Renoise Forum
Misnamed Modulation Filter Devices
@Achenar wrote:
Modulation devices inserted into the top two filter domains are always named ‘Cutoff’ and ‘Resonance’, even when that’s not what the parameter of that filter type actually is.
Posts: 1
Participants: 1
Renoise.song().patterns[].is_empty Doesn't Detect Automation
@Achenar wrote:
The documentation claims that renoise.song().patterns[].is_empty will “quickly check if a pattern has some pattern lines or automation.” I’m trying it on a pattern that does have automation though nothing in the Pattern Editor, but it returns true.
Posts: 1
Participants: 1
Ramp a midi pitch slide, shortcut
@ffx wrote:
Hi,
was there a tool and maybe even internal, so I can write a start midi pitchbend value and an end pitchbend value, select first one or range, press shortcut and it will smoothly ramp / calculate the inertia values?
Same for mod wheel.
Posts: 2
Participants: 1
Non destructive sample editing
@toimp wrote:
I think this is pretty powerful in FL and would be awesome when Renoise would have something similar (time stretching, pitch shifting,…):
Posts: 1
Participants: 1
Issue with the slicer
@dspasic wrote:
Anyone else facing this particular issue with automatic slicer?
I miss the one from Emulator x3 it was so straightforward. I’ve recorder example when i set sensitivity lower, it slices quieter parts than the louder part it should be slicing.
Is it misbehaving, or i’m not using it right? I’ve had mpc, used recycle for slicing, EMU x3 (for chopping using treshold), etc. And to me it seems that this in renoise is not behaving as others?
Expected results:
To slice parts of equal loudness and onward
Achieved results:
Sliced parts are one quiet, and other loud parts, leaving the ones in-between unsliced?
Thanks in advance!
Posts: 1
Participants: 1
Some dnb snippet
@dspasic wrote:
Hi all, i’m new to this forum, and i made this recently (but it’s only a short idea, not whole song). I’m interested in some feedback if possible. Thanks!
Posts: 1
Participants: 1
I remixed an electropunk track and ended up on a Vinyl
@PPLo wrote:
Hi guys!
A long time ago I asked asked for your thoughts about one of my remix.
The track that I remixed ended up on the band’s vinyl as a bonus track!
This is my first time having a song not being only digital
I am very happy about that so I wanted to share it with you :
If you want to support the band you can do it here :
or here :
http://www.lynchlawrecords.com/content/sandra-kill
Cheers!
Posts: 1
Participants: 1
Syncing Renoise pattern starting position with Glitch2 VSTFx sequencer's starting position
@pyc wrote:
I want Glitch2 sequencer to start at the first position exactly when pattern in Renoise starts. Right now, it starts from some arbitrary position in the middle of sequencer and i reacts to movements to notes in Renoise pattern, but I want it to start from the beginning? Hope someone understands what I’m asking for
Please help, thanks!
Posts: 1
Participants: 1
LFO sync to seconds?
@Artie_Fufkin wrote:
Is there a way to have an LFO sync to seconds instead of LPC?
Posts: 1
Participants: 1
The Egg, by Dry Eyes
@Dry_Eyes wrote:
A new “drum n drone” track (tribal beats + drone and ambient influence). This one is more futuristic than my previous one (“Frozen Sun”), and features ring modulated bells, Rhodes piano, distorted bass samples, droning pads, and melodies (some of which are “out of whack” and some of which are “not out of whack”). It’s a unique sonic space…check it out!
Posts: 1
Participants: 1
Making ringtones is fun :) (xiaomi + breaks)
Xenovoid - TheBellows
Bad performance without compositing - Linux
@lilith wrote:
Hi,
today I found some strange behaviour for which I don’t have any explanation. I’m using RENOISE on Debian / Stretch with the XFCE desktop. I’m using the debian stock kernel (4.9.0-8-amd64) at the moment. But I observe the same behaviour also with the Real Time kernel.
When I disable the compositing in XFCE or don’t use Compton (using both at the same time is not possible) as the compositor I very quickly get xruns and the DSP load is driving roller coaster. Renoise is becoming very slow and the xorg process reaches almost 100%.
When I enable Compton or the XFCE own compositor everything goes back to normal. Strange thing is that I never stumbled upon that issue. Also I would think that using a compositor will make xruns more likely in any case, but actually this is not what I observe.
I made a little video:
While it’s playing with Compton until ~ 0:30 the Renoise DSP load is ~16%.
Then after killing compton it’s increasing to 25% and running a xrun counter script gives the first xruns at ~64% or lower…and Renoise is becoming slow.
At 1:55 I started compton again and DSP load goes down again. When starting the xrun counter script I get the first xrun at ~ 90% (not shown).
I did the same test with REAPER and I don’t see any difference there between activated or deactivated compositing. Is there any explanation for this?
some more info about my graphics:
[code]/etc/modprobe.d$ inxi -G
Graphics: Card: Intel Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller
Display Server: X.Org 1.19.2 drivers: modesetting (unloaded: fbdev,vesa)
Resolution: 1920x1080@60.00hz
GLX Renderer: Mesa DRI Intel Haswell Desktop GLX Version: 3.0 Mesa 13.0.6
lxinfo | grep -i vendor
server glx vendor string: SGI
client glx vendor string: Mesa Project and SGI
Vendor: Intel Open Source Technology Center (0x8086)
OpenGL vendor string: Intel Open Source Technology Center
00:02.0 VGA compatible controller [0300]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [8086:0412] (rev 06) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. [MSI] Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [1462:7817]
Flags: bus master, fast devsel, latency 0, IRQ 32
Memory at f7800000 (64-bit, non-prefetchable) [size=4M]
Memory at e0000000 (64-bit, prefetchable) [size=256M]
I/O ports at f000 [size=64]
[virtual] Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities:
Kernel driver in use: i915
Kernel modules: i915
Module Size Used by
snd_seq_dummy 16384 0
snd_hrtimer 16384 1
binfmt_misc 20480 1
hid_generic 16384 0
usbhid 53248 0
hid 122880 2 hid_generic,usbhid
cpufreq_userspace 16384 0
cpufreq_powersave 16384 0
cpufreq_conservative 16384 0
snd_hda_codec_hdmi 49152 1
intel_rapl 20480 0
x86_pkg_temp_thermal 16384 0
intel_powerclamp 16384 0
kvm_intel 200704 0
kvm 598016 1 kvm_intel
iTCO_wdt 16384 0
iTCO_vendor_support 16384 1 iTCO_wdt
irqbypass 16384 1 kvm
crct10dif_pclmul 16384 0
mxm_wmi 16384 0
crc32_pclmul 16384 0
evdev 24576 8
ghash_clmulni_intel 16384 0
snd_hda_codec_realtek 90112 1
intel_cstate 16384 0
intel_uncore 118784 0
snd_hda_codec_generic 69632 1 snd_hda_codec_realtek
i915 1257472 23
intel_rapl_perf 16384 0
snd_hda_intel 36864 0
drm_kms_helper 155648 1 i915
snd_usb_audio 180224 4
serio_raw 16384 0
snd_hda_codec 135168 4 snd_hda_intel,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_hda_codec_realtek
drm 360448 6 i915,drm_kms_helper
snd_usbmidi_lib 28672 1 snd_usb_audio
mei_me 36864 0
snd_hda_core 90112 5 snd_hda_intel,snd_hda_codec,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_hda_codec_realtek
lpc_ich 24576 0
sg 32768 0
i2c_algo_bit 16384 1 i915
mei 102400 1 mei_me
snd_hwdep 16384 2 snd_hda_codec,snd_usb_audio
mfd_core 16384 1 lpc_ich
shpchp 36864 0
wmi 16384 1 mxm_wmi
video 40960 1 i915
button 16384 1 i915
snd_seq_midi 16384 1
snd_seq_midi_event 16384 1 snd_seq_midi
snd_seq 65536 8 snd_seq_midi_event,snd_seq_dummy,snd_seq_midi
snd_rawmidi 32768 2 snd_seq_midi,snd_usbmidi_lib
snd_seq_device 16384 3 snd_seq,snd_rawmidi,snd_seq_midi
snd_aloop 24576 2
snd_pcm 110592 9 snd_hda_intel,snd_hda_codec,snd_usb_audio,snd_hda_core,snd_hda_codec_hdmi,snd_aloop
snd_timer 32768 4 snd_seq,snd_hrtimer,snd_pcm
snd 86016 22 snd_hda_intel,snd_hwdep,snd_seq,snd_hda_codec,snd_usb_audio,snd_timer,snd_rawmidi,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_usbmidi_lib,snd_seq_device,snd_aloop,snd_hda_codec_realtek,snd_pcm
soundcore 16384 1 snd
nct6775 57344 0
hwmon_vid 16384 1 nct6775
coretemp 16384 0
parport_pc 28672 0
ppdev 20480 0
lp 20480 0
parport 49152 3 lp,parport_pc,ppdev
ip_tables 24576 0
x_tables 36864 1 ip_tables
autofs4 40960 2
ext4 585728 3
crc16 16384 1 ext4
jbd2 106496 1 ext4
crc32c_generic 16384 0
fscrypto 28672 1 ext4
ecb 16384 0
mbcache 16384 4 ext4
sr_mod 24576 0
cdrom 61440 1 sr_mod
sd_mod 49152 6
uas 24576 1
usb_storage 73728 1 uas
crc32c_intel 24576 6
aesni_intel 167936 1
ahci 40960 3
libahci 32768 1 ahci
aes_x86_64 20480 1 aesni_intel
glue_helper 16384 1 aesni_intel
lrw 16384 1 aesni_intel
gf128mul 16384 1 lrw
ablk_helper 16384 1 aesni_intel
cryptd 24576 3 ablk_helper,ghash_clmulni_intel,aesni_intel
libata 249856 2 ahci,libahci
xhci_pci 16384 0
ehci_pci 16384 0
i2c_i801 24576 0
xhci_hcd 188416 1 xhci_pci
i2c_smbus 16384 1 i2c_i801
ehci_hcd 81920 1 ehci_pci
psmouse 135168 0
scsi_mod 225280 6 sd_mod,usb_storage,libata,uas,sr_mod,sg
r8169 86016 0
mii 16384 1 r8169
usbcore 253952 9 usbhid,snd_usb_audio,usb_storage,ehci_hcd,xhci_pci,snd_usbmidi_lib,uas,xhci_hcd,ehci_pci
usb_common 16384 1 usbcore
fan 16384 0
thermal 20480 0
[/code]
Posts: 1
Participants: 1
Customising the Plugin List
@diverslung wrote:
Hi everybody,
I just wantet to ask, if there is any possibility or tool to save / export / import the plugin list in renoise.
I spent hours to customize, sort and rename the installed VST plugins and I’d love to migrate this list to another Computer with the same VSTs installed.
Thx in advance
Posts: 1
Participants: 1
Exosphere - EDM
@Rhythmersion wrote:
Here’s my latest track, created entirely in Renoise.
It’s the next part of my EDM collection.
Feedback always appreciated, thanks.
Posts: 1
Participants: 1
Heavyocity C-TOOLS: Capsule
@grymmjack wrote:
Hey guys,
Figured I’d share this with you in the Reaktor forum. C-TOOLS is fantastic.
Heavyocity C-TOOLS Capsule is definitely an ELITE ENSEMBLE. What makes an ensemble elite? Sound, Design, Features, Innovation, and Support but check out the video to learn why Capsula is one of the best Reaktor Player ensembles for 1970s and 1980s drums!
Posts: 1
Participants: 1
How do I exit full screen on mac lmao
@modguy wrote:
Seriously stumped, just bought it and opened it, fullscreened it, no idea how to go back. Cmd+ctrl+f doesn’t do anything!
Posts: 4
Participants: 2
New Tool (3.1): Export To Unreal
@Achenar wrote:
This might only be of use to me since I’ve been working with UE4 for few years, but the new version of its audio engine has allowed me to experiment with using imported waveforms to control different aspects of a 3D object (or anything in the engine, really). I’ve started to incorporate Renoise song data as well and working on this tool will allow for even more control.
twitter.com Duncan Hemingway (dhemingway) Renoise & Unreal Engine - Step 5: Use exported multitrack song data from Renoise to control different aspects of separate 3D objects. Piano Note - Letter Piano Octave - Colour Piano Volume - Height Percussion Retrigger - Shake Perc Retrig Value - Shake Intensity https://t.co/bobjVpvGMk 10:39 - 7. März 2019Description
Tools > Export To Unreal > Export Song Data As .json
Exports particular song data as a .json file to be imported into Unreal Engine 4 as a Data Table. The .json file is placed in the same folder as the song that’s being exported. Importing into UE4 requires a customised set of Structs to interpret the file contents into the Data Table format.
Unreal doesn’t allow the importing of .xml files, so songs can’t loaded into it directly from an .xrns file. This tool extracts only the data that will be useful, though exactly what that is will grow over time as this tool is developed. There’s currently no support for automation.
Posts: 1
Participants: 1
Sample Modulation Improvements
@fladd wrote:
Instrument modulation concept Ideas & suggestions I’ve fiddled specially with the instruments for several days now and have to say, there is basic conceptional stuff, that should seriously be thought over. Not the least regarding the upcoming Redux. It is common synthesizer architecture, to setup modulators & envelopes independent and then bind parameters to them. Renoise atm handles it exactly the other way around and therefore for a lot of sounds requires to setup actually redundant modulators. That really doesn’t make much sense. It’d not on…Just read the whole thread again . It’s been more than 5 years now. The modulation system is still the same, and besides the initial interest of several sound design companies there is not a single commercial sound set available for Renoise/Redux.
Posts: 2
Participants: 2
Duplex GriePie Playback failure on Jack
@PrinzNika wrote:
Hello Community,
I am using a Launchpad mini that I am trying to set up with Gridpie. Sadly, when I am running Jack (no problem with Alsa) the Playback transport button flashes violently.
I went through the lua configuration file and through the default parameters but no change seemed to make a difference.
I wouldn’t believe that it is a bug, I probably have something setup in a bad way.
What is it and how can I find some kind of log file that helps you guys figure out what my pc is doing?
Thanks in advance,
Prinz
Posts: 1
Participants: 1