Renoise Forum
Renoise 3.2: Taskbar gone, fullscreen when loading a song
@EatMe wrote:
Renoise 3.2
when loading a song with a maximized Renoise window
the interface appears as-if fullscreen mode (alt-enter) has been selected
the taskbar is gone
win10 renoise 3.2 64 bit
Posts: 2
Participants: 2
Singing Gulls (my album released today)
@robotrobot wrote:
My album of 11 weekly singles that I made in renoise was released today. It can be listened to and downloaded at https://archive.org/details/kunakibin.singing_gulls
It’s also avaliable as CDr for 2 USD + shipping and handling http://kunaki.com/sales.asp?PID=PX00ZE9QWF
I put it up on CD Baby too so it’ll be able to be streamed and added to playlists on all the spotifies and deezers https://store.cdbaby.com/cd/origamirepetika2
Posts: 1
Participants: 1
Ion Fury .xm music
@Drut wrote:
Hi
Recently, a great game showed up made on the old build engine (Duke Nukem 3D, Blood, Shadow warrior) and it features tracker music like it was back in a day. Didn’t found it in this format anywhere on the web so I figured ill use some tools to extract it and share. It can be opened in renoise btw.
I uploaded them here:
Dropbox
Ion Maiden
Shared with Dropbox
Enjoy!
Posts: 1
Participants: 1
Lfo trigerring sample
@Kooshan wrote:
Anyway to trigger a sample by lfo ? The effect i’m after is a way to assign an lfo to trigger a sample and then automate frequency on lfo to make the trigger fast and slow .
Sorry to make too many posts
But didnt find answer anywhere .
Posts: 1
Participants: 1
Renoise showing under Windows taskbar
@thereturnofkippertof wrote:
On Windows 8.1 here. When maximised the bottom of the Renoise window is hidden underneath the taskbar.
I’m on a Lenovo U430, 8gb ram, intel i7-4500U, screen res 1920*1080
Posts: 1
Participants: 1
Changing pan position in order
@Kooshan wrote:
If anyone has used reason sampler Nnxt , there is an option in spread settings which jumps between hard pan left and right each time you press a key in order .
Is this possible in renoise ? I guess not without the formula device ?
I
Posts: 1
Participants: 1
Instrument mono and glide
@Kooshan wrote:
When turning on Mono mode and a glide amount , what should i expect ? Because in pattern editor everything is exactly as before( i have to use the G command (with desired amount ) to glide and mono mode is doing nothing as i could play as many notes as i like simultaneously )
Posts: 1
Participants: 1
Beat / Bar Counter in Pattern Editor
@Trevor wrote:
Is there a way to see what bar / beat I am on?
Would like to see what bar I am on in current pattern and all patterns.
Posts: 1
Participants: 1
Renoise 3.2 panning command line bug with new time-strech mode
@migloJE wrote:
Renoise 3.2 panning command line, has no effect with new time-strech mode.
Posts: 1
Participants: 1
110% Display Zoom value
@Beatslaughter wrote:
Would it be difficult to add a 110% zoom value to the list? I’ve tried editing the config by hand, but the value doesn’t stick and it switches back to Auto. Would be nice to have everything just a tad bigger but not as huge as 125%.
Love the detachable mixer and new automation curves.
Posts: 1
Participants: 1
3.2 Unsoloing a soloed track turns on tracks set to off or mute
@Snares wrote:
Hey I’ve noticed right away here unsoloing a soloed track from the edit page or track scopes in 3.2 unmutes everything that was previously muted, Gets a bit dangerous if you have a bunch of sound design scratch tracks and midi tracks going.
Posts: 2
Participants: 2
"undo" acts weird in 3.2 , not in 3.1
@Roppenzo wrote:
Loaded project with same vstfx and vsti’s in both 3.1 and 3.2,
3.1 no issues with “undoing” things changed in step editor,
3.2 gives result “nothing to undo” and the second time pressing “undo” “change value was undone” ?
in 3.1, undo works, in 3.2 undo does nothing.
Posts: 1
Participants: 1
Redux 1.1 demo not working in Logic Pro
@grape_ape wrote:
The new demo for Redux does not work in Logic Pro. Logic scans it but says something along the lines of being unable to validate it (I forge the exact message). It doesn’t even show up in the list of AUs, but it does show up in the plug-in manager, but only to show that it doesn’t work.
Posts: 1
Participants: 1
How to avoid that already playing notes are stopped when scheduling patterns?
@sagosen wrote:
So I’m messing around with using Renoise as a live tool, combining programmed patterns with long samples. I have a track loaded as a sample, I trigger it to start in track 01, pattern 01, and have pattern 02 be a looping pattern so I can go back to that one with a click when I want to change a sample.
When I schedule, say pattern 03 to start, the long sample from pattern 01 is cut, no matter what setting I use for NNA on the sample.
I want that audio sample to keep playing even if I schedule a different pattern to start. Is this possible?
Posts: 3
Participants: 2
Ideas for spectrogram view
@ffx wrote:
Here are some ideas for the spectrograph view.
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At fast speed, it currently flickers quite a lot (macos), which makes reading a bit unpleasant. But only fast speed gives good resolution, that’s why I would like suggest also a “super fast” mode - without flickering. Flickering could be compensated with a more clever scrolling algorithm.
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There could be a little “threshold” slider on top of the spectrogram, so everything above threshold can get a radically different color, e.g. green for normal, reds for above. So you could nicely see which frequency areas are too crowded. The threshold should respect the selected slope factor.
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There could be pattern start indicators on the left scrolling, maybe just horizontal lines
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User definable color transition, e.g. for white background themes. In config file.
Please continue with your thoughts about it.
Posts: 1
Participants: 1
Elandor (Glitch Electronica)
You Are a Nightmare
@chemeleon wrote:
I finished this song about the time I voluntarily admitted myself to a psychiatric ward - little did I know they’d section me and keep me there for a while a few days later
Anyways, this song uses instances of Cthulhu, Reaktor 6 (Steampipe 2), and Serum, as well as samples from Methlab’s ‘Creative Core’ selection. Vocals present. Mixed in Renoise with the help of FabFilter’s Pro plugins. Hope you enjoy
Posts: 1
Participants: 1
3.2.0 Cannot Save New Song
@haelen wrote:
Hi,
I’m using a MBP with Mojave.
Renoise is taking 2’30" to load , and when I try to save a new song, freezes (cannot enter song title) and I have to power off and on to reboot.
TIA,
Tim
Posts: 1
Participants: 1
Here's a song that may be left unfinished for a while
@chemeleon wrote:
First off, congrats to Renoise team for releasing 3.2 looking forward to laterally applying all the nice new features
Second, I’ve been in an acute mental ward for a couple of weeks and put this together from bits of old song and me singing ‘clever man’ into my laptop mic. I’m just wondering what people think now, as it’s going to take a lot of work to finish (for soooo many reasons… vocals recorded with 3 different mics, really subtle variations in bass patch and kit and fx make a huge difference, difficult to find a cohesive balance, etc)… I’ve got a second part lined up but want to get the first part right first.
I’ve done a few iterations since this version, none of them sound as good, no idea why.
For now it’s called ‘Post Sleep Dreaming’
…but I might end up just calling it ‘Clever Man’.
If there’s enough interest I’ll post some private updated versions for people to listen to later on.
Posts: 1
Participants: 1
Sononym 1.1.0 (August 24th, 2019)
@rainydayshirts wrote:
Sononym got an up date, Renoise got an update, Redux got an update, ERBODY got an update! This has been a good week.
sononym.net SononymSononym is an innovative sample browser for Windows, MacOS and Linux.
Update Highlights:
Posts: 1
Participants: 1