Renoise Forum
Using AIR Boom Drum Machine with Renoise
@srdjan wrote:
Hi there,
Does anybody has experience with Air Boom Drum Machine and Renoise?
I remember being able to use patterns in the previous version of Renoise.
Now I can’t use patterns anymore. I am getting only single drum instrument instead…
Thanks,
S
Posts: 1
Participants: 1
Questions that are bugging me
@le-perv wrote:
Hi! I have been using renoise for a few days, and here are a few major questions that have been flooding my head:
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How can I view the notes that I am playing at the moment with the keyboard? To know which notes I am playing, I have to actually record them and see what they are. I know I can memorize these, but it would help to have some visual feedback. And with ScaleMate, memorization wouldn’t work since some keys start replicating other keys (would be nice to turn them off instead).
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It would be cool to see a visual showing the key positions on the keyboard which were used in the track. So I don’t have to find the positions myself. Does something like this exist, as a plugin maybe?
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How can I make “space” both play from the current cursor position and stop the song?
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If I download some sample, how do I make sure it’s in tune? That is, if I play D#, how do I know the sample really is in D#?
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When I play around on the keyboard and find something good, I usually want it recorded. And sometimes I would make a nice piece of sound with my keyboard, but can’t reproduce it anymore. Is there a place where my keypresses are constantly recorded, so that I could easily copy it without having to try to record it again? I find myself losing a lot of time trying to reproduce even a melody that I have nailed, because the escape + space makes me temporarily reposition my fingers and that breaks the flow. And then, to do a retake when I fail, I have to ctrl+z to restore the previous state. (by the way, why the 512 limit on the pattern length?) The solution looks simple: always run a pattern in some other window, which records all you play (and removes the long pauses). If this doesn’t exist, would it be possible to write a plugin and how hard? I am willing to write such a plugin, if it is possible. This is the biggest workflow problem I have so far.
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Are there any plans to open source renoise? It’s marvelous software. I have read that it’s developed by only a handful of people, which view it mostly as a hobby project and not a truly commercial venture. Which is great, but all the more begs the question of why not release the code? The tools whose sources aren’t released to the public are at a natural risk of becoming defunct (for whatever reasons), and that would be a shame. Have the authors shared their views about this?
Would be glad to hear any insights.
Posts: 2
Participants: 2
Robert Random - Hunt album (electronic)
@robert.random wrote:
I released this album yesterday. Last summer I challenged myself to create an album that has cohesive soundscape and tells a little story and I’m very happy with the outcome. It’s mixed together and flows smoothly from one song to another. Lots of different electronic genres blended together. Always fun to work with Renoise.
Bandcamp:
Other streaming sites:
https://album.link/fi/i/1503992964
Posts: 1
Participants: 1
Sampler note-off layer crash
@j105f wrote:
In the “Samples” area of the Sampler (with the “Samples” area in focus/selected):
Renoise crashes when I attempt to paste samples into a “note-off layer” or “note-on layer”.
This is the error:
A fatal error or crash occurred (unhandled exception in thread: GUI).
System specs:
Renoise 3.2.1 (64-bit)
Windows 10 (64-bit)
Posts: 1
Participants: 1
Making a nice toolchain for developing Renoise Tools on MacOSX
@cupcake wrote:
Hi, has anybody found a nice way to use modern IDE features like auto-completion suggestions and jump to definition for editing lua scripts?
I have tried getting Sublime, VS Code, and Vim to work the way i want, but none of them are 100%. Actually, Vim is pretty close but i keep forgetting how i have it configured when i take a break from coding, and the keyboard heavy work style isn’t ideal for my space, i need more mouse.
Both VS Code and Sublime have nice modern features built in, but they don’t work too well with lua, so i’ve been searching out packages and no one single package does it all. I have to have a combo of various ones for different things like linting and tags, using command line back end tools like luacheck. Sublime has trouble finding some of my methods. Whereas VS code just wont jump to definitions at all (at least last time i was using it).
I’m going to crack on using Sublime for the moment, have got the luacheck linter running ok, and some ctags set up which seems to be doing the job in vim and possibly sublime too, honestly can’t remember how i did all this. Plus it’s easy to read the code on my screen.
Would be good to hear ideas.
Posts: 1
Participants: 1
Only in certain song Renoise freezes when loading or even moving certain FX
@J.L wrote:
Hi, I have a song and when I move certain effects or try to add that type it crashes.
It does NOT happen with other of my songs using the same FX. The FX seem to be Verbsuite from Slate, Decapitator from SoundsToys amongst others, all external party. They work fine in other songs. Sometimes If I even dare to move an existing instance of for example Verbsuite, it will start to freeze. No error log is written, it just freezes and Windows asks if you want to continue waiting for it.
I would really like to be able to “fix” this song.
Thanks for any input!
Posts: 1
Participants: 1
Greek competition lockdown
@stoiximan wrote:
I thought i should share this because i know there are other Greek Renoisers here.
Noiz | Forum και Αγγελίες για Μουσικούς
Noiz Lockdown
Διαγωνισμός Noiz Lockdown
Here is my track
Posts: 1
Participants: 1
Is it possible to add tools to Redux?
@nateflanigan wrote:
Is it possible to add tools to Redux? If so, how? I can’t find anything in the manual or otherwise.
Thanks!
Posts: 1
Participants: 1
A few feature suggestions (let me know if they already exist)
@plast1c_tac0 wrote:
These are some ideas in no particular order:
A bit more functionality in “Y” effect: this is a secret gem for creating interesting, generative music. I’d like to see it become a bit more flexible, or perhaps introduce other probability effects if “Y” cannot be further modified.
Example: Instead of “trigger note with probability x” how about “trigger note with probability x unless the track has already done so for another note in the last y lines”?
This gives some more control over when notes appear so that they don’t jumble up on each other. There are other ways to expand the probability aspects of Renoise for the better.
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Some sort of “seed” or note map for when you have probability (“Y”) in your songs, which is generated each time the song is played or rendered. This ensures that if you render the song twice, it will sound exactly the same despite the probability events as long as the seed or map file of the first render is fed into the settings of the second.
This matters because often times generative music will be rendered and upon playback, especially over repeated listening, it gets a certain character that would be lost if the song is re-rendered with notes falling in a different pattern due to “Y” effects. But what if you like the song you have rendered but need to go back in and change a few things? You’d have to re-render and then lose the character of that initial render. There should be a way to edit the song further and then re-render it but with all the previous “Y” events occurring in their initial way.
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An ideas or scratchpad section so that you can create either an individual track in a pattern or entire patterns and not have to place them anywhere in the pattern matrix until you want to. Someone once said that phrases accomplish the same thing but in my experience that doesn’t work well.
The Game Boy tracker LSDJ does this very well. You can create little patterns and they each get assigned a number, but you are not obligated to place that pattern anywhere in the song unless you want to. Then, in the pattern matrix you assign pattern numbers at each position to create the song.
This lets you jot ideas as individual parts and then figure out later how to put them into the song. I don’t think Renoise has a good way of doing this yet. Sure, you can just tack on extra “idea” patterns to the end of your song and then mute them or delete them later but it is not a great solution. LSDJ implements it perfectly IMO.
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As I get more experience with Renoise I feel better about making music inside of it, but often times looking at the patterns while playing a song feels like being in the Matrix. It’s not THAT intuitive, though it can work of course. Instead of reading pitch data as it flies by, how about a visual way of seeing what each track is doing? To help you better analyze your own songs and those of others.
One idea is to have a widget or screen section that displays a tiny row of boxes (sort of like drum pads on a Midi controller but only occupying one row), with one box for each track. As the song plays, each box can change color to signify the pitch, for example if C1 was blue, C4 was green, C8 was red (a rainbow spectrum), each box would change rapidly in color as the notes of each track play. This would give a good visual reference for what each track is doing and help understand pitch and note data a lot faster. There’s many other ways of doing this, too. Whatever would work best from a developer standpoint is fine with me.
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Perhaps this helps with 3.3 development. Anyway, Renoise is an amazing piece of software and I’m happy to be using it more. Like many of you, current global events have given me more time to enjoy making tracker music.
Stay safe, everyone
Posts: 1
Participants: 1
Nuovi brani di andromeda (Maurizio Amati)
@andromeda wrote:
Ciao a tutti ! Volevo segnalare i miei nuovi brani, disponibili sulla mia pagina soundcloud, ovviamente realizzati con Renoise ! Buon ascolto
Posts: 1
Participants: 1
[Duplex] Keyboard receive and send wrong notes from MIDI
@selfouser wrote:
Hello!
I use Renoise 3.2.1 with Duplex and try to use the Launchpad X controller. I check any type of Devices and Configurations inside Duplex, and all of it is working strange - f.e, i push upper left pad on controller - it number is 81 (and i seen this when dump MIDI over aseqdump), Renoise seen this as A-6, Duplex triggered as D-5. And other pads and buttons also “not in right place”, like pads on controller are mixed randomly (but they are not - in Renoise and MIDI dump by OS it’s follow one by one). Also, changing a count of keys on Keyboard device (throught configfiles) also change this layouts and mappings. Why?! And how i can manualy “tell” Duplex what and where keys (pads) placed?
Thanks a lot for any suggestions!
Posts: 1
Participants: 1
Inaccuracies in pan slider
@gentleclockdivider wrote:
This is something that has been bothering me for a while , when panned (almost ) totally left /right , the readout shows 50 but is in fact 49,9 ( or something like that )
Just move the pre pan slider verry slowly untill it shows 50L or 50R but you can still hear a portion of the channel
Posts: 1
Participants: 1
Looking for VST recommendations (similarly to these developers)
@rainydayshirts wrote:
I have recently grabbed the complete collections from Tokyo Down Labs, Sonic Charge, and Sugar Bytes. Next on my list are u-he, Kilo Hearts, Freakshow Industries (I have “stolen”, they offer these, licenses but would like to support them by buying them), Klanghelm, and Stillwell Audio. The general aesthetics, sound, and lack of iLok (etc.) of these developers appeal to me. Does anyone have any suggestions for developers similar to any on this list? I like smaller developers (I use Renoise and Reaper) and unique designs.
Posts: 1
Participants: 1
Preferences - how to read user-set paths to variables for tool?
@esaruoho wrote:
Hi, how would I go about configuring a tool so that the user can define, say, a savepath for a function?
I’m working on modifying Paketti so that it is a bit more friendly for usage with macOS and Smart Folders / Automator-based Folder Actions. That means writing samples to a specific folder.
Since nobody else has /Users/esaruoho/Music/samples/LiveSmartFolder - I’m wondering how change that into a variable that a non-scripter-user could change easily, so that it’s saved into a preferences.xml or something?
Posts: 1
Participants: 1
Keto cheesecake taste like rats asshole
Rxy After Rx Does Not Properly Retrigger Sample
@Achenar wrote:
Rxy is supposed to restart the sample from the beginning, yet when used after an Rx it will jump back to the position of the most recent Rx and retrigger from there instead. Playing a new instrument will reset this behaviour.
Posts: 1
Participants: 1
Lies? (Coronavirus) By PanosK
@stoiximan wrote:
Well the corona virus epidemic is making me very suspicious.I believe this was done intentionally and i don’t know who or why but time will tell.
So you think you got away again
So you think you are untouchable
Well i have some news for you today
I am coming for you
I am coming for you
I m the one who ll hunt you down
I m the one who ll make you suffer
What you ve done cannot be undone people are dying
Posts: 1
Participants: 1
Potential bug: Crash when loading plugin preset via LUA
@Loolarge wrote:
Brief description
Over in this thread we are trying to load a VST plugin-preset via LUA using the renoise.app():load_track_device_preset function.
Preset files from internal effects saved as .xrdp appear to load fine, but what about plugins?
When I save the contents of renoise.song().selected_track_device.active_preset_data as an .xrdp file and attempt to load it, I get an instant crash. My question is, is this expected to work?
I assumed it might work because the XML contents look similar, both contain a FilterDevicePreset section.
Should there be a “save” counter-part for the load_track_device_preset function in the API?
Steps to reproduce
Load any VST plugin, replace the filepath to be valid and run the code:
Expected results
Inserts an instance of the VST plugin (if no track-device is selected) and applies the preset from the file to the selected track device
Actual results
Instant crash (only verified in Windows 10 x64 so far)
Posts: 1
Participants: 1
Shortcut for song stop + audio stop
@ffx wrote:
Pressing return to play a single line is a very helpful feature for composition for me.
But then I often would like to stop endlessly sustained notes using a keyboard shortcut, too. Currently there only seems to be a normal song stop available as shortcut.
So please add:
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Shortcut for song stop and audio stop (exactly like pressing the stop button once)
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Shortcut for midi/audio panic (exactly like pressing the stop button twice)
Thanks for consideration!
Posts: 2
Participants: 1
Pata tracker and Bleeper
@Land_of_Bits wrote:
i came across this 2 softwares today they ar included in a 2d game engine called pixelbox but work also as separate tools
Pata tracker
itch.io
Pata Tracker by Cedric Stoquer
Chiptune tracker (NES/FM/sampler)
Bleeper
itch.io
Bleeper by Cedric Stoquer
Create NES-like sound effects. Export to mp3 or wav.
the dev itchio site
https://pixwlk.itch.io/
Posts: 1
Participants: 1