Renoise Forum
Stepper-like behavior with meta devices in FX chains?
Hey all, looking for an assist here…
I’d like to be able to emulate the stepper modulation device’s behavior in the instrument or track fx section using currently available native meta devices. I’ve been able to achieve some stepwise motion using a couple of different approaches…
First, using an odd combo of a key tracker, hydra, and lfo and some destination splitting and feedback, but the movement was not regular, and the desired looping behavior wasn’t achieved. I also used a signal follower and a very short trigger sound tied to lfo frequency to step through a series of values. Satisfactory movement, with some fiddling, but same issue with a lack of cyclical movement.
I’m a dunce when it comes to the formula device, but I wonder if there is some way to utilize this (or some other combination of meta devices) to replicate the utility of the stepper device in fx chains.
Love to hear your ingenious solutions if you’ve got em!
eternal gratitude if so!
1 post - 1 participant
A Signal-following Stereo Doofer
Similar to the iZotope Ozone Imager. This rudimentary Doofer allows for the stereo signal to be triggered at or above 5kHz (or other frequency ranges) with further adjustment of the the “HP Freq” knob. Dest Min/Max adjust for how much of the signal affects the Sensitivity. The lower the Sensitivity, the more ‘touchy’ the effect is, which really allows for an active stereo expansion. The initial setting is a nice upper-mid mastering setting - a lively, moving stereo spreader without affecting the low-end. Keeps panning activity exciting, yet less of an ‘on/off jarring’ feel.
Stereo SigFollow.xrdp (5.5 KB)
1 post - 1 participant
OSC Doesn't Accept BPM Values Below 32
As the title says, this should go down to 20 now and the explanation in the Preferences menu would need to be updated too.
1 post - 1 participant
Recorded audio is not syncing
Halo World, I need your advise… AFter I sequence the midi in RENOISE, I record the audio but for some strange reason, after a few bars, it goes out of sync.
I read when recording audio, to take out the audio plugin delay(turn it off).
1 post - 1 participant
MacOS (Big Sur): cabinet simulator broken in R3.4
both with loading old Renoise files, or inserting new instances the cabinet simulator sounds completely off in R3.4, like a heavily downsampled aliased mess. tried different sample rates. M1 macOS 11.6.4
1 post - 1 participant
Made some music with the new skins . . . nice update!
Yo fam!
https://www.youtube.com/embed/v5XMSeBU79k
Still the best tracker in the world, always working with a smile when you’re in Renoise.
1 post - 1 participant
Formula: Total amount of lines in song?
Hey folks,
having fun with formula’s, but i ran into a problem:
as i am playing with time… Sin() is my friend… NUMLINES, LINE, etc all help with this
however… What if I want to know the total amount of lines in a song… is there some
constant i could grab for that?
1 post - 1 participant
Renoise on Pi (resource usage)
Hi all,
i’m thinking of getting Pi (model 4 - or other) soon - to be able to use it solely with Renoise. Can anyone, who owns any models, make a comparison of projects:
- Open project on PC/laptop (mac/win/linux) - document resource usage
- Open same project on Pi (the more models - the better) with same parameters(latency, sample rate, etc) document resource usage
video would be perfect - or screenshots of resource-intensive parts, and short summary in general. Since we got support for ARM in the latest update ► Renoise 3.4.0 & Redux 1.3.0 released it would be great to have general overview of how Renoise behaves.
any additional information is very welcome (which audio interfaces & midi instruments are working, any major flaws of this approach etc)
Thanks!
1 post - 1 participant
Notch on new Macbooks obscures some gui elements
When in full screen, the notch obscures whatever goes in the middle of the upper part of the gui - in my case it’s octave setting. Would be great if Renoise could be notch-aware and move items to the sides, or even if a simple checkbox to avoid that area be available.
1 post - 1 participant
[Tool Idea] Migration between AU VST2 AND VST3
So because this whole world of M1 native problems, some plugins behaving better via au native bridge process some better via renoise sandbox, plus discontinuity of VST2 plugins, it would be nice to have migration tool between those plugins formats AU VST2 and VST3 [and any other for other systems].I’m aware that some formats raport different parameters sometimes, but still i think it would be usefull migration tool. Maybe there is ? but i didnt find one.
How i imagine it would work.
Well you would
- select source device from available in project
- you would select targeted format
- plugin compare all plugins parameters name by name and map one parameter to target parameter if same name
- if some parameters cant be mapped automatically, show list of those parameters in left column, and on right select with all parameters of targeted format, and “skip this” option
Click migrate and it converts, or create copy of this instrument/device, so you can test manually test if migration was done how it should.
1 post - 1 participant
MacOS (Big Sur): when Output Thermal is bridged, gui doesn't show up
As in title, when Output Thermal is bridged, gui doesn’t show up, its white/blank
- It was working in 3.3,
- it is working if starting Renoise as Rosetta2 mode in 3.4
- it is showing when using AU version
1 post - 1 participant
Phrase to main editor
Hi,
I am a new user here, and need som help.
When I am copying a phrase to the main editor and play the loop, it does not play/trigger correctly. I have typed in the correct 00/instrument in the column. I have attached the xrns
https://app.box.com/s/u43oweyphh5yfr2cblprh19is3hbepkd
1 post - 1 participant
Numerous Native Instruments Plugins No Longer Work with Latest 3.4 Osx ARM
I’m on an Apple MacBook Pro M1 Max and after launching the latest 3.4 Renoise and opening one of my tracks I was greeted with an error: “The following plugins could not be found or failed to open: AU: Native Instruments: FM8”
I loaded the 3.3.2 version of Renoise to double check if the plugin was at fault and loading the same track was fine. Loading version 3.4 again and the same track had the error mentioned.
On a clean new song the following plugins are loading but with no audio:
Absynth 5, FM8, Super8
The following plugins DO work:
Battery 4, Kontakt, Massive X
Massive (standard not X) plays but changing any knobs in the plugin GUI while playing causes a massive audio pop.
Maybe this is a known set of incompatibilities at their end but seeing as the plugins all worked fine on the previous release before the official ARM version I’m also letting you know here.
1 post - 1 participant
Made a video for my track
https://www.youtube.com/embed/hYWRhJJpxYo
xrns: WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free
1 post - 1 participant
MacOS (Big Sur): when NI effects (Flair) are bridged, gui knobs are unresponsive
When NI effects Flair / Choir / Phasis vst is bridged to m1, gui knobs are unresponsive, can’t move and change parameters smoothly. If you change values from within Renoise ui, changes are done corretly and ui is updated choppier but smoother vs updates from within plugin gui.
Other Ni plugins doesnt seem to have this problem.
I understand problems with bridging, And NI are the worst with migrating to m1 now, but i felt that its important to raport
1 post - 1 participant
MacOS (Big Sur): Soundpaint vst3 crashes (Intel version worked fine)
As in topic, soundpaint vst [its free download with piano samples] after upgrade to 3.4 started crashing. It didnt happen in earlier version. New Crash preventing system prevent renoise from crashing, but its happening and show to not use this plugin. It happened two three times, but not always. I am playing notes with gui open and switching between presets, but for now i didnt find way to crash it every time.
M1 Big Sur.
1 post - 1 participant
MacOS: Renoise doesn't memorize/restore preference settings
Since updating to 3.4, Renoise loads in a tiny window on first loading it up, every single time; I have to manually click to expand to full size after every load…quite irritating. Anybody else? I’m on iMac Catalina.
note: even after expanding, resetting the size of each area, saving that to a snapshot and saving the session as the template, on next launch it ignores all of this and loads in a tiny window again, and with the sizes of everything I set ignored.
11 posts - 5 participants
Query about the "Building a Beat" beginners' tutorial [SOLVED]
Renoise 3.4
macOS 12.3 Monterey
Focusrite Scarlett 2i2 I/O
I’ve just installed Renoise 3.4 and am just working through the Building a Beat tutorial.
I’ve noticed that if I select a C4 on my MIDI keyboard, it inserts the note C4 correctly in the pattern editor, but also seems to capture extra info, presumable related to velocity, which I don’t want at this stage of the tutorial.
I figured that if I used the computer keyboard, this wouldn’t t be a problem. The only issue now is that pressing the Z key on my Mac Mini M1 keyboard is generating C3 rather than C4.
UPDATE: I’ve just sussed it thanks to this little gizmo…
UPDATE2: A couple of hours in and Renoise is pretty cool, isn’t it?
1 post - 1 participant
MacOS: Can't change "voices" parameter in Repro-5's GUI
With the new 3.4 update, when I change the “voices” input on the U-He Report-5 synth, it doesn’t update in display. E.g. you can choose from 1 to 8 voices, default is 8. If I click the 8 and select 5, the selection menu closes, but it still says 8.
This does not happen in my other DAWs (Ableton, Reason) and did not happen with Renoise until installing 3.4 today… I wonder what’s up?
1 post - 1 participant
Free GPU-powered FIR Convolution Reverb
Hello Renoise! I hope you’re all doing well.
I’ve started working with GPU Audio - we just dropped an Early-Access plugin and Community (DISCORD) and would love for you to try it.
The plugin is a fun, simple convolution reverb that you can load your own IRs into. With GPU Audio, there is no added latency as a consequence of adding more instances so have fun and stress test your DAW if you’d like! I was able to run 128 stereo instances within 1ms latency on Reaper, last night.
Download it here for free! We will add new IR zips as we go: https://bit.ly/3KWRjS1
Please check the Read-Me as this is a test plugin, with purposeful limitations, and is currently only compatible on Windows PC with an NVIDIA discreet GPU. We are testing across most major DAWs Roadmap ahead includes, AU, Mac, AMD card support and much more.
GPU Audio is a full tech stack we designed to effectively parallelize audio processing across thousands of GPU cores, by offloading DSP from cpu to the gpu, and returning back within 1ms latency. If you’re interested in the novel innovation, we are speaking on March 24th at NVIDIA GTC
The plugin works is basically an open-benchmarking test for us as we prepare to launch an entire suite of products in 2 months We are also forming partnerships with great plugin makers to power up others’ future instruments and have lots of news coming.
Drop in and I look forward to meeting you! You can watch Sonic State dream about GPU Audio here: Sonic TALK 659 - Loop Monk, MPE, GPU + Ken Lewis - YouTube
Let me know if you have any questions!
Chris
1 post - 1 participant