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Music composition techniques of inspiration and expression
So there’s a lot on production techniques around on the web. But what about composition techniques? How do you work when trying to create a vision of sound and put it into reality with music software?
I believe there can be fundamental techniques worth developing when going for this. When going for composition, it is like any skill - you can train and develop it due to practicing and exercising it.
Some people have strong vision of sound from the beginning on, and just lack the tools to put into practice. I’m a bit like that, and have to say you have to reinvent your fantasy to make it real, but in the end you can come to the point where you started maybe…just now you can make the sounds all real.
Others make up the composition during creation, and this is the way to learn to connect to intuition I believe. This way my skills also developed…I couldn’t make the sounds in my head at first. But when I started trying, I’ve learnt to build pieces up from how they happen, step by step.
Instead of trying to make up the whole piece at once, you start with building up from simple ideas, loops or elements. Then I wait for an inspiration how it could progress, or what kind of other elements might fit for it. Going on, listening and processing over and over again…it is like sculpting, from a raw rock, slowly an intricate piece can develop.
You can also separate sounds and composition idea. I liked first playing around with sounds, making them fit in aesthetics and sound. Then, wiping all my loops and automation note data, making a completely different composition from it step by step. Even from a techno setup, making a composition like a classical piece with layers and facets and tempo and mood changes - the sounds already fit together well, and this can free the head to gain and realize a fantasy of what they might be able to express.
This is like divide and conquer. Making a frame, a set of inspirations and limitations that still leaves anything open, but pre-defines common grounds for the language of sound to develop. Then painting it bit by bit with colors previously matched to each other. Painting it layer by layer, consecutively adding details and drawing over bad parts so everything fits together.
Might seem like a tedious process to do at first, but it is the way. First the intuition, the inspiration is in the moment and the simple decisions on how to sequence things. Follow it, building up on the ideas, then you may see that you start anticipating more and more moves and planning more and more ahead - just with steps that you DO understand on how they will sound and build up on each other, not just dreaming. In the end you can know ahead what steps lead to a final result without building up on the steps, then you can learn to plan everything ahead in fantasy and then working to nail the idea down. This is probably a master’s craft, after years of practice.
Curious to hear your ideas and techniques to build up original style pieces and constructing the layers of composition from inspiration to actual sounds!
1 post - 1 participant
Question for everyone! In Unicode, how to patch glyphs from one font to another?
Viewing the Unicode musical symbols table of contents from the following link…
en.wikipedia.org Musical Symbols (Unicode block)Musical Symbols is a Unicode block containing characters for representing modern musical notation. Fonts that support it include Bravura, Euterpe, FreeSerif, Musica and Symbola. The Standard Music Font Layout (SMuFL), which is supported by the MusicXML format, expands on the Musical Symbols Unicode Block's 220 glyphs by using the Private Use Area in the Basic Multilingual Plane, permitting close to 2600 glyphs. The following Unicode-related documents record the purpose and process of defining sp...
unicode.org U1D100.pdf209.99 KB
Renoise uses the OpenSource dejavu font.
It would be possible to patch those glyphs from some other similar font into this font. Does anyone know how to do this correctly?
This would allow rhythmic figure symbols to be used in Renoise sources and in the API for creating Lua tools. If done well, it could be implemented under the hood of Renoise for a future release.
Can anyone help here?
More InfoOn Windows the fonts are installed here:
C:\Program Files\Renoise 3.4.4\Resources\Skin\Fonts
With the Renoise session closed, it is possible to modify the fonts to test them. The intention is to be able to use the same fonts but also to include the new glyphs, all those related to music theory.
Anyone want to play with this and describe the process of how to patch them?
This thread was started here, in the tools section:
Add support for "Unicode Music Symbols" to Renoise's default font Renoise Tool Development Viewing the Unicode musical symbols table of contents from the following link… Would it be possible for the API to also support this musical figure symbology?1 post - 1 participant
Launch Renoise with terminal open?
Is there a way to open Renoise with the scripting terminal open? It would be useful for debugging startup issues with tools and in general not having to go through opening it when developing.
For example renoise --terminal would be nice.
Alternatively, renoise --debug-lua or something could print lua related logs to stdout.
1 post - 1 participant
I'm looking for the same piano samples as space piano
Dear people, I have been searching on the internet for a while, I have always been busy with the Saple Space Pino from my Renoise program. but I sometimes have songs that use octave 1 and I don’t get a clear sound from my headphones or speakers due to the low octave, and when I search for piano samples on the internet I can’t find a sample like space piano, they are always melodies There are samples available on the net, such as piano samples where you can make your own melodies or songs like greetings
1 post - 1 participant
Ability to Add Multiple VST Instruments by Layers in Renoise instrument
Hello!
I’d like to suggest an idea to enhance the Renoise sampler. It would be amazing to have the ability to add multiple VST instruments layered within a single sample, allowing for the creation of more complex and rich sound textures. For example, this could enable combining sounds from different synthesizers or effects directly within the sampler.
If such a feature already exists or is planned, I’d love to know how to use it.
Thank you!
1 post - 1 participant
Save as default/init for stock plugins
I’d like to be able to set the default view range for the EQ plugins to 9db which I feel allows for more precise equalization but unfortunately I don’t think there’s a way to override the default “init” preset. Saving as “Init” just creates a user preset unrelated to the factory init.
It sounds like a minor thing but imo having default settings you’re comfortable with makes a massive difference in productivity especially when you load something as common as an EQ plugin dozens of times a day
1 post - 1 participant
External editor reload into renoise with changes
I urgently need to stop using the Renoise Scripting Terminal & Editor.
I’ve tried adding this
_AUTO_RELOAD_DEBUG = trueto the beginning of PakettiSamples.lua
and to the end of main.lua
but i don’t see any changes happening when i make changes to the file on an external editor.
if i go to Scripting Editor in Renoise and load main.lua and add a line and press save, i also don’t see PakettiSamples.lua changes being reload.
What am I missing here, please?
I use 25 requires before the _AUTO_RELOAD_DEBUG = true command. is this the way?
1 post - 1 participant
Add support for "Unicode Music Symbols" to Renoise's default font
Viewing the Unicode musical symbols table of contents from the following link…
en.wikipedia.org Musical Symbols (Unicode block)Musical Symbols is a Unicode block containing characters for representing modern musical notation. Fonts that support it include Bravura, Euterpe, FreeSerif, Musica and Symbola. The Standard Music Font Layout (SMuFL), which is supported by the MusicXML format, expands on the Musical Symbols Unicode Block's 220 glyphs by using the Private Use Area in the Basic Multilingual Plane, permitting close to 2600 glyphs. The following Unicode-related documents record the purpose and process of defining sp...
Would it be possible for the API to also support this musical figure symbology?
unicode.org U1D100.pdf209.99 KB
2 posts - 2 participants
Sample Set/Keyzone Import
One place I’m really struggling with Renoise’s sampler is in importing previously created sample keyzones. There doesn’t seem to be a way to do this that I have found. You can only import entire instruments which overwrite your current instrument. If I sample a bunch of synth waveforms or sounds and map them out, I’d like to be able to easily pop them into a new set for layering. This makes it really easy to do sampling synthesis with basically any set you’ve previously created. That way I can just try out different sets/previously created keyzones like any oscillator, like using a rompler. Currently I have to use other samplers to do this and I don’t like that since Renoise is still my musical home.
1 post - 1 participant
( Help? ) Renoise resets S( ong )P( osition )P( ointers ) on Playback ( when attempting syncing to FL )
Hi there, Great day to you
Just diving into this mystery of getting MIDI Sync working between 2 DAW’s in 2024
And it seems that there is not a DAW capable to receive MIDI Sync properly ( ? )
How would i sync Renoise to FL Studio, with Song Position Pointers ( etc ) following ( ? )
Link to Video: 5.94 MB file on MEGA
1 post - 1 participant
( Pls Help me Know (( how )) This Is Wrong: ) "So.. it's 2024 and we got no way to sync 2 DAW's to another" ( ? )
Yea, please help me understand how/if that statement is un-true
I am here… Just dabbling with all the different Sequencers, and testing this out, and it seems, there is No Way ( even with MIDI sync ) to have successful synchronization of 2 ( or more Major DAW’s ) together
This all started when i realized it was not even possible to sync FL Studio with Renoise, using MIDI Sync ( bc both DAW’s have some kind of SPP reception broken … and it does not work as intended either way )
So i am just wanting to see if/how there is a workaround / who/which DAW developer would fix what… bc this is like the most basic feature in the DAW ( we are talkin about 80’s tech literally ) that you would expect to work out of the box
So i did several testings…
Cubase to FL, Cubase to Bitwig, Cubase to Renoise
FL to Renoise
Bitwig to FL, Bitwig to Renoise
All with the same MIDI loopback ports
And the weirdest of the weird anywhere, is that only Bitwig seems to send SPP’s and only Renoise seems capable to receive them ( if/when sent properly ) from other DAW’s
Is this really so ? That there is no way to synchronize a DAW with MIDI in 2024 ? lol… almost like hillarious, unless it’s not bc i am a musician… wanting to sync a daw to make music like people used to be able to…
Please would someone help end this purgatory ( for ( us ) musicians… ) ?
2 posts - 1 participant
Linux: Issue with arrow keys changing selected sample in Renoise
Hello fellow trackers
I have a problem using the keyboard with Renoise. When I enter notes in a pattern, I first select a sample in the instrument box. Then I activate the pattern by clicking on it, and it turns red. I can use the arrow keys to move the line in the pattern and then enter the note. However, I have encountered a problem that hasn’t happened before. As long as I press the arrow keys quickly, I can enter the desired sample, but if I hold down the arrow keys in the pattern, the selected sample in the instrument box also changes. This means that when I hold the up arrow key to move up in the pattern, the selected sample also moves up without me wanting it to. As I said, this happens when I hold down the arrow keys, not when I press them one by one. I’m not sure if my explanation made any sense.
Operating system is Fedora 40 with KDE Plasma (Linux) and the issue is present in both Renoise 3.4.3 and 3.4.4.
Any suggestions would be great!
Cheers
1 post - 1 participant
Macos: Renoise is not utilizing efficiency cpu cores on Mac ARM machines
Hi,
currently Renoise does not seem to use any efficiency cores of Apple ARM cpus. So the setting about used cpu cores is misleading. Tested with Rebench_256.xrns on Sonoma 14.5 on an m1pro.
Since the newest m4 cpus have more efficiency cores than ever, this will result in unneccessary low performance. Reaper, Cubase and Protools are using the those cores, it is clearly possible. It might be possible to get in-depth information via the Reaper or the kvr forum.
I think Renoise should support those cores, or at least fix the cpu core setting, then only displaying the amount of performance cores. Also as I understand it, if Renoise was supporting efficency cores, unused cpu cores (via the setting) should be first the efficiency cores, so if I set 9 of 10 cores, it is ensured that not a performance core now is unused.
Also it might be nice, if Renoise would use the unused cores (e.g. setting 9/10) for the GUI rendering etc. then. I don’t know if this is possible or already happening.
Thanks for consideration!
1 post - 1 participant
Mac Mini M4 - very nice Mac hardware actually
What do you think about the new Mac Mini line-up?
The base model already seems to have an extremely good money/power ratio. Esp. the single core performance of M4 cpus is so good. Which is nice for audio production for sure.
But also the m4pro model is quite attractive. That cpu is a beast, and surely will last the next ten years as a computer. Though Apple still has its annoying pricing system and ridiculous prices for SSD space. This is the main culprit for me. Why aren’t they simpy starting at 1TB ssd for the same price or 50 more? I don’t get it. Much more people would buy it then… Greedy Apple, even being the richest company.
The m4pro model also comes with 3x TB5 ports, which are a lot faster than the PCI-E busses in my old PC. Kind of insane. There is not even hardware for this standard yet.
But also the base model is quite attractive I think. Here an essential question is if your DAW also uses the efficiency cores (since the M4 base model has 6 efficiency and only 4 performance cores). So far only Reaper, Cubase and Protools seem to do that. Renoise does not seem to use the efficiency cores for audio calculation either. This will be a drastic disadvantage on these new cpus. Then my old M1pro might even perform much better, simply because it has 8 performance cores and only 2 efficiency cores.
The m4pro is so fast that even while not using the efficiency cores, it outperforms all the others. But again, it would perform much better, if it were used, too.
2 posts - 2 participants
Kera4d testing bentuk teminal
kera4d menjalanin hidup yang tanpa batasan kini resmikan situs game tebaik di asia.!
1 post - 1 participant
Can a shortcut be run while textfield is focused in GUI?
Here’s my issue.
I want to be able to open a GUI - highlight a textfield, be able to type into it, and WHILE the textfield is active / in edit_mode, trigger a shortcut.
How would this be done, please?
I can already open a GUI so that the textfield is auto-selected and ready for typing, but i need to, while in the textfield, be able to trigger a shortcut.
currently, if i use enter/return to trigger a shortcut while the dialog is open, i need to press enter twice (once to blur, once to run).
how can i make a textfield only accept numbers and dots, and if anything else is pressed, do something else with them?
1 post - 1 participant
Even better multi core utilization for macos
This is an interesting video, showing how a lot of DAWs do not utilize the efficiency cores of the ARM at all. But Reaper and Cubase do, in a very optimized way.
Maybe Renoise workgroups thing should be even optimized here:
M4 Pro MacBook Pro: HUGE Leap for Music Production | M4 Pro vs M3 Pro vs M2 Pro vs M1 Pro
1 post - 1 participant
I made a music video
For one f the songs on my upcoming album.
The album is made 100% in Renoise. I’ve gotten much help and tips on this forum which I’m very grateful for. Already have many plans for the next album. The video is pretty DIY, done everything myself with a mobile phone
Brainwash Machine - Gift From Nature (MV)
The album will be released on vinyl and cassette 22. November:
1 post - 1 participant
Individual control of effect parameters using phrases
Hi!
I think we’ve discussed this before, but I’d like to bring it up again. It would be great to have the option to control instruments from the FX tab using phrases. Also, it would be really useful to have a feature to link multiple phrases for simultaneous playback to create polyrhythmic patterns.
Thank you and have nice day!
1 post - 1 participant