Renoise Forum
Faderport 8 on Renoise
Hi,
Just bought a Faderport 8 DAW controller. Works fine with my other DAWS (Reaper, Studio One), but I was wondering how to make it work on Renoise. Anyone having tips,or suggestions?
Kind regards,
Mario Reijnen
1 post - 1 participant
Vertical cursor highlight?
hi all!
is there an option to enable a vertical highlight above and below the cursor’s position? the track highlight is often not enough for my eyes to orient to the cursor all too quickly - with or without my current eye-killing theme lol
for example…
thx
2 posts - 2 participants
Midi mapping for up and down arrows? Launchpad
So I figured out how to get the midi mapping to work for left to right on columns. I’m using a Novation Launchpad MK2. I want to map the up and down arrows on the pad to work the same as the up and down arrows on the keyboard. But I can’t find any option for that in all of the midi map controls. Is it there? Am I missing it?
1 post - 1 participant
About ReWire - what is the future of DAW to DAW connectivity?
Hi,
I kind of tried to make a topic about this on Gearsluzt, and I kind of got nowhere. Reason 11 and beyond no longer support ReWire. I’m guessing ReWire is now basically Ghostware…
What is the future of DAW to DAW connectivity?
For 99% of users, with Reason as a VST, there is absolutely no need for ReWire. Because, hardly anybody is crazy enough to, “use Ableton Live, and need to ReWire it into BitWig,” or, “use BitWig, and need to ReWire to Studio One.”
However, some of us who are using Renoise, do actually ReWire into Cubase Pro (in my case, specifically version 9.5).
So what is the future? I know this might be a few years, before it actually matters.
1 post - 1 participant
Conectar teclado con Renoise
Estuve provando la version DEMO de Renoise teniendo ya un teclado/sintetizador y no consigo conectarlo para usarlo en vez del teclado base del PC.
Un saludo
1 post - 1 participant
Taylor Swift - Wildest Dreams (House Remix)
After my last attempt at more of a progressive house style was a bit of an abortion, I’m hoping going back to remixing female vocals into a house track … (again ) is less so… I’ll let the jury decide ;
1 post - 1 participant
Senseiprod - Futuristic hip hop instrumental
Renoise not rendering song properly
I noticed Renoise won’t render the last 56 seconds or so of a song I’m working on. It just stops abruptly. I can’t find any reason why it shouldn’t. The only thing that’s different about this song is I’m using an LFO to modulate the LPB.
1 post - 1 participant
Is it possible (in Renoise) to render external hardware synth to sample instrument in the same way we can with plugins?
Hello all,
My question is pretty much as it says in the title. Renoise has a nice feature for rendering a plugin to a sample instrument, but I can’t find a way to do the same using an external (midi-controlled) audio source.
Am I missing something or is it just not possible? If not, why not? It seems like it would work in exactly the same way, except with slightly different midi and audio routing.
Thanks,
Arjen
1 post - 1 participant
"Homework" theme
Grey theme…
Incompatible with "formula’
https://drive.google.com/file/d/1QtaW4qit7ItmrLigUHc3XO8keKNiqAVB/view?usp=sharing
1 post - 1 participant
Doofer...Link to others tracks Parameter
I have an Impact Lx 25 Keyboard,and I would like link My 3x8 bank of potentiometers to other parameters easely…
The idea is that in my template,the potentiometers are linked to doofers in the master track…
If Doofers could be linked to parameters of other tracks from mouse(in the way of “hydra” or “signal followers”),I wouldnt have to use Midi mapping anymore…
And it should be easier to monitor the mapping…
1 post - 1 participant
Korg Collection 3 Korg Legacy Collection 2020
KORG Collection 3 for Mac/Win — SOFTWARE INSTRUMENTS Promo Concept’s
Coming Soon Holiday Promo Christmas December Introduction Announces Bring Plugins Released Korg Virtual Studio Technology’s Presents Features New Extra Waveforms Future GUI’s
DSS-1 KSDU-01 & 70 & XSC-01 & 06 M1 & T1 Wavestation Updates Improvment Major Fixes 01/W XSC 01 & 06 Collection
Including All Waveform Sounds Trinity TFD-Series N1 Triton Extreme Upgrade Extra Fix
X5 VSTI Support MIDI’s VST Support NEW!
Korg Legacy Collection {3} General MIDI KLC & KLC3
www.korg.com
1 post - 1 participant
Audio Assault ReAmp
hi,
I heard that audio assault is working on a new program. No info on their website. And because I don’t have any facebook or anything like that, I contacted them directly. The answer is ReAmp.
I bought it now and I can only recommend it to the guitarists
The Linux version will be in the final release.
https://www.audioassault.mx/gm3.php
They assured me that every program or VST they create from now on will have a linux version.
I tried the windows version and I’m excited.
1 post - 1 participant
Lua native extension module fails to load .dll?
Hello! I’ve built a huge Renoise tool for the Akai Fire, and for performance reasons I’m trying to extend it with a native .dll module written in C++ or Rust. But I can’t get the Renoise scripting system to load a .dll file at all. I’ve tried targeting x86 (32-bit) and x64 (64-bit) architectures, tried “stdcall” and “C” calling conventions, etc. But I can’t seem to get luaopen_pyre_bridge or pyre_bridge or any such module-named function to be called. The pyre_bridge.dll file is found by require(), but I guess the .dll isn’t successfully being loaded. My other test programs are able to LoadLibrary and call test functions just fine (this is all Win10 for now). Is there something special about the Renoise Lua implementation that I need to know in order to get a native extension module to load? I’m not even doing anything with Lua yet, just trying to get a .dll function called from the Renoise tool.
An example of a tool with a native (.c, .cc, .cpp, or .rs source, .dll built) module that successfully loads would be very helpful.
package.cpath: .\?.dll;C:\Program Files\Renoise 3.2.1\?.dll;C:\Program Files\Renoise 3.2.1\loadall.dll;C:\Users\skylark\AppData\Roaming\Renoise\V3.2.1\Scripts\Libraries\?.dll;C:\Program Files\Renoise 3.2.1\Resources\Scripts\Libraries\?.dll *** error loading module 'pyre_bridge' from file '.\pyre_bridge.dll': *** The specified module could not be found. *** *** stack traceback: *** [C]: ? *** [C]: in function 'require' *** main.lua:15: in main chunk1 post - 1 participant
Dave Smith Tempest chiptune videos
So I finally got around to uploading all the videos I made of some chiptune songs I composed on the DSI Tempest. These are all from 2013. I no longer have the Tempest, unfortunately, although really I didn’t use it for much besides these chiptunes and a few songs on some albums.
Anyway, here they are. Like any real chiptune, the songs were written to be looped repeatedly, but I didn’t do that on the videos so you only get one time through and then it’s off to bed!
(This is a playlist of five songs, FYI)
1 post - 1 participant
(Cover)Chris Isaak - Wicked Game By PanosK
Redux MidiFX output
Xfer’s LFOtool seems to be some kind of standard among producers when it comes to automatically modulating automation in DAW:s. By the looks of it, it seems pretty archaic in comparison to the Renoise meta devices.
Maybe it could be made possible to use the meta device system in Redux to output CC with an additional CC output device? I could see this becoming a better standard for MIDI modulation in the numerous DAWs that lack this kind of feature, which seem to be many of the big ones. And why not add an audio input device for sidechain support to Redux as well, making the signal follower useful in this scenario
1 post - 1 participant
Sample Preview ends early when transposed down
- Load a sample into the sample editor (a length of about 10 seconds for the sample is ideal)
- Transpose the sample down some amount (the bigger the transposition, the more apparent the problem will become, so do something like “-60”)
- Tap the “Enter” key to preview the sample
Expected results: The sample would play at the transposed pitch, and would playback the entirety of the sample, until the end of the waveform.
Actual results: The sample will play at the transposed pitch, but will stop after the amount of time it would take to reach the end of the waveform if it had not been transposed (for example, if the original, non-transposed sample had 10 seconds of playback time to reach the end of the sample, and the transposed version would take 60 seconds to reach the end, the sample will play at the lower pitch, but will stop after only 10 seconds)
In this first pictured scenario, the sample will play in its entirety
In this second pictured scenario, the sample will play at the transposed pitch, but will stop at about where the green play marker is at
1 post - 1 participant
Atom (Prog. House)
Evening all,
Here’s my latest creation… gone a bit more progressive than recent stuff before it.
Thanks in advance if you have a listen.
1 post - 1 participant