Renoise Forum
Vital patch changes when I render it
Windows: bx_limiter (Brainworks) VST is falsely detected as mono plugin (with one side-chain input)
Thanx Taktik for this wonderful DAW -
I used for a long Time 3.2.2 because it is the best Version for my CPU (Lenovo T480 - Notbook) - I don´t need the Sidechain- and the VST3-Function …
Now i have testing the new 3.4.(1) - and i have the first VST-Problem ever with Renoise - i used very much Arturia, UVI and PlugInAlliance stuff - and now one of my important Limiter-Tool - the great easy and simple bx_limiter (Brainworks) does not work in stereo ! Only in Mono !
Can anyone help me ? Or have anyone the same Problem ?
1 post - 1 participant
New bogdan Raczynski album is amazing
Wasn’t even aware he released a new lp
Damn it’s great and imho notice else like it , will buy the lp soon
https://www.youtube.com/embed/T0KVDM1o6U8
2 posts - 2 participants
Shutting down observables
hello,
i fighting with observables a little.
I create an instrument and then a sample.
I connect notifiers /I could handle it/ but how do I disconnect it all when I close the tool ?
Checking for tool.visible in tool.app_idle_observable ?
if tool is not visible then remove notifiers ?
which way is the right one ?
thanks
2 posts - 2 participants
Xrni sounds different in Redux
I use Redux mainly for instruments that use a lot of CPU to render it to samples and i just came across a problem that the instrument sounds different when i play it directly in Renoise compared to when i play it through Redux.
Try this instrument, it is just one single sample stretched in texture mode:
Grain Pluck 1.xrni (688.6 KB)
It sounds quite nice in Renoise, but when i load it up in Redux it doesn’t sound very appealing at all.
Edit: I play the instrument at 180 BPM and 12 LPB, it will sound different in different speeds.
How is this so? Is there way to fix it?
1 post - 1 participant
Start recording and play on keystroke function?
Not essential but it’d be nice to have the recording and play start when keys are played because it takes me a few seconds from when I hit the play button to when I hit the notes which leaves a gap at the beginning.
1 post - 1 participant
Ignoring Track Velocities?
This might be for the Help, Support & Bugs category if it already is a thing but if it isn’t I guess it’s an Idea & Suggestion.
Is it possible to ignore the entered Track Notes velocities entered they’d already been entered, perhaps by checkbox or something similar without having to change the volume number after each note, copying the track for and edit or some other similar hack but just an effect or option to do so?
3 posts - 2 participants
Parameter Locks in Renoise [some things]
Greetings!
I recently stumbled upon a video where the idea of blocking the parameters of electron brand instruments is very successfully implemented.
https://www.youtube.com/embed/Ga8XK-GAdIY
I think something like this could be very useful for more opportunities in renoise. yes, I know about automation in the line through the right mouse button and, in fact, this method partially duplicates the already familiar approach, but still, as it seemed to me, in the existing scenario, this implementation could add clarity. than actually famous renoise. I enbrasled a small concept as I would see it within the framework of renoise.
Here is a simple visual solution I see in the framework of renoise. there is a column in which each step is highlighted in which there is an automation parameter. plus in each tool the value value is highlighted.
thanks for your attention and it would be very interesting to know the opinion of the community about such a concept.
1 post - 1 participant
Enter button to match BPMs?
Is there a way to have the enter button match the designated BPMs of the song when pressed?
1 post - 1 participant
Renoise Crashes the One Synth Challenge by KVR Audio 2022!
Hello all !
This track has been made especially for One Synth Challenge by KVR Audio 2022!
Welcome to OSC158 - Surealistic MG1 Plus by Cherry Audio
I have never won in any competitions in my life, so I decided to participate as an inspiration for subsequent participants (not as a contender).
You can use any sound from my presets in your future tracks.
All sounds were created using ONLY the CherryAudio’s Surrealistic MG1 Plus Vst synth and Renoise. No samples are used.
All the DSPs / effects are Absolutely Native (no 3d party vsts or effects)
You have the right to use any sound/preset in your future submissions, tracks or anything else. They are FREE.
https://www.youtube.com/embed/XTkhO7PLue8
*This track will be released on my label (MEDIEVIL-MUSIC)
Majed Salih 2022© KL
Please choose your favorite provider
License: CC BY-NC-ND 3.0
*More instructions inside my zipped file
DOWNLOAD : https://drive.google.com/file/d/17MH54DLaCJgrdjFeEWlT-ZtrE_e3K7le/view
1 post - 1 participant
Auto Adjust Macro Mapping Range as Config Option
In Live one can enable an option to, well, auto adjust the macro mapping range. So when one assigns a slider to a macro the set value is taken as the minimum macro value. I did not found a way to do so in Renoise. Macro minimum and maximum are always set to the max/min values and the macro starts at 50.0.
A way to change this behavior via config or option would be highly appreciated on my side …
1 post - 1 participant
Pattern Previous/Next Buttons
I usually use the buttons on my MIDI but sometimes I use CTRL+Arrowkeys, but it would be nice to have a couple icons tacked at the tend of the REC button up at the top left of the screen; there seems to be enough room at the top menu bar for more things.
Thanks
2 posts - 2 participants
Adding Uno Synth Pro Analgo Synth To Renoise
Hello. I’d like to reface this by saying i’m completely new to Renoise coming from mostly an ableton live background but am slightly familiar with protools as well. I digress. Have been trying for a few hours now to get an analog synth to play through renoise, namely the Uno Synth Pro. Regardless of what you might think of it’s sound quality im hitting a wall in so far as renoise being able to detect the device apparently. Following instructions from other forum post i’ve seen that one uses the Line Input device set to MIDI Return Mode, then within the MIDI tab under Output device one should be able to select a the synth. However when going to do this nothing really show, simply Renoise Midi Out Sync or Midi Through Port-0. If someone could point me in the right direction or fly here and set this up while i’m at work leaving a book of instructions on how to fix my life that’d be great. Or we could talk it out in the forums. How does on utilize an analog synth within a DAW like Renoise. Am looking to begin making breakcore and really need this thing working. Is there something i’m misunderstanding about MIDI Output. Thank you
1 post - 1 participant
Customization of Windows 10 UI
Like how do? I’d like to do it without using the UXTheme program and it seems like it’d be easy to do with just a Windows Theme File file but Google search searches aren’t getting me the searches I want of just a list of files of themes that don’t require the UXTheme program, which seems pretty straightforward and something that would be under the Microsoft store, but all that’s in the Microsoft store are wallpapers as themes and not actually themes of which you’d think that there’d be lol.
1 post - 1 participant
Track repeat button on midiplus MIDI Keyboard X6 mini inoperable
I cannot seem to get the track repeat button to function on the aforementioned keyboard; I tried MIDI MAPping it to no avail and am not sure what to do to get it to function and thought maybe someone else had the same keyboard and figured it out.
K thanks
1 post - 1 participant
Native built-in tuner
A tuner would be handy. Maybe as an option and added where the Phase view is located.
2 posts - 2 participants
Just a beat and a ride (digitakt & bitwig)
Fors.fm devices
Got Kit last night from Fors.fm
Lovely new instrument.
1 post - 1 participant
I try to add a toolbar but I'm failing :D
I have very very basic coding knowledge yet I try to come up with an additional toolbar
So far I was able to create a xrnx tool. I’ve set up a manifest.xml and a main.lua
I also created the option to keybinding and added a menu entry. Here it stops
I tried to call a widget via the menu entry but failed this is the error message.
*** main.lua:23: variable 'show_dialog' is not declared *** stack traceback: *** [C]: in function '_error' *** [string "local mt = getmetatable(_G)..."]:29: in function <[string "local mt = getmetatable(_G)..."]:24> *** main.lua:23: in function <main.lua:23>But hey maybe some coders are can come up easily with what I want to achieve:
I want to create a widget toolbar which reflects parts of context menu in the sample editor menu. So I/we could have a floating widget with options like “Cross Reverse” / “Rubberband-Aid” / “Generate Custome Wave” … I do not necessarily need icons pure text-buttons would be fine too.
I took a look at the Renoise ViewBuilder API Reference but can’t get my head around it
I also tried to alter and/or copy parts of code from other tools but nothing works.
Any tips on how to come forward? Thanks
5 posts - 3 participants
Free GPU Powered FIR Convolution Reverb Updated
Hey all,
Chris from GPU Audio here - I just want to let you know that we updated the FIR Convolver plugin, following your feedback and support.
Here’s Teff our Senior Product Manager to explain what’s new:
https://www.youtube.com/embed/LYkTScK6ZYU
If you havent tried it yet, you can download the plugin here: http://earlyaccess.gpu.audio
Join the the GPU Audio community on Discord: GPU Audio
I’d love to hear your thoughts!
Chris [midierror]
1 post - 1 participant