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BUG: Addictive Drums 2 VST2 keep crashing renoise 3.3 OSX Mojave
Did update from 3.1 (it worked flawlessly) to 3.3
Loaded Addictive Drums 3 VST (2) load some preset, hit [let say a lot/crazy drum solo;)] notes for few moments (minute/two), repeat crash. Keep on happening every time
Log:
VstPlugs: Opening custom cocoa editor window for plug ‘XLN Audio: Addictive Drums 2’…
VstPlugs: Cocoa Editor window for plug ‘XLN Audio: Addictive Drums 2’ was closed
VstPlugs: Opening custom cocoa editor window for plug ‘XLN Audio: Addictive Drums 2’…
VstPlugs: Cocoa Editor window for plug ‘XLN Audio: Addictive Drums 2’ was closed
VstPlugs: Opening custom cocoa editor window for plug ‘XLN Audio: Addictive Drums 2’…
CrashLog: 0 libsystem_platform.dylib 0x00007fff5c31bb5d _sigtramp + 29
CrashLog: 1 ??? 0x0000000000000000 0x0 + 0
CrashLog: 2 CoreFoundation 0x00007fff300f9604 -[NSArray initWithArray:range:copyItems:] + 401
CrashLog: 3 Foundation 0x00007fff3241109c -[__NSOperationInternal _waitUntilFinished:] + 199
CrashLog: 4 Foundation 0x00007fff32445e56 -[NSOperationQueue waitUntilAllOperationsAreFinished] + 282
CrashLog: 5 AppKit 0x00007fff2d7e4f39 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4997
CrashLog: 6 AppKit 0x00007fff2d7e4798 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 3044
CrashLog: 7 AppKit 0x00007fff2d7e4798 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 3044
CrashLog: 8 AppKit 0x00007fff2d7e4798 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 3044
CrashLog: 9 AppKit 0x00007fff2d7e3b8e -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 65
CrashLog: 10 AppKit 0x00007fff2d7e1490 -[NSView _oldDisplayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 1893
CrashLog: 11 AppKit 0x00007fff2d7e0ac9 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 253
CrashLog: 12 AppKit 0x00007fff2d7dd6be -[NSView displayIfNeeded] + 1302
CrashLog: 13 AppKit 0x00007fff2d7da3ff -[NSWindow displayIfNeeded] + 280
CrashLog: 14 AppKit 0x00007fff2d7da240 __NSWindowGetDisplayCycleObserverForDisplay_block_invoke + 684
CrashLog: 15 AppKit 0x00007fff2d7d5334 NSDisplayCycleObserverInvoke + 162
CrashLog: 16 AppKit 0x00007fff2d7d4eb4 NSDisplayCycleFlush + 1030
CrashLog: 17 QuartzCore 0x00007fff3ab9954d _ZN2CA11Transaction19run_commit_handlersE18CATransactionPhase + 49
CrashLog: 18 QuartzCore 0x00007fff3ab98d26 _ZN2CA11Transaction6commitEv + 212
CrashLog: 19 AppKit 0x00007fff2d7d484d __65+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayRefresh]_block_invoke + 274
CrashLog: 20 CoreFoundation 0x00007fff30149374 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 23
CrashLog: 21 CoreFoundation 0x00007fff301492a9 __CFRunLoopDoObservers + 451
CrashLog: 22 CoreFoundation 0x00007fff300ebe42 __CFRunLoopRun + 1143
CrashLog: 23 CoreFoundation 0x00007fff300eb779 CFRunLoopRunSpecific + 459
CrashLog: 24 HIToolbox 0x00007fff2f33c1ab RunCurrentEventLoopInMode + 292
CrashLog: 25 HIToolbox 0x00007fff2f33bee5 ReceiveNextEventCommon + 603
CrashLog: 26 HIToolbox 0x00007fff2f33bc76 _BlockUntilNextEventMatchingListInModeWithFilter + 64
CrashLog: 27 AppKit 0x00007fff2d6d377d _DPSNextEvent + 1135
CrashLog: 28 AppKit 0x00007fff2d6d246b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1361
CrashLog: 29 AppKit 0x00007fff2d6cc588 -[NSApplication run] + 699
CrashLog: 30 Renoise 0x000000010cf3da06 Renoise + 8542726
CrashLog: 31 Renoise 0x000000010c729d92 Renoise + 73106
CrashLog: 32 Renoise 0x000000010c729c61 Renoise + 72801
CrashLog: 33 libdyld.dylib 0x00007fff5c1303d5 start + 1
CrashLog: 34 ??? 0x0000000000000001 0x0 + 1
Application: Caught an unhandled fatal exception (Thread: GUI)!
Application: Saving a backup…
Error Message: A fatal error or crash occurred (unhandled exception in thread: GUI).
Error Message: A backup of the current document was saved at
Error Message: ‘/Users/admin/Library/Preferences/Renoise/V3.3.0/CrashBackups/Untitled_1_9_2021__16_15_crash.xrns’…
Error Message: This either happened because of a bug in Renoise, or because of a bug in one of its loaded components (plugins). Please contact bug@renoise.com and report this problem, so that it can be fixed.
Error Message: Note: It’s very important that we know exactly what has happened (what you were doing before this message popped up), or the problem cannot be replicated/analyzed. Please include a description of what you were doing and which components were being used…
Application: Terminating…
CoreAudio: Stopping Device ‘Native Instruments: Traktor Kontrol Z2’…
CoreAudio: Releasing Device ‘Native Instruments: Traktor Kontrol Z2’…
CoreAudio: Device is down
MIDI: Shut down: Closing all acquired MIDI devices…
1 post - 1 participant
Control volume for Plugins?
Hi guys, is there any way to record volume for notes played via plugins? I am using Serum with a controller keyboard and whilst Renoise adds the initial volume/velocity to the volume column when i press notes it doesn’t actually have any affect. I can change the initial volume to 00 or 7F etc and no effect at all. Also altering the volume in the column during the note being played does nothing.
Is this by design, is there no way to record velocity or volume for a plugin? All i want to do is something simple like play a note then fade out using Renoise. I know most effect commands only work on samples, but is this the same for something simple like volume?
Thanks
2 posts - 2 participants
ProtoTracker Modular [win/osx/lin]
Glue Compression?
I notice that other DAWs like Ableton and Logic have dedicated “Glue Compressors” for adding cohesion to parts in a mix. Do either of Renoise’s built in compressors work well as glue comps, or do you guys have favorite 3rd party plugins for accomplishing this effect? I don’t really get it TBH, but with our new #Sidechain superpowers, it sounds like this is one of the main uses of sidechain in other DAWs.
1 post - 1 participant
BUG: Waves V12 plugins displayed upside down with 3.3.0
When I try instantiating a Waves V12 plugin in Renoise 3.3.0, the display is shown upside down as shown in this image.
1 post - 1 participant
Statistics of which VSTs used in songs?
Hello. I’ve been using Renoise for about 15 years with various computer setups - and naturally a wide variety of plugins - over those years. Usually the thing that happens on a new OS-installation when opening a song is that Renoise will tell me that this/that VST instrument/effect is missing.
I’m curious if there is a tool (inside Renoise or not) that can scan a folder of xrns-files and provide statistics of used VST-instruments and -effects, like:
- which ones are used the most,
- which ones were used over what period of time?
Given the openness of the .xrns filestructure I’m sure it’s technically possible to extract the data (although I even have a few .rns, though in much fewer numbers). No idea what would be the best way to present the data though.
I’m probably not alone when it comes to the hassle of haphazardly installing plugins, but not really remembering exactly which plugins I did use more than others. It would be cool to see actual statistics on what I used.
1 post - 1 participant
Meters not showing waves
V3.3
When sending a track to a S0X (Send track), the waves are not showing in the mother track anymore. Why? And how do I get’em back?
It is one of those things that make it easier to navigate my tracks. It was always like that. Lots of cool waves to show what goes on in the specified track, but now it’s gone.
1 post - 1 participant
Finished a track (?)
I haven’t managed to come anywhere close to finishing a track on my own for a long time.
However, with the start of a new year, I am going to call this one finished! Mostly composed in Renoise, but a few bits and pieces done in Logic as well.
I’d appreciate any comments or critique anyone would like to give!
https://soundcloud.com/yufei-chowder/melancholy-mando
1 post - 1 participant
[adult contemporary, lo-fi] My new single is now available
I made it with Renoise 3.3 and it’s called Cave Escapade
It was released today by the low bitrate music netlabel, 8 ravens
8ravens.blospot.com
1 post - 1 participant
Weird clipping bug?
So I was exporting individual tracks, normalised with a headroom of 0 and one of the tracks had clipping. I checked the original audio samples and sure enough, they had clipping already there so that’s normal. I increased the headroom because I don’t want the new samples I’m creating to show as peaking in my mixer. Exported again and this is where it got weird. There was still some clipping. There was no way there should have been any. There is zero processing, no amplification, and yet on some of the samples (not all) the levels are peaking. It’s like there is secret headroom which has revealed extra parts of the samples I thought were already clipped… Had to export with a headroom of -3 to get no clipping (on individual tracks with no amplification). It’s super weird and I would be very happy to email someone the file for further investigation.
1 post - 1 participant
SnowCrash Project - Bz Akira Santjago
my new mashup audio/video,
bzakirasantjago.blogspot.com SnowCrash Project - Bz Akira SantjagoSnowCrash Project - Bz Akira Santjago from snowcrashproject on Vimeo . Se il Mondo che siamo costretti ad accettare è Falso e nient...
bz
1 post - 1 participant
How to gain stage in Renoise?
I couldn’t find any device that provides metering of the signal that’s coming from one device in the chain to the next, so it’s hard to tell whether the signal isn’t too hot or too weak. Even Gainer doesn’t have those, not to mention obvious things like swapping stereo channels, phase flip, adjusting width of stereo image which I find peculiar to say the least.
Am I missing something obvious here? Do I really need to use a VST for that?
1 post - 1 participant
Quesiton to groove
How do you guys turn off the grid, that you can make notes out of grid to make rythms to groove, is it possible in renoise. Iam just very noob. Can you shift notes, if so then how? Lets say i have hihats running 16/th iwant to give them groove manually and move the hihat out of beat little so slightly
1 post - 1 participant
eLicenser ERRORS on start
Hi! Just installed the new DemoVersion and when i start Renoise i got many many windows with this error:
This comes for seventeen VST-Plugins- i have to click 34 times the cancel-button before Renoise Tracker opens.
I have a eLicenser-Dongle connected to my system. But removing it does not solve this issue.
1 post - 1 participant
Minimum blink time in instrument box
I think there should be a minimum amount of time that the blink is lighting up in the instrument box, short samples blink so fast it’s hard to even notice and short clicks doesn’t even blink actually.
1 post - 1 participant
Using midi plugins in Renoise
Since “dunno exactly which Renoise update” we can use midi plugins to control other instruments in Renoise. For example midi arpeggiators like the free mucoders Hypercyclic (https://www.mucoder.net/en/hypercyclic/);
strong text
For example in above screenshot I set it up to control Surge vsti.
Since these type of plugins are supported I hardly see any mentions on them in the forums. Is anyone using them, a secret weapon thus unmentioned? If so I’m curious which plugins and how . Sound examples would be great!
I feel it is a powerful yet undervalued feature that could use more attention, besides experimentation I don’t use it a lot myself. Think these could help me create better progressions, less static notes in melodies. I read on kvr that currently we can’t send output from these type of plugins to multiple midi-outputs, is this why folks skip using them altogether?
1 post - 1 participant
Init midi CC on song load
Hi there
Using Renoise as sequencer for a lot of external synths it would be really great, if we could have a init midi cc on load. At least option on the song properties.
My use case:
- Typically only 1, 64 note long pattern with various tracks.
- CC is set in Renoise on ie. Drums etc. to tune them.
- Some tracks are default loaded in a mute state. I will unmute/mute tracks using an external midi controller (akai mpd 232) as I build up the song from the tracks sequenced in Renoise.
- If I start a song an later unmute a track, the cc is not set correct. I have to manually go at “touch” a cc param in the *instr midi control to make the cc have any effect. <- this is the problem I try to solved with this request
So, to sum it up. Can we have a option in the song properties, to initialize all CC on load?
It really should just use the first CC value for init. This should activate the cc to it’s correct state, so it plays back correctly when a track is unmuted.
I hope to see this feature implemented soon
/Martin
1 post - 1 participant
Using Scaler 2 Midi Drag by Plugin Boutique in Renoise 3
Hello,
Does anyone in here use Plugin Boutique’s Scaler 2 in Renoise 3? What’s the easiest way to drag perfomances or chords midi data from Scaler into Renoise for you? It would be nice if you could just drag midi data onto the same selected track and then select the instrument from there using hexadecimal than having a whole new track, pattern and empty instrument slot be created for each set of chords.
1 post - 1 participant
Serial filter routing in instrument editor
It would be great if we could do that , especially when resoance is summed this gives a jupiter 6 vibe .
The roland jupiter 6 uses the same filter chip as the jup 8 , juno , sh101 etc …but it’s configured differently which gives it that distinct blubbery resonance , like the resoance peaks (of the filter stages ) are summed and more rounded
We can do this with the filter dsp’s but not in the instrument editor (polyphonic filters )
1 post - 1 participant
New Game! (3.3): Paddles
A new game to play in Renoise! Supports MIDI controls, sound, and multiplayer!
To learn more about the game, visit the official page here, or click the Help Button !
PS: The game should not interfere with whatever project you have open, but to be safe, it is always recommended to save your work before using any tools, including this one. Sound support was accomplished without using OSC, so at first it may appear to mess with your project file, but rest assured that when you exit/stop the game, or turn off the sound feature, your project should remain unaffected.
Have fun!
1 post - 1 participant