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Updated: 41 min 13 sec ago

Lemn8 - Detuned summer. Using a Real reel2reel as tape effect

July 13, 2022 - 22:55

Using a real revox A77 as tape effect. The revox is recording and playing/monitoring which i send back to the
track" Results are real tape effects and interaction. Hope you enjoy it!

https://www.youtube.com/embed/flM0IRVWTUU

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Categories: Forum

Breakcore song I made

July 13, 2022 - 20:55
Categories: Forum

Don't go near cardboard boxes [Orch. bs]

July 13, 2022 - 11:30

And red grass; Aloy might hide in it!

I’m no good with rhythm, but it turned out decent. Enjoy!

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I got interviewed for a thing (and showed my face)

July 13, 2022 - 09:33

Hi
I spoke to the Create INvent podcast recently about all kinds of things!

https://www.youtube.com/embed/hELmDAlw89c

The video is a bit out of sync but the audio is here:

Long time renoiser unveils his face.

Chris

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Chemeleon - Inset Rbllio

July 12, 2022 - 23:56

Mark the day.

Features acapella samples from Looperman.com. Fairly odd, even for my standards, but I had the most unholy abomination of a day so here I stand. Be good to know another human being with a soul is alive on the planet.

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Labeling fx column

July 12, 2022 - 23:16

As the title suggests, is it possible to label the fx columns? Let’s say you automate lots of dsp properties in a track and to make it a bit easy I use several fx columns. Is there anyway to label them? So by looking at them I know which parameter is automated?
Or maybe another workaround to make it organized?

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Player timing issues?

July 12, 2022 - 11:47

I’ve always had an occasional problem with phrases not playing correctly. This time I thought it’s time to post on the forum since it’s degrading my quality of life!

Here is an example of a looping pattern with three chord voices triggered with Z02 Z03 Z04: Dropbox - phraseerror.mp3 - Simplify your life

1: ok
2: glitch
3: ok
4: almost ok… strange attack suggests something is happening with the envelopes?
5 glitch

I always thought it was due to my ‘soundcard stutters’ (buffers) that I’ve had a problem with, but it turns out this error is also audible when rendering to file. Perhaps even more so, as even the normal Gxx effect seems to get timing issues when rendering.

Is there some workaround or some mistake i’m making? I’m hoping to get to the bottom of this, finally.

version 3.4.2 - win x64

example file:
oddity.xrns (8.5 KB)

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Meta tracking for any parameter s

July 11, 2022 - 10:48

Hello

Can not understand. Is there a tool in renoise for tracking this or that parameter for subsequent transfer of values ​​to another tool?

Thnx

as an example: some note detectors have the ability to transmit midi data. the challenge is to use them.

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Korg VST3's & other plug-ins not fully displaying

July 11, 2022 - 03:41

Recently got most of my software installed on a new laptop, but I notice Renoise won’t display the full window for Korg plug-ins and a few Native Instrument VSTs. Others will display without issue, and these same plug-ins load fine in other DAWs. Anyone encountered this before?

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Mixing - what is the best approach to set volume & panning?

July 10, 2022 - 13:33

Hello, I’m new to Renoise. Prefer it so far to other DAWs because I’ve messed about with trackers a bit back in the 90s. FWIW, I’m mostly interested in creating heavy rock / pop songs and want to make sure I can get the balance right (not sure if this is relevant, but it appears some electronic music genres are heavy on channels and effects than others and need every trick in the book - I’m glad with straightforward, clear and balanced).

My question concerns with mixing channels, specifically volume & panning. From what I can see there are a plethora of places where you can set the volume & panning of a track, or instruments in a track, especially when using VST instruments:

  • Not counting key velocity, there are often volume and panning controls in the VST instrument itself (not to mention there can be multiple instruments in a channel, but I prefer to dedicate channels to instruments)
  • You can set the volume for the channel in the pre mixer…
  • And then again in the post-mixer before it goes to master / another bus
  • You can set volume & panning in any bus, affecting whatever is routed through there
  • You can set volume & panning in some of the effects, either native or 3rd-party plugin, that comes in between pre- and post mixers.

I’m utterly confused what the correct workflow should be when I get down to mixing, the sheer number of options feel like mixing could end up in a tweak without end.

I’m interested to know if there is a flow or if there are tips to keep things simple or manageable - like not bothering with volume and panning in certain places, or maxing out values in mixers.

Thanks for reading =)

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GPU Audio FREE Plugin Updated with AMD Support

July 10, 2022 - 13:05

Hi all,
Chris from GPU Audio here to tell you that the latest version of our FREE FIR Convolution Reverb now supports AMD! (along with some other updates). We’ve worked closely with AMD to make this happen, with some exceptionally complex technical challenges given the AMD architecture.

This means that in addition to the full support and partnership of NVIDIA, we can now bring highly tuned processing power of GPUs to millions of new audio workstations, producers and musicians.

Note this is still an early access release so for AMD users, it’s essential to follow the install steps provided in the readme file available here.

Supported AMD GPUs by Architecture:

Vega* Navi 1X Navi 2X
navi21 (gfx1030)
navi22 (gfx1031)
navi23 (gfx1032)
navi10 (gfx1010)
navi14 (gfx1012)
vega20 (gfx906)
vega10 (gfx900)

Jun 2017 Jul 2019 Nov 2020
Radeon RX Vega/Radeon VII(7nm)
Radeon RX 5000
Radeon RX 6000

*Vega isn’t “officially supported” yet, but can still be tested.

A Beta Suite of plugins is nearing completion and will be released in the coming weeks - with Apple support well on the way. Download the updated Early Access plugin for FREE here:

https://earlyaccess.gpu.audio/

We spoke to Sonicstate at NAMM if you’d like more general knowledge on GPU audio:

https://www.youtube.com/embed/IFdgymosszA

Join our Discord Channel for weekly AMAs, bug reporting and feedback, and check out our Youtube Channel for the latest information and tech interviews.

If you’re interested in developing for the platform, we have an SDK in development, which you can sign up to receive here

We’d love to know what you think!

Chris [midierror]

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Plugin Grabber with SampleTank - Blank Area in Samples

July 10, 2022 - 11:04

I tried this with 3.3.2 and 3.4.2. Mac 10.14.6
I haven’t gotten this bug with another plugin, but I haven’t used this feature much. With the few I’ve tested tho this doesn’t happen except with SampleTank.
I load a new blank song, and the SampleTank 4 ( or 3 ) AU or VST. Load a preset in the AU or VST, have tried many sounds, drums pianos etc, it does it with all.
I use the plugin grabber to get a few notes

There is a blank area at approx 163 samples in, lasting for approx 254 in every single sample that is grabbed. So unfortunately this feature is unusable with this plugin.

These blank areas do not happen if I, for example, play the notes as a pattern and then render. If anyone else has SampleTank on mac or windows and they could test to make sure its not just me that would be great, but I’m pretty sure I’m doing everything right and computer is working fine, licenses valid.

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[windows 10] Renoise hard crashed/disapeared after scanning vst3's

July 10, 2022 - 01:04

Trying out some free vst3 plugins today downloaded from: Plugins / downloads
Renoise 3.4.2 hard crashed, vanished after scanning them (last vsti named VSTISID). The log doesn’t say much, but perhaps you can replicate?

"Audio Plugins: Searching for VST3 plugins in 'C:\Program Files\Common Files\VST3'
Audio Plugins: Searching for VST3 plugins in 'C:\Program Files (x86)\Common Files\VST3'

Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Darvaza.vst3…
Vst3Plugs: Releasing: igorski.nl: Darvaza…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Filterstation.vst3…
Vst3Plugs: Releasing: Filterstation.vst3…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\fogpad.vst3…
Vst3Plugs: Releasing: igorski.nl: FogPad…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\homecorrupter.vst3…
Vst3Plugs: Releasing: igorski.nl: Homecorrupter…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\Reason Rack Plugin.vst3\Contents\x86_64-win\Reason Rack Plugin.vst3…
Vst3Plugs: Releasing: Reason Rack Plugin.vst3…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\regrader.vst3…
Vst3Plugs: Releasing: igorski.nl: Regrader…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\transformant.vst3…
Vst3Plugs: Releasing: igorski.nl: Transformant…
Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\vstsid.vst3…
Vst3Plugs: Releasing: igorski.nl: VSTSID…
"
After rebooting Renoise the plugins are included in the lists so it still worked after all.

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Help: Audio interface suddenly not detected by Linux

July 9, 2022 - 21:54

Hi

TLDR: scarlet 2i4 audio interface suddenly no longer being recognized by Linux Mint.

In depth:
I have a Focusrite Scarlet 2i4 Gen1 that was working fine on Linux Mint 19 this morning. But come this evening when I turned on the laptop again it’s no longer being seen by Mint’s sound devices. I didn’t update or change anything. It just disappeared from my available audio devices.

The thing is, I can still monitor incoming audio via the unit. And thus it’s still getting power via USB (with a little green light on the unit and all).

It’s also listed under the connected USB devices list via “$ lsusb”. But no matter what I try I can’t make it show up in my audio devices in the sound tab.

I’ve tried the usual things like switching out the USB cables and ports. Even tried it under a clean portable version of Mint 20.3 but that yields the same problem.

Unfortunately I don’t have access to another computer at the moment to try to connect the 2i4 to. To rule out the USB ports on my laptop. Though other USB devices work just fine, so the USB ports aren’t highly suspect.

Do you have any ideas on what I can try to get it work again?

Or do you have any ideas as to what might have failed on the unit that causes this behavior?

I’m not incredibly Linux savvy but I am willing to try things & learn.

Thank you for thinking along!

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I cannot play the tracks: they keep retriggering the first note

July 9, 2022 - 17:12

I am on MacOS Catalina 10.15.2 (19C57)
Renoise 3.4.2 (25th april built) basically
if i load a new track I can play it… but as soon as I stop it and press CMD to play again it keep retriggering on the first not.
Good to make glitch sounds, not for tracking

https://www.youtube.com/embed/uE65OC7np1M

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Autotuner do i need it

July 9, 2022 - 02:12

Is there any auto tuner plugin ?. I have some orchestral samples which I would like to map to keyboard.
Not sure I even need one to play a sample in different notes, if I tune it to A 440Hz will the other keys play correctly.
I’m just not sure what is the best solution.
Regards

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Categories: Forum

A good Visualisation solution

July 8, 2022 - 12:42

THE VIDEO LINK:
https://drive.google.com/file/d/16Yo6TR6OstR6hyjouYF3Qcf2TZHMLHTn/view?usp=sharing
++++++++++++++++++++++++++++++++++++++++++++*
Cockos reastream + VSThost

https://www.reaper.fm/reaplugs/

hermannseib.com VSTHost

VST Host Description

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What keyboard sizes can y'all reccomend

July 7, 2022 - 17:08

I wanna buy a better keyboard so that i dont have to use my laptop keyboard all the time. So what sizes of keyboard do you guys use for renoise, do you use the numberpad etc. I’d be super interested to hear your opinions.

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Formula for playback of long sample over multiple patterns

July 6, 2022 - 20:34

Here is a crude little formula for the seamless playback of an extended sample (e.g. a full acapella track) over multiple patterns.

It uses sliced or offset playback in 15 second chunks (other lengths will work as long too just change what you divide the BPM by).

It involves two steps:

1st: (Beats Per Pattern) = (Beats Per Minute) / 4

2nd: (Lines Per Pattern) = (BPP) x (Lines Per Beat)

Set the lines per pattern to the number calculated and enter the whole sample sequentially at the start of each pattern using offset FX or Slice Markers.

To get the formula to output a whole number bellow 512 for LPP you may have to adjust your BPM and LPB according how you divide the track.

There is probably a less clunky way of achieving this but I figured the above method may as well be posted.

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