome Sawce And Find and Replace both load fine.

I can reproduce the same error in 64 bit 3.1.1 and 3.1 as well as 32 bit 3.1.1

I am on windows 8.1

The tools in question load fine on another computer running windows 10 on 3.1 64 bit

Thx in advance for any light shed.

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Categories: Forum

ZLxx works until last beat?

Renoise Forum - August 21, 2019 - 20:01

@noperator wrote:

Hi guys and gals, I’m new to using the ZLxx ZKxx commands and I’m a bit confused. my LPB of a song I’m working on is 4 by default. About half way through the song I want to change it to a 12/8 feel, so I add ZL06 to my FX column on a track. For some reason the last beat is truncated back to 4 LPB instead of 6 like the rest of the beats. What am I doing wrong? I want all of the beats to have 6 LPB. See the highlighted section in the screenshot below.

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Categories: Forum

Suggestions, ideas, merge Xrns

Renoise Forum - August 21, 2019 - 17:42

@getit wrote:

Hello there!
I was thinking about merge some xrns files to share its structure and patterns. Is there any tool to do this?
My project working method is below:
I begin with a loop small idea, any chopped sample.
I record performing any live idea with stringed instrument (guitar, lute, bouzouki etc)
After that I tend to rec midi with noodle trap (disabling any previous instrument). Say 7 or 8 phrases for each instrument: bass, strings, lead, drums
When I have free time I start building my material through matrix.
I start from loop pattern, after that solo stringed instrument patterns. In my method I have a matrix of 4x4 array to play around:
(90) stop ZT00
(91) C4-03 z01, C4-04 z01, C4-05 z01, C4-06 z01
(92) C4-03 z02, C4-04 z02, C4-05 z02, C4-06 z02
(93) C4-03 z03, C4-04 z03, C4-05 z03, C4-06 z03
(94) C4-03 z04, C4-04 z04, C4-05 z04, C4-06 z04
in this example 03, 04, 05, 06 are bass, strings, lead, drums
I enable some patterns I like and reuse them as aliases (91,92,93,94 are my pattern numbers, autoseq is off).
If I use for example bass 91 pattern and phrase 08 is better, I remap z01 to z08 in any alias z01 (there is such a tool)

I want to reuse some phrases but with other multisample instruments. The only solution is to export phrase and realign new samples.
How to reuse my 4x4 matrix in other projects? (I managed this with copy-paste in AE)

Ideally I would start with a template like in my image, and replace instruments or (and) phrases! if it was possible

I could change my instruments with double click in previous projects, keeping my style unique!

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Categories: Forum

The secret of Sidechain compression on Renoise

Renoise Forum - August 21, 2019 - 13:57

@Thundard wrote:

Now it’s easy

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Categories: Forum

Sometimes noise from poor shielding(?), sometimes not

Renoise Forum - August 20, 2019 - 12:58

@ffx wrote:

I really have problems to understand what the cause is for this: Lately one of my audio interfaces failed, so I had to switch to an interface only supporting non-symmetrical connections to the speakers (2 wires instead 3). Now at this place here, I again can hear now the cpu and harddrive accesses in the speakers as kind of digital “noise”. And the more cpu load, the louder it gets . Though on the other place I do music, using the same audio interface and computer, I do not get those noises. The only difference is the speakers and the place/electrical wires. I also tried to switch the power sockets, it seems to be a bit quieter then, but no real change.

So is it caused by poor shielding in the speakers? The current speakers are Presonus Eris E8. I think Presonus hardware usually is pretty nicely shielded, but I don’t know. I also checked the grounding of the power sockets with a multimeter, seems to be alright.

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Small change, big result, a list of small suggestions

Renoise Forum - August 20, 2019 - 12:22

@ffx wrote:

Here is a list of feature improvements for 3.2, which may be relatively easy and quick to implement. Feel free to add your own ideas and comments to others’ posts in here, but please only try to add easy stuff (no pianoroll, no changes requiring API changes etc.), stay on topic and only one post per person. Thanks. This also is not meant to be very important, but nice to have. So since Taktik’s time is limited, it probably won’t be added.

  1. VU meters The peak bar currently falls down always. Instead it could behave just like Melda plugins, so the bar stays on peak and resets each 3 seconds or so. Then you could read the actual peak value much more easy. Additionally the exact peak value in dB will be shown in the tooltip on mouse-over

  2. PDC report It currently lacks a bit of useful info, e.g. even a empty track will be listed with the maximum latency, so the report actually does not show the actual latency of the track, but instead the internal latency calculation or so. It also could be somehow sorted and displayed in a table

  3. Sequence section If you add a section to the sequence, it will be usually displayed on the right, with enough horizontal space. But if you also expand the comments in the sequence, the section title moves to the column of the comments, which is very limited in space. Instead the section title could stay in the right area.

  4. Copy/paste automation Each slider automation indicator could provide “copy automation in song/copy automation in pattern” and “paste automation” in its context menu, so cross copying of automation was nicely easy and integrated into Renoise. Currently it is only possible with a lot of clicks and actions or using a tool.

  5. Moving fx automation If a plugin/fx was moved to another track, it should keep all automation. You still then can delete the automation.

  6. Selection in sequence In the adv. tools it would be helpful to have a selection in sequence option.

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Categories: Forum

•zensphere• gone gone gone [clip] ••• swamp dark psy •••

Renoise Forum - August 19, 2019 - 21:04

@slujr wrote:

Hey all,

here’s another jam, a bit higher bpm than usual. 100% renoise dsp and sound design. hope you enjoy!

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Categories: Forum

Two MIDI controllers, one channel. How to change?

Renoise Forum - August 19, 2019 - 00:06

@BG42 wrote:

Hello,

sorry for bringing up an old problem but the solutions on this forum so far seem to not help me.

I have a keyboard and an APC mini, on neither of which I can set output MIDI channels.

But I’d like to control the interface with APC and record notes with the keyboard.

So I’d like renoise to differentiate the signals, yet they’re both Channel 1s…

Midi Management Console doesn’t seem to manage. What to do?

Thanks very much ahead.

BG

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Categories: Forum

EatMe - Woopi - a new song

Renoise Forum - August 18, 2019 - 23:22

@EatMe wrote:

free download on eatme.pro/music

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