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Hardcore kicks and sad melodies
@PPLo wrote:
Hi guys!
This is an old track from me. Was supposed to be released by a label… It never happened so I decided to release it myself!
Enjoy!
Posts: 1
Participants: 1
Korg Minilogue Routing (No Sound When Exporting)
@luisaguirre wrote:
I’m having a hard time figuring this out. Doesn’t help that I’m kind of noob at routing and midi. I have my Minilogue routed via USB and playing nicely with Renoise. I can record and playback. I can hear my minilogue playing fine. But when I go to export the track the minilogue is no longer audible. I’ve messed with changing the output in preferences and under the midi tab to no avail. I’m sure I’ve missed something but I can’t figure out what it is. Thanks for taking the time to read this.
Posts: 1
Participants: 1
Roland Boutique D-05 Program Change MSB 87?
@teller wrote:
How can I set MSB 87 in Renoise so that I can change and switch Banks and Patch Numbers.
Roland says MSB needs to be set to 87.
Roland Corporation
D-05: Program Change Numbers (MSB LSB PC)
* The Patches corresponding to each Bank Select are as follows. PATCH NUMBER
Posts: 1
Participants: 1
Anyone know what the cabinet sim models are based on?
@orrigans wrote:
I love the cabinet sim effect and I’ve always wondered what cabinets they’re actually modeled on. Some of them are obvious from their names, but I have no idea what “All Classic” or “Breakdown” is supposed to be, for example.
Not a terribly important question I guess, just curious.
Posts: 1
Participants: 1
[Template] Ted's Ultimate Mastering Template .xrns
@ted wrote:
Hello, everyone,
I’m surprised to not have found any mastering templates on the web for this, so here’s to what I hope is a first. Contrary to popular belief, Renoise is actually natively capable of some very complex mastering techniques.
The template works by utilizing subtracting and summing signals to isolate mid/side data through the utilization of the Stereo Expander, Gainer, and #Send devices. I made this template very intuitive and user-friendly for people to understand. It’s color coded and labeled. Simply drag-and-drop an audio file into Renoise, and it should be automatically assigned to the first and only sample-instrument in the project. I have included some helper DSP effects, such as the Mono Tester, as well as some default presets to remove unwanted low frequencies in the mid and side buses.
Tracks are split and abstracted in a manner that allows for the easy adding of DSPs, while limiting the exposure of project internals. They are minimized and hidden in the mix bus by default. The audio will be split into two tracks, mid (mono) and side (stereo). This then allows you to process the tracks individually, as opposed to a busing of all signals. Additionally, each track (mid, side, m+s) will be split into 3 bands to allow for multiband processing (such as compression or distortion). The final product will then be summed and reconstructed into a “master” track (not to be confused with Renoise’s master bus).
Features:
- Drag-and-Drop! Simply drop your mix into Renoise. There is only one instrument/sample device configured.
- Autoseek is enabled by default. Seek and scroll. Additionally, so is sinc interpolation and oversampling.
- A separate “master” track, with the chain not affecting the mixer’s main master track.
- A separate “reference” track, unaffected by any processing, capable of being quickly soloed and isolated to quickly compare your work.
- Split mid/side channel tracks for individual signal and effect processing.
- Multiband splitting on the “Mid”, “Sum”, and “master” (referred to as “M+S”) tracks, to allow for processing such as multiband compression.
- Default helper effects, including a “mono tester” in order to quickly test your mono mix, as well as other boilerplate processing such as a limiter (the Maximizer DSP effect).
- 0.68 ms latency. Typical use cases are < 5ms.
- Channels conveniently fit in the mixing tab on an 1920x1080 monitor without needing to scroll.
- Easily usable with keyboards and minimal mouse involvement.
- Intuitive labeling, colors, and use!
- Theoretically backwards compatible with as low as Renoise 2.7 (introduction of the Multi Send device), however 2.8 is recommended to utilize a greater configuration of filters.
Tips and Usage:
- Drag your finished and mixed track into the project. Renoise will automatically overwrite and assign it to the only instrument in the project. No other action is required.
- Add all DSP devices before any devices labeled with # or they will not process signals.
- You can work solely in the Mixer and Sampler tabs.
- Use the [S] button-toggle on the reference track in the Mixer to quickly compare your work.
- Ideally, work with 24-bit or 32-bit sampled renders only to allow for a low noise floor when processing.
- Use the Bus Compressor device for compression.
- Mono Tester - use this device, located in the “Mst” track, to make sure the mix sounds good in non-directional or mono listening environments, and that there are no phase issues that occur.
- Label your work on DSP effects by renaming them (supported in 3.x only).
- By default, oversampling, autoseek, and sinc interpolation are enabled for sample playback. These features can be disabled without issue.
- Sample rates do not matter. 44.1 KHz is good enough, though as a precaution, I recommend working with sample rates that are of your render, or that are divisible by 2 (i.e: 96->48, 88.2->44.1 kHz).
- It’s recommended to remove and cut low frequencies from the side track. By default, the project uses a Butterworth 8n high-pass filter to remove and attenuate frequencies below 80 Hz, which is approximately when human directional sound localization stops.
- The project is configured to remove frequencies below 20 hz, which are approximately the lowest frequencies humans can sense.
- Fixing things in your master is not a substitute for a good mix!
Limitations:
- The standard renoise DSP compressor does not work on tracks containing solely stereo datum, i.e: the side tracks. The Bus Compressor, however, will work without any problems.
Tested and Developed with:
- Renoise 3.1.1 (x64).
- DirectSound drivers, running on a 44.1 KHz sampling rate, 35 ms latency/buffering with dithering
- Automatic PDC (plugin delay compensation).
- 4 audio CPUs.
- Realtek High Definition onboard audio chip from EVGA’s Intel H55 chipset.
- Windows 8.1 Pro 64-bit (6.3, Build 9600) operating system.
- An Intel Core i5 760 2.8 GHz CPU.
Screenshots:
Screenshot #1 - the mixing console, using the standard template:
Screenshot #2 - the plugin delay compensation information of the project: https://i.imgur.com/JCINyBO.png
Screenshot #3 - the mixing console of a project, using an older revision: https://i.imgur.com/R1shm2W.png
Screenshot #4 - the plugin delay compensation information of the project: https://i.imgur.com/qo1jEYl.png
Revisions:
- r0 - First public release.
Licensing:
As of revision 0, I release this project to the public domain. Check out my resume though! (To be posted).
Download:
Ultimate Mastering Template for Renoise 3.1 - Standard.xrns Zip
GitHub repository
Posts: 1
Participants: 1
Can note names be overridden?
@abhaskar wrote:
Is it possible to write a plugin/script that can change note names from C-4/C#4/etc. to plain integers, including negative integers? When I write microtonal music, I like to think in terms of scale degrees away from the root note - e.g. a major triad would change from C-4/E-4/G-4 to 0/4/7.
Posts: 2
Participants: 2
Latest track: Jone's Town
Redux demo won't load in FL Studio, instantly crashes FL Studio
@grape_ape wrote:
I wanted to try Redux, so I downloaded the demo, but every time I try to load it onto a track in FL Studio it crashes FL Studio. This is with the VST or AU version, on FL Studio 20.1, MacOS Mojave 10.14.3.
It’s the same thing every time: Instant crash.
Posts: 1
Participants: 1
Renoise For Live
@BpZ wrote:
I think that (phrase change) program change must be changed to an of This Undefined CC 20 - 21 Undefined continuous controllers.
Posts: 2
Participants: 1
Download area ? Were is it
@LofiMat wrote:
hello
were did the download area go?
wanted to post some of my Doofers in there.
doofer means stupider in german:grin:
dank
Posts: 1
Participants: 1
[tool idea(s)] envelope generator for envelope device in instrument editor
@Jonas wrote:
There are great tools out there already to generate shapes in the automation editor like automasher ( https://www.renoise.com/tools/automasher ) & automatron ( https://www.renoise.com/tools/automatron ), if only these tools would also let you output to the envelope device in the instrument editor.
I know you can generate shapes from above said tools, copy & paste from the automation editor into an envelope device (and/or lfo external editor), but the shapes wont automatically scale into a set envelope device length.
I think the envelope device is one of the most powerful modulation options we have, but has much more potential that could be more easily tapped into through tools. For Renoise 2.8 there is a tool where you can have envelopes generated for the envelope device in the pitch tab from the instrument editor based on the note events in the pattern editor ( New Tool (2.8): Notes to Envelop ), unfortunately 4teys hack for 3.1 is lost with the forum migration.
Afta’s Reseq ( New Tool (2.8): ReSeq ) would be the ultimate envelope pitch controller,…
…but that one also stopped working after Renoise 2.8
May the script gods please fix above issues or create a tool for ultimate envelope device mangling.
Cheers.
Posts: 1
Participants: 1
Favorite instrument
@BpZ wrote:
What is your favorite instrument at renoise library?
My is SMagic at drum set library.
Posts: 2
Participants: 2
Voice, by Dry Eyes
@Dry_Eyes wrote:
A couple days after making the track The Egg and posting it here, inspiration struck again, and I made another 14 minute track in my “drum and drone” (tribal + drone and ambient) style. This one has a little more of an electronica flavor although at 145 bpm, lots of hypnotic tribal beats, eerie female vocal ambience throughout with sampled synthesizers and in a couple parts an offbeat bass.
Posts: 1
Participants: 1
Scroll sensitivity?
@Chris_Edberg wrote:
In Renoise / Redux, is there any way you can adjust the sensitivity of the scroll of the trackpad?
I’m using a laptop and in OS you can adjust the scroll, but it doesn’t change anything in Renoise / Redux no matter what I do.
MacBook Air (Early 2015)
10.14.3
Posts: 1
Participants: 1
Offline resampler tool
@ffx wrote:
Hi,
is there a offline resampler tool, which makes it possible to resample 44,1kHz based drum sounds to 48kHz using insane, perfect quality?
I remember there is the CDP tool, but I cannot make it work. Also SOX tool. Do those command line tools provide an insane resampler algorithm?
Posts: 1
Participants: 1
Misnamed Modulation Filter Devices
@Achenar wrote:
Modulation devices inserted into the top two filter domains are always named ‘Cutoff’ and ‘Resonance’, even when that’s not what the parameter of that filter type actually is.
Posts: 1
Participants: 1
Renoise.song().patterns[].is_empty Doesn't Detect Automation
@Achenar wrote:
The documentation claims that renoise.song().patterns[].is_empty will “quickly check if a pattern has some pattern lines or automation.” I’m trying it on a pattern that does have automation though nothing in the Pattern Editor, but it returns true.
Posts: 1
Participants: 1
Ramp a midi pitch slide, shortcut
@ffx wrote:
Hi,
was there a tool and maybe even internal, so I can write a start midi pitchbend value and an end pitchbend value, select first one or range, press shortcut and it will smoothly ramp / calculate the inertia values?
Same for mod wheel.
Posts: 2
Participants: 1
Non destructive sample editing
@toimp wrote:
I think this is pretty powerful in FL and would be awesome when Renoise would have something similar (time stretching, pitch shifting,…):
Posts: 1
Participants: 1
Issue with the slicer
@dspasic wrote:
Anyone else facing this particular issue with automatic slicer?
I miss the one from Emulator x3 it was so straightforward. I’ve recorder example when i set sensitivity lower, it slices quieter parts than the louder part it should be slicing.
Is it misbehaving, or i’m not using it right? I’ve had mpc, used recycle for slicing, EMU x3 (for chopping using treshold), etc. And to me it seems that this in renoise is not behaving as others?
Expected results:
To slice parts of equal loudness and onward
Achieved results:
Sliced parts are one quiet, and other loud parts, leaving the ones in-between unsliced?
Thanks in advance!
Posts: 1
Participants: 1