Renoise Forum
Renoise doesn't correctly parse several SFZ opcodes
I have a lot of SFZ files, both downloaded from the internet, and SF2 soundfonts converted to SFZ with Polyphone. For many of them (especially drum kits), when I load them into Renoise, about half of the samples are several octaves out of pitch. This is because Renoise is incorrectly parsing some of the SFZ opcodes such as key, lokey, hikey, and pitch_keycenter.
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Renoise is my home
I,ve been using renoise for almost two decades and while I occasionally dabble with other sequencers, I always come back to it .
A few moths ago I purchased a second hand license of Reason 10 , the absolute horror of getting any work done and the inferior old dsp code , yet they are charging 500 Euro’s …Insane
Needless to say I sold it within 2 months ,
So why this thread ?
Renoise is awesome , sure it has it’s shortcomings and can be improved in many areas(especially the dsp part ) but at it’s core it’s still a magnificent gemstone , a tightly integrated sampler directly connected to the sequencer .
Taktik don’t ever ever sell out and keep the spirit of tracking Alive .
Renoise is awesome
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Render to new instrument with effects
Any way to unlink Audio Outputs for plugins?
Hey, everyone!
I normally use Cardinal VSTi with 8 mono outputs set to different tracks in Reaper.
I’m trying to do the same in Renoise but I only get summed stereo outputs (1+2, 3+4, …), even though the plugin does support 8 outputs instead of only 4 stereo ones.
Is there a way to split these outputs? I work mostly in mono in Cardinal (since it emulates Euro Rack), so stereo is kind of a waste for me.
Thanks in advance!
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【shameness】-a ripoff of Enigma (first song, WIP)
First couple patterns are here, I’m starting to get the hang of using Renoise and noodle around with it.
I have the shakuhachi Enigma used, but I’m thinking instead of going with that I wanna hit’em with the Streets of Rage 2
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Spitfire Labs VST Instrument out of tune
Just downloaded my first VST, got an instrument, and it’s out of tune. Spitfire doesn’t seem to have knobs to change the pitch, what options do I have?
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Which Native Device effects are not loadable to "Sample FX Chain", please?
is there a list of devices that can not be loaded into Sample FX Chain, please?
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Ctr+shift ?left right arrow to hide first master fx collumn
As topic says , schortcut ctr+shift + right left to hide the first masterfx collumn does not wok .
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Are (phrases) Redux shortcuts different than Renoise?
Looking at the Intro to Redux page at the end, the Shortcut section points to the general Renoise keyboard shortcuts, where it says Enter: Only play the line that the cursor is on (play step by step).
But that’s not the behavior I’m looking at in my Redux VST hosted by Bitwig. Enter and Space bar have the same behavior of starting play/transport. What am I missing here? I would expect Enter to play only the line where cursor is at.
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Renoise only Linux
I just woke up in the middle of the night and had this vision of making my old MacBook as stand-alone Renoise machine.
Fullscreen Renoise on power up, nothing else. No desktop, networking, unnecessary background processes, etc.
Has anyone done this? I did a bit of research, but I think there is more involved setting up single application Linux that does work with low latency, midi and maybe VST plugins.
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Functional enhancement of the sampler and DSP engine for parallel/serial processing in doofers and instrument modulation
Now one thing I always wanted to have is parallel or serial processing in the instrument fx. Instead of being bound to just one filter with a single mod set, having the ability to put the sample through a series of filters. Or through multiple at once in parallel, then mixing the sound together in the end, or at the beginning or a new mod set.
The other addition I thought of was how to enhance doofers, so they could reflect a parallel processing mode of operation. So there would not just be a single lane of effects inside the device, but multiple which each can have their own set of devices and send channels in between. Together with the new feature of Renoise to support sidechain signals, it would be desireable to be able to route such signals into the doofer, as well, to be able to do sidechain processing inside of it from an outside channel.
For both concepts I have reflected on how such processing could be implemented in a non-breaking way concerning the interface paradigma, i.e. that the user could even optionally avoid or disable the features by sticking to default values or by hiding controls, so that no traditional user interface paradigma has to be broken or changed for the additional features to work.
The idea behind the concept of the extended modulation sets is to enable Renoise users to use the sampler like a synthesizer with greater (modular) modulation and filtering capabilities. The idea behind the doofer extension is to extend the renoise dsp fx modules to encapsulate more complicated and also sidechainable modular effects setups - a feature available for example in software like ableton.
The idea I have for extending the modulation filter capabilities to parallel/serial, is adding controls to each mod set for a pre and post routing of the signal. For the pre signal, I am thinking of a “daisy chaining” control, which could allow sending the signal of the input of a mod set to the input of another one, while of course still processing it. This is to implement serial processing, which can already be done in basic form by copying samples - the solution would allow having to duplicate the samples for a layered sound. At the same time it is modular in a way that you could daisy chain as many modsets as you want by just passing on the signal from the next modset to yet another one. The default option would just do nothing and could be hideable.
For the serial processing I propose an additional control that defines where the output of a mod set is routed. The hideable standard setting would be “Sample” which means the mod set is routed to where the sample would go, either directly to track or to the selceted instrument FX DSP lane for that sample - the default behavior now. Other option could include routing the output to another mod set instead. This will enable the user to process their samples in a serial way through multiple filters. A third kind of option would then enable the user to send the output to a selected DSP Fx chain, or to track directly, circumventing the setting from the sample that is fed into the stream. This option must be force-enabled somehow for a modulation set that has no sample associated to it, or the daisy and post-routing chain must be traversed and the destination could be taken from the most prominent sample of the sound stream.
The doofer solution involves adding an additional option to create additional effects lanes and to change the currently viewed to one of them when the doofer is expanded to show all DSP. Another useful proposition would be that of an “Ext. Editor”, which possibly could expand an UI similar to the instrument effects editor, either with an additional effects lane displaying the currently selected lane’s devices, or with the bottom effects lane switching it’s display in that mode. Sends and sidechain signals could be allowed just like in the instrument effects. To allow sidechain input, each lane could gain an option to receive such signals from a list of possible streams. This just on the scope of the whole doofer - to use internal sidechain devices, you’d then have to use another sidechain send inside the doofer.
Both concepts could be made to follow the Renoise top down left right enforcing routing paradigmas when it comes to sends.
Let me know what you think about these two theoretical additions to the Renoise sound engine.
I might try to create mockup images of the concepts later, to see how they might fit into the current UI
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Applying Yxx to Effect Commands like Bxx in Renoise(?)
Hello everyone!
I’m looking for a way to use the probability command Yxx in Renoise to control the execution of an effect command, specifically the Bxx command (sample reverse), instead of applying it to notes. Currently, the Yxx command primarily affects whether a note is played or not, but I would like to know if there’s a way to make this command work for other effects within a pattern line.
Is it possible to make the Yxx command affect the execution of Bxx or any other effect command? I would appreciate any suggestions or ideas on how to achieve this behavior in Renoise.
Thanks in advance for your help!
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Can someone delete this?
Maybe command , Mutually exclusive mode
When in mutually exclusive mode on the global effects , then it doesn’t really matter what the value is of the individual maybe command per note , correct (as long as it’s not zero ) ?.
First screenshot shows maybe value of Y8 for each note lane .
Second screenshot shows YF , results are the same
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Native EQ problem
Hi,
if i use Eq-5 on a vocla track. It seems if the Q is lower then 0.32 then it gets some BELL sound. But the curves shom me nothing about that…
If i set the Q to 0.32 or highert, hen all fine again.
I found this in lower freqs. Anybody get the same interesting results?
thanks
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How to detect Renoise has started, fully loaded (renoise.song() is no longer nil) and run a script?
Hi, how do I make it so that after Renoise has fully, completely, loaded (i.e. renoise.song() is no longer nil, etc)
that is run?
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Renoise 3.4.4 Kill Instrument Automation
I contacted earlier before Renoise version 3.4.4 that VST3s have a problem in Renoise with the Instrument Automation plugin. I waited for a solution and again the Renoise team did not comment on it. It’s sad that even though I suggested that the text field that defines the ID automation should be editable, it didn’t happen in the new version 3.4.4… This would solve the problem with INSTRUMENT automation. For those who didn’t figure it out, if you have checked to run VST plugins separately in the sandbox, instrument automation does not work. Please Renoise TEAM, at least make it editable text in INSTRUMENT AUTOMATION This is a pretty big mess. I have contacted the developers of Omnisphere II, I will certainly let you know how the solution with VST3 and instrument automation for Spectrasonic Omnisphere II continues. …
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Bluetooth puzzle: pitch drops and tempo slows when connecting to bluetooth speaker
Pitch drops and tempo slows immediately when switching to bluetooth speaker.
Using a Mac M3, Bose SoudLink Mini bluetooth speakers. It’s a new problem. Only happens with Renoise, not when streaming audio or using other audio playback software.
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XRNI Example should not have a Phrase in it (Tutorial - Effects - Parallel Compression
I was playing this for a while, and realized, wait, there’s a phrase there and that’s why it keeps triggering before the loop ends.
could the phrase be set to “Off” instead?
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Tutorial - Modulation - Key Tracker example instrument, what is Mixer?
hi, i’m really confused here, i just checked out the Tutorial - Modulation - Key Tracker instrument here.
it looks like this
but the Dry/Wet is mapped to something called “Mixer”. what is “Mixer”? I don’t see it anywhere. I thought since it’s a Resonance, it’ll be inside the Resonance, but the modulation chain has AM Pulse set, so it’s not showing Resonance. What am I missing here?
what do i need to toggle, to see what/where the Mixer is within the Sample Modulation?
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