Forum
Breaking design consistency : the hardest choice
@Tumulte wrote:
This topic is made to be refered to every time someone goes like : “why don’t renoise do that ? Pianoroll ! Multimike’d (guilty on that one…)………”
Check that amazing deep analysis of Reason’s design :
TL;DR…(more like too long;didn’t watch) :
Reason was amazing because everything behaved in a predictable and consistent way. BUT, this also introduced limitat
ions. So the problem was : how to break limitations without making a complete unlearnable mess ?
Same goes with renoise… but with significantly less ressources.
And we should take a moment to appreciate the smart move that was Redux : encapsulating the consistency and allow user to use it anywhere
Posts: 1
Participants: 1
How About This By PanosK
The connection between 'chiptune' and fascism?
@brinemeister wrote:
A lot of people like chiptune because of the emphasis on melody rather than sound design, the portable devices which can be used to write it and the feelings of nostalgia which may come about when hearing a sound from and entertainment system used in childhood.
However, in recent years there has been an increasing presence of fascist, neo-nazi and white supremacist subject matter being purposefully associated with chiptune, nintendo and gaming in general.
Its obvious that this purposeful conflation of chiptune and gaming with far right ideology comes from 4chan and 8chan (and 3chan and whatever other ‘chan’ that pops up as soon as another is closed).
Its a sick way to introduce young people to far-right ideology by associating it with fun games and music.
Humour and comedy are being used to desensitize peoples minds to the suffering of others.
Over and over again, I find myself exposed to little fascist brainwashing flashcards online, namely memes from all the ‘chans’. These memes often use some cute characters from video games and anime cartoons to entice young people. The more they search for this type of ‘comedy’, the more extreme the hatred in the memes and other forms of brainwashing becomes.
Its interesting to note that recent mass shooters have posted their fascist manifestos on 8chan, a website run by supposedly retired US army personel.
I love trackng and even music made with basic waveforms or old technology but I am getting extremely tired of encountering fascist ‘psychological operations’ (psyops) associated with these kinds of music.
Has anyone noticed this as well?
I really dont want tracking to be taken over by these ‘hatefully laughing retards’ and subsequently be seen as far-right or fascist music.
The same thing happened in metal music.
I love heavy guitar riffs and fast double bass drumming but it pisses me off that more and more metal fans are finding it ‘funny and cool’ to say fascist things or laugh at people suffering.
Some memes and stuff may seem funny at first but watch what happens later on.
First its a ‘funny frog’ then its a white-supremecist or nazi symbol. Further down the line some dickhead from an online forum is shooting up south americans for no reason.
Just be aware of it. Little rich kids, just because they understand computers thinking they are the ‘elite’ and the most intelligent people on the planet spreading hateful shit, laughing along all the way…‘how succsessful we are’, ‘see how intelligent we are’, ‘isnt it funny that we have so much money and they dont’, ‘isnt it funny when other people die’…
Its fucking irritating…suddenly trackers and electronic music are inundated with these weird brainwashed retards, laughing and talking shit trying to gain popularity.
As far as I know 8chan, 4chan, 3chan and so on are references to 8channel music, 4channel music, 3channel music etc…so just be careful if your kids are getting into tracking as a hobby, let them know that some fascist pricks online will try to push their young minds towards idiocy and hatred through their music hobby.
Posts: 1
Participants: 1
How can I pitch shift sliced samples?
@idem345 wrote:
So basically my question is in the title. I have sliced up a breakbeat and I want to play some hits in a different pitch (lower or higher) without changing the base pitch of the instrument/sample overall. Is there a convenient way to do that?
There is the 0Uxx/0Dxx command but it’s not exactly what I want because there is short pitch slide at the very beginning and it’s very annoying. Second possibility would be automating the pitch modulation of the instrument via macros but it takes ages to set up and create automations which is pretty counter-intuitive.
Honestly, why is there no command simliar to 0Uxx/0Dxx without the annoying pitch slide? It would make things so much easier. Or am I missing something?
Posts: 1
Participants: 1
Two patches to share
@Neuro_No_Neuro wrote:
For some, there’s a love of OPL3 FM synthesis (hopefully not just me). So, I’ve been fiddling around with the Milkywave waveform generator. It produces really pretty FM sounds, very OPL3. Yet, there was something missing for me. A sense of moment, however subtle it is, that the samples just couldn’t seem to produce. Never stopped me from using them, they’re still really neat for all kinds of stuff.
Today, I read about a Drawbar organ patch. Drawing from the idea, but not with pitch, I decided to use the Milkywave synth to generate “noise” samples as musical notes. They’re not noise, they’re pleasant tones. Using the “Loggy” noise generator, I produced 6 samples, each one with extra cycles within the 168 sample limit. Still musical, just additional harmonics.
I took those samples, each one has it’s own LFO, each LFO goes twice as fast as the sample before it. All slow LFO cycles, just for volume modulation. With all six samples each having their own LFO, and each sample having more harmonics than the next, you get a pad that has movement, “shimmer”, and the capability to turn each one up or down in volume to create all types of OPL3 pad sounds. Combined with a filter and a Lofimat for additional texture, you have a nice FM pad sound. Not true FM, but as close as I could get to a sound from my memories of 1995 using Cakewalk on my computer.
I took the same patch and took away the attack, for a playable piano-esque sound. Hope you can use 'em!
Micro-FM Evolving Pad.xrni (5.7 KB)
Micro-FM Evolving.xrni (5.7 KB)
Posts: 2
Participants: 2
Multitap delay , maximum lines is 72 (global lpb 8 )
@gentleclockdivider wrote:
Altough you can input 255 lines as the maximum for line sync this is not true
At lpb 8 and 110 bpm , delay set to 128 , it will atually repeat at line 72.
Posts: 2
Participants: 2
Tips on composing ambient with Renoise (or other trackers)
@jljosh02 wrote:
Here’s what I’ve learned so far, feel free to join in:
-
this timestretch add-on is very useful for getting drones and field recordings to match your BPM and loop perfectly
-
putting an mpReverb on instruments and setting the wet signal higher than the dry signal gives an easy and effective “washy” sound, especially when combined with heavy delay
Posts: 1
Participants: 1
Goose, by Dry Eyes
Keiss - Noch pod Utro [Ambient]
@keiss wrote:
Hi there!
This ambient track is a symbiosis of Elektron Digitone and Renoise.
Track taken from EP “In the same place” by me.
Posts: 1
Participants: 1
Recommend me headband headphones for home studio (100-200€)
@Raul wrote:
I am in the process to acquire headphones for production, to expand my home studio. They are not to take away, just for the home studio. I have several medium quality headphones, two headband and other button headphones, but I need better headphones, exclusive to compose symphony orchestra music.
- I have a budget between € 100 and € 200.
- Good headband headphones closed, comfortable, and frequency response as flat as possible.
- I will use them especially to produce with symphony orchestra, exclusively. So they have to be very valid for this genre.
Can anyone recommend me any specific model?
I would like to make a list of the best headphones in this budget that are valid for producing music.
On the internet there are several media that recommend the same headphones, from Sony, Audio Technica, AKG … But I want to make sure they are very valid for symphony orchestra.
Posts: 3
Participants: 3
New tool (3.1.1): Arturia KeyLab mkII v1.0 build 016 (August 2019)
@Raul wrote:
Arturia KeyLab mkIIThe Arturia KeyLab mkII is a “bridge” tool to make these MIDI controller keyboards (KeyLab mkII 49, KeyLab mkII 61 or KeyLab mkII 88) compatible with Renoise.
In general, it enables all the extra buttons of the controller and converts the wheels and faders into dedicated controls for direct editing in the pattern editor and for navigation.
Activate the tool and go. The learning mode of MIDI mapping is not necessary! Turn this controller into something useful!!!
Development related thread: Tool development: Arturia KeyLab mkII 49/61 (MCU MIDI messages)
Steps to start:- Start Renoise.
- Plug the Arturia KeyLab mkII controler.
- Turn ON the back switch of the controller. Make sure Renoise has detected it.
- Launch the tool: Renoise/Tools/Arturia KeyLab mkII.
- Turn ON the tool.
- Done! Use your MIDI Controller in “Daw Standard MCU”.
- You can put the tool window in the background or close it and continue using the controller. To deactivate the tool, set it to “OFF”.
- Important: In Renoise/Edit/Preferences/MIDI/ “in devices” or “out device”, never use the “MIDIIN2(…)”, “MIDIOUT2(…)”!
- Arturia KeyLab mkII v1.0.016, August 2019 (first release)
https://www.renoise.com/tools/arturia-keylab-mkii
Posts: 1
Participants: 1
Recompile Renoise for Raspberry Pi
@DjToxi wrote:
Hello, I suggest recompile Renoise to run under ARM Linux devices like Raspberry Pi. I think the newest Raspberry Pi 4 has enough power for run Renoise. It feel like Atari with modtracker and Renoise will get more popularity, because Raspberry Pi is famous and lot of people use it. Raspberry Pi has not serious DAW. In this case the Renoise would has some native integrated synth becuase ARM Linux hasn’t any VST plugin ( I thnik).
Posts: 1
Participants: 1
Outside - Land of Bits w/Murkish (chillsynth) free project DL
Darker tekk - feedback type-a
@Land_of_Bits wrote:
im working on this one now guys what you think
kick in the intro its a bit long cause im still figuring out what im going to use
Posts: 1
Participants: 1
S&H LFO Shape to be rounded instead of square?
@Neuro_No_Neuro wrote:
Using the LFO on just about everything, I am curious to know if there is a way to round off the S&H edges so that they are a randomly-shaped sine wave, instead of a randomized square wave shape?
Posts: 1
Participants: 1
Help to recover a previous version of a file
@braisremeseiro wrote:
Hi,
Accidentally I save a song and now I would like to know if there is a method to go back to previous version of the same song. I mean if the file has an history of previous saves and they can be extracted. I am not trying to restore it with a backup that I has.
Please, Can you help me?.
Posts: 2
Participants: 2
Multiple Layers for Sampler (like SFZ, GIG, etc.)
@si1n3rd wrote:
I haven’t found any topics about such a feature, so I decided to create one.
What about multiple keyzones layers for each instrument? I mean the possibility to create several layers that would be played separately depending on the playable MIDI channel or some other value. For example, I have audio samples of a violin separated by velocity and articulation. So I can easily add samples of different velocity to sample, but I can’t add different articulation layers and switch between them in some way. For example, in SFZ we can add such groups and switch between them with modulation wheel, some key switches (C0 - for staccato, C#0 - for tremolo, D0 - for sustain), etc.
What do you think about this? How is it easy to implement with current architecture?
Posts: 1
Participants: 1
LFO reset in doofer
@joule wrote:
Once you place an LFO inside a doofer, it seems quite difficult resetting it in a controlled manner.
The macro knob seems to only react to value changes. Maybe a special case could be made for macros assigned to reset buttons, so that these triggers (like 2100 on a macro) won’t slip by? Or maybe this behavior with macros could be removed altogether?
Posts: 1
Participants: 1
Lifespan of eurorack synth modules?
@Redman wrote:
Out of curiosity I was wondering how long a typical eurorack module lasts? Do they go for years with no issues or can some of them burn/fry themselves out with too much usage?
Posts: 1
Participants: 1